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Fable II, features, family, character appearance, storyline, dog, locations. Fable Anniversary game: walkthrough and cheats

Today we are looking at the game "Fable: Anniversary". The walkthrough will actually not differ much from the original first version of this project. More precisely, it is no different at all, because it is just a re-release with improved graphics and an updated interface. And so in "Fable: Anniversary" a complete passage will take no more time than in the first part.

Introduction

If this is your first time playing Fable: Anniversary, it will take you a lot of time to complete, but believe me, it will not be wasted. First, we'll cover what every Albion traveler should know.

  • The game features a good and evil system borrowed from the Dungeon & Dragons universe. If you do good deeds, people will be drawn to you. But, having set foot on the path of evil, be prepared for the fact that when you enter the city, the people will begin to run away and hide from you.
  • You can get married, but before that, be sure to get your own home.
  • Your physique will depend on how much you eat. Eventually one of the magical doors will require you to become very fat.
  • As the game progresses you will collect silver keys. They are not spent when opening chests, but they may be required different quantities. Therefore, before moving on to a new story stage, be sure to make sure that you have time to do everything.
  • Some guild quests will require fame to complete. To get it, take the trophies that you receive during the game and display them in different cities. The more people you run around in a minute, the greater your fame will be. Glory for one trophy does not add up in the same city, but only the maximum result of the “race” is taken into account.
  • In this walkthrough, we will deliberately not indicate which actions are bad and which are not. Take your own path.

Well, now you know the basics, so let's go.

Prologue

Your character's journey begins in early childhood. You grew up without a mother with a father and sister. On the day in which Fable: Anniversary, the passage of which we are reviewing, begins, it is your sister’s birthday. Your father promises to give you money for a gift if you go and do a few good deeds. Now you have to complete your first few quests.

  1. Operation "Return of the Bear". We meet a little girl who has lost her toy. She will ask you to return what was lost. The bear is in the possession of a little boy who is being harassed by a bully. You have a choice:
    • Help the bully.
    • Drive away the bully. In both cases, you will receive a toy and take it to the girl.
  2. "Treason." You learn that a man is cheating on his wife.
    • Tell the woman.
    • Take a bribe and remain silent (+1 gold).
    • Take a bribe, but still tell (+1 gold).
  3. "Defender". Near the barn, a boy will ask you to guard the barrels.
  • We can break them (we will find 1 gold).
  • We protect.

For each good deed, father will give us 1 gold, plus if we choose option 3 in the second quest, we will receive a bonus coin. We buy chocolate and take it to my sister on the outskirts of the city. Let's watch the video. We won't have much choice.

Chapter 1. Training

Fable: Anniversary, which usually takes a long time to complete and master, gives us a surprise. You were taken to the Hero Academy and began to train. Having woken up in an ordinary morning, we go to the Master, and then courtyard. A series of training quests will follow, in which you will be taught how to use weapons and magic. There are a number of side quests you can take on in the courtyard.

  1. "Marathon". A man stands right at the entrance and boasts that he is the fastest. Challenge him. Speed ​​up and run across the pond to the magic door and then back.
  2. We get a quest from the cook to collect apples. They are all lying around the yard and in the guild forest.
  3. One of the guards will ask you to kill the sparrows that are crap on the territory of the Guild. As a reward you will receive 35 gold.

Having dealt with all the quests, we return to the plot. You will have an exam in all three combat disciplines. By getting grades of 5+ (the subject can be retaken), you will earn respect and be rewarded with valuable items corresponding to the subject (katana, crossbow, jewelry).

Next you will have a training battle with Maze. Follow the directions and everything will work out. If you get too close while archery, he will teleport to another location. This will be followed by a graduation ceremony.

Chapter 2. First tasks

The first thing you will have to do is clear the picnic area of ​​wasps. The quest is taken on the heroes board. It's not very far to go, so we go there on foot. Along the way, at the observation deck, we complete a side quest about a beggar.

  • A bully teases an old beggar. You have a choice.
    • Help and drive away the bully.
    • Make fun of the old man.

We reach the right place and see people running away. We drive away the wasps and meet our first boss. The fight with the Wasp Queen is not difficult. After it we earn our first trophy.

We go to Bowerstone to meet with Maze. Don't forget to show off your fresh trophy along the way. Fame will still be useful to you. We meet with Maze near the tavern and listen to the news. In this city you have to complete a series of side quests.

  1. Fist fights. Here you will encounter your first fist arena. The battles take place at night. In order to earn the maximum, you will have to knock down 5 opponents (strength and endurance must be pumped up). In each new city, do not forget to attend such events.
  2. One of the most challenging quests in Fable: Anniversary is “The Sick Child.” Completing it will take a little time. Let’s describe it briefly. You will need to collect mushrooms.
  • We buy a fishing rod and go fishing at the Guild of Heroes.
  • In the location where the wasps were killed, we'll make the drug addict girl laugh.
  • One of the most illogical moments in Fable: Anniversary (walkthrough). The blue mushrooms we collected for the initial quest are scattered throughout the world. We must buy the latter from the merchant in Barrow Fields.
  • The fourth mushroom can be obtained after completing the story about the White Werewolf. To do this, we complete a quest with the girl Myra in Oak Valley and watch a short romantic story.
  • Bald. The man on the pier is wooing your daughter. Complete his requests and watch the ending.
  • Sh cola The teacher asks you to collect 25 books to teach the children. 14 pieces are hidden in the Guild of Heroes, 6 in Bowerstone and 5 in Oak Valley.
  • We return to the Guild, level up and see new tasks. Another surprise that the game Fable: Anniversary throws at us. You must complete the quest "Orchard" for one of the parties. There is nothing complicated about this, and the result only affects the reputation.

    On the way to completing this quest, we stop by Fisher Creek. Here you will be taught the basics of fishing, and when you catch the biggest fish, you will receive another trophy and a silver key.

    Chapter 3. The Adventure Continues

    In the guild, two next quests become available to you.

    1. Competition. You and Whisper compete to see who can kill the most monsters. You cannot lose here, the quest will be repeated again and again.
    2. Hobb's Cave. You go to the pink cottage and find out from the old woman that her grandson was kidnapped. We go to the cave and kill everyone there who we can. Having found the grandson, we exchange him for the rescued robber, and then accompany him home.
    • As the game progresses, we will encounter repeating quests. One of them - Merchant accompaniment. Take him to the right place and get a reward.
    • Ghost necklace. In Orchard Farm we receive a quest from the farmer. We go to the cemetery and talk with the ghost. Then, near the lake in Greatwood Lake, we kill the bandit and take the necklace to the farmer.
    • The next story mission - "Escort of traders"- taken from the Guild. We find them in Darkwood. As usual, we kill everyone we meet and clear the bandit camp. During the mission, you will have a choice - kill the one bitten by the werewolf or take it with you. What is good and what is bad is up to you to decide.

    From Darkwood, two new locations with their own stories are available to you - the brothel and the chapel of Skorm.

    • Chapel. Evil in its purest form. The priests ask for sacrifices to be brought to them. Bodyguards from nearby villages are best suited. For three you will receive a bow and a new title.
    • Another surprise prepared by "Fable: Anniversary (walkthrough) - "Brothel". Here, for money, you can do the relevant business. Take the quest from "madam". In Bowerstone we find women's clothing. We are looking for a wig in the brothel. We shave. We seduce the owner of the brothel Grop. He talks about how the invoices are kept by the fountain under the willow tree.

    Now you have a choice - become the owner of a brothel or set up a boarding house here. Again, the choice is up to you. But once you become the owner, you can sleep with girls for free, and one of the Demon Doors will require you to have experience in these matters. Decide for yourself.

    Now we can go to Oak Valley, where Maze is waiting for us. After the conversation in the Guild, a new quest will appear. However, there is no need to rush.

    1. The pirate ghost will give you a quest to find treasure. We dig them up on the beach and take them to his wife. As a reward, they will show us where another silver key is buried.
    2. Kuroball competition. We kick the chickens, trying to get as close to the center of the target as possible. First of all, we are interested in the reward for 150 points - another key.
    3. Murder. You can take a quest to the bandit camp from the guard. It is necessary to hunt down and kill a person.

    Chapter 4. Seer

    So, the next step in passing the game Fable: Anniversary. Having picked up the quest from the guild, we head back to Oak Valley. We walk along the beach and through a cave we find ourselves in a gorge along which guards walk. This begins the next stage, which the walkthrough we offer for the game Fable: Anniversary will help you cope with. The robber camp is an impregnable fortress, which is not easy to get into. It won't be possible to cut through, because then the gates to the camp will be closed. Therefore, we sneak behind the backs of the guards.

    After this we find ourselves in the “waiting room”. To get into the camp itself, we simply cut out all living things and remove them from the corpses. At the camp itself you will need a pass. You can buy it for 1000 coins, or you can win it at the tavern.

    After entering the camp and fighting with the leader, we will see a video about the fate of the Seer and you will have the opportunity to kill or pardon the bandit. Decide. In any case, you will receive another trophy.

    After this, we return to the Guild of Heroes to Maze. After the conversation, we receive another task to rescue the archaeologist. Teleport to the Witch Forest. We cut through the bushes until we come across a mountain troll. After winning you will receive a ruby.

    The next important event of this stage will be the meeting with the Demon Door. She will reveal herself only to those who know her name. Let's go to the Temple of Eivo. One of the guys will exchange name information for your ruby. We return to the stones in front of the gate. We hit them in the right order (HITS). After that they will open. We hope our article "Fable: Anniversary" (walkthrough) helped you. The archaeologist will be waiting for you inside. And also a chest that can be locked with 15 keys.

    The next “story” quest tells us about the problems of Knothole Clearing and the White Werewolf. The guards are too frightened by the invasion of creatures, so they do not open the gate. We kill all the evil spirits and go to the headman of the village. After the conversation, we go to the widow, fighting off “White” along the way. Having received an insert into the weapon from the widow, we fight off the next attack. We find out from the headman where the lair is and go there. The final battle will take place near the witch lake.

    Several more third-party quests await us in the local area.

    1. At the Temple of Light, you can donate money and receive a reward for it. 32,000 gold - a good mace, 48,000 - rejuvenation for 6 years, 64,000 - the title "Paladin".
    2. Another rather tricky quest in Fable: Anniversary. Completing it (“The Sword in the Stone” is what it’s called) will take a little time. To pull it out, you need to increase the following indicators (strength +5, health +3, constitution +2). The peculiarity is that without pumping up the characteristics, it is very difficult to get to this point. On the other hand, if you have leveled up, then you will be able to pull out the sword only after you have maxed out the characteristics, but by this moment you will no longer need it.

    A new quest awaits you in the guild. You need to go to the arena and take part in competitions. Stock up on potions and go ahead. At the end you will find another battle with Whisper and a difficult choice. Regardless of it, watch the video and take the trophies.

    Chapter 5. New searches

    We go to the Gray House. There we meet with our sister and find out that our mother is alive and is being held captive by Valet.

    Before you start searching, it would be better to complete a couple of quests. We return to the Knothole Clearing and lift the siege of the robbers from the town. After that, take part in the archery competition and get another trophy.

    At the guild we take on a quest to rescue the archaeologist again. Attention: the quest is for a while, so we quickly go to Bowerstone Jail and, with the help of a couple of guards, begin to clear our way. We reach Prison Path. We will have to kill all the servants of darkness and save the poor researcher in 5 minutes.

    After that we go to the cemetery. Following the prompts, we find out what you need to collect to open the gate full set Nostro armor.

    1. A gravedigger's helmet on the fireplace.
    2. Armor in Lady Fulorn's crypt.
    3. We dig the sword out of one of the graves.
    4. We catch the shield from the pond.

    Having opened the passage, we break through the undead down. We get to the central circle and lure the dead inside. Only there can you defeat them. After this, another mess with rubilov and kroshilov will begin. You have to get to the prison and free your mother... But alas...

    Chapter 6. Escape

    So, here is another Fable: Anniversary location - a prison. The passage assumes that you win the annual race and end up in the boss’s office, who reads poetry to you. We sneak to the stand behind him, read the code, return and open one of the books. We find the key to our cell.

    While escaping, we don’t get involved in battle with the guards until we find our equipment. After this, we return to the torture room and free the mother. There is only one way further - the one you came by. At the very exit the Kraken will attack you. He is easily eliminated with a bow.

    We return to the guild. Another pack of simple tasks awaits you. The most important of them will be "Headhunting". We free the hostage in the location where we were taught fishing, and then go to Lake Velikolesskoe. To save the hostage, we shoot at the robber with a bow, without getting too close.

    After this, you will have a choice - become mayor or accept the invitation. Regardless of what you choose, you will be treated to a short detective story about the relationship between the current mayor and her sister. At the end of the story, you will have a choice - to become the mayor's husband or refuse (by becoming a husband, you will be able to get into a mansion with many "goodies"). If you refused, you can still do it, just by investigating the murder of the mayor's sister.

    In the guild you can take on a number of simple killing and escort quests. Nothing complicated.

    Chapter 7. Betrayal

    We are sent to the Crooked Coast. To get there, you have to find the Ancient Portal and fill it with energy by killing the carrion. We wander a little along the coast when the guild contacts us. We return and see the scene of the mother's abduction. After that, we take the book and complete the quest with the next video.

    With the book we find the Master. He asks us to return to the coast. We go through the enemies and find Maze. From a short dialogue we learn about his betrayal. This is another joke that the Fable: Anniversary game walkthrough throws at us. “The fight with Maezl” (Maze) will not require super skills from you. Just hit as usual.

    After the battle, using a teleport, we will automatically be transported to the desired location, where we will be brought up to date. Jack is about to activate 4 key points.

    We will have to break through crowds of enemies to him, but always to no avail.

    We return to the Guild and find out that it has been destroyed. After talking with the mentor, we go to the Temple of Doom, where the final battle with Jack awaits us.

    1. First, we fight with melee weapons, breaking through the defense with “powerful” blows.
    2. We spend the second half of the battle using a bow or magic.

    Chapter 8. A year later

    In the original part, this plot appears in the Fable add-on: The Lost chapters. The passage is almost linear and not very difficult. You start in a cemetery, near your mother's grave. After this, go to the academy to meet with your mentor.

    He will send us to the prophets. The path to them opens from the observation deck and was previously closed. We solve a simple puzzle and get the item we need. After this, if you have abandoned the sword of Eternity, go to the mentor. He will tell us that we need to check Maze's tower. We check the racks and with a new clue we go into the yard. We read the sign at the empty tombstone.

    We teleport to the Crooked Coast and light the beacon. After this we will be transported to a snowy island. After many dialogues, we go to the Necropolis. Using the mini-map as a guide, we check all the “green” dots in search of signs. We return to the Oracle in the city. He will send us for several souls.

    1. The soul of a winner. Let's go to the Arena. Along the way we meet Grom. You can kill him and get a soul, or go to the “slaughterhouse” itself and get a soul after four rounds.
    2. Mother's soul. We go to the mother’s grave in Oak Valley and save her from the ghosts tormenting her soul.
    3. The oldest soul.
    • You can kill the Guild mentor.
    • Kill the ghost of Nostro on the ancient path where we made our way to the Knave's prison.

    Next we face the final battle. Before you is Jack in his new guise. And this is where all the skills that you have acquired throughout your time playing Fable: Anniversary will come in handy. This is also where Fable: The Lost chapters ends, the passage of which was described in the last chapter.

    Cheats

    If you can't play Fable: Anniversary normally, cheats will be your salvation. There are no codes included in the game as such, but you can download special trainers. Some of them may not work with the licensed version, some are only suitable for certain versions. But rest assured: you will definitely be able to find something suitable. For example, the multifunctional trainer Fable Anniversary: ​​(+18) (MrAntiFun). It allows you to manage most of the numerical values ​​in the game (hp, mp, money, items). Passing the game Fable: Anniversary will be much easier with it.

    Our life is one wandering shadow; a pathetic actor who swaggers on stage for an hour and then disappears without a trace; a tale told by a madman, full of sound and fury and making no sense.

    William Shakespeare

    Life is a good fairy tale with a happy ending. Another thing is that I am a negative character in it.

    Are you ready to live the life of a hero from childhood to old age? Are you ready to explore dozens of places with mysteries, riddles, secrets and quests? Are you ready to make friends with NPCs, get married, get divorced and open your own store? Turn the hero into a Paladin of Good or a Demonic Fiend of Evil? Find lost relatives? Defeat faceless evil and bring peace and tranquility to Foggy Albion?

    Then this is the place for you. I will tell you a tale about a boy who one day became a great hero.

    For your information: If the game crashes silently after the introductory videos, change the screen refresh rate to 60 hertz.

    In this guide you will find:

    • Description of all game concepts: age, combat, NPCs, trade, matrimonial affairs;
    • Complete analysis of the role system;
    • A list of all enemies in the game with tips on how to deal with them;
    • Solving riddles for all demonic doors in the game;
    • A list of all silver keys and chests that can be opened with these keys;
    • Complete completion of all quests - story and side.

    Life in Foggy Albion

    Basic information

    The hero takes on quests either in the guild or directly on the ground. Quests with a “golden” mark are story-based. As soon as the hero is in the right place, the quest is “activated” (a special sign appears), and until its completion the game cannot be saved - only the hero with his statistics and duffel bag.

    For many quests you can take the so-called “social obligation” (boast). For example, completing a quest without armor or clothing, or without a scratch, or only in hand-to-hand combat, or without killing any NPCs that the player must protect. You can take on multiple commitments at once. For a “social obligation” that is lost, the player loses money; for a “social obligation” that is won, the player receives it beyond the agreement.

    Good and evil are an important part of the game. A positive hero attracts people and may even earn the title of Paladin. The bad character turns red, grows horns, and people shun him. Many of your actions affect karma - killing NPCs, choosing good or evil in several key quests, culinary inclinations. Your kindness is primarily reflected by your hair color. The good hero will quickly become blond. In the game, vegetarianism is the path of goodness, meat-eating is the stairway to hell. Tofu is good, meat and chicken are bad. The hero's inclinations do not affect the plot in any way.

    Fame determines how well you are known in Albion. At first, no one knows the hero, but then he gradually gains weight and finally turns into a legendary epic hero who gathers crowds of admirers on the street around him. Additional fame points can be earned by taking out one of the trophies and showing it off to everyone in the area, without missing a single one if possible.

    Overshot is a powerful strike that cannot be blocked. The ability to inflict it is given to the hero after several regular hits, if he did not receive damage.

    The block protects the hero from some attacks. In the block state, you can roll, dodging harmful influences.

    Health drinks restore health instantly, food - gradually. The magic bar is restored over time by itself.

    Regular NPCs appear with a blue "neutral" aura. Enemies are red. Merchants and quest NPCs - green. To activate the trading window, you need to approach the merchant, press the “interact” button and answer “yes” to the offer to trade.

    There is a “Wanted” item in the trading window. This is a list of things that a merchant is willing to buy at a good price.

    Expressions are gestures, dancing, threatening growls, laughter, flirting - everything with which the hero can attract attention. Their full list can be found in the hero options menu.

    You will have to answer for crimes in cities. Even if you just draw your sword, the guards will come up and demand a fine (40 gold). The fines for different offenses are different. The most expensive is murder (2000 gold). If you refuse to pay, a fight with the guards will begin. The guards never run out, being reborn right before your eyes. But if you leave the city and come back ten minutes later, the guards will forget about your sins. Residents of the city will remember dangerous person and at the first opportunity they will give in.

    If you kill a resident of the house, then the house can then be bought and rented out, receiving money for it. In some cities, weapons are taken away upon entry - but NPCs can be led out of the city by ordering them with a gesture to follow the hero. Regular NPCs are reborn after three in-game days.

    With Guile skill 3+ you can quietly steal items from shelves. With the Guile skill developed to 6+, you can open houses at night (if no one can see you). The eye symbol above the minimap displays the number of people who can see the hero in this moment.

    The player is released into the world at the age of eighteen, and the maximum age at which the hero stops aging is 65 years. Each purchase of skills for experience “costs” the hero 0.7 years. You can rejuvenate yourself by lending large sums of money (50-100 thousand gold) to the Avo Temple. There are also cheap option: At the stroke of midnight, bring a mercenary to the altar of Chapel of Skorm and sacrifice him to the evil god. This way you can get not only a “discount”, but also a good bow and the title of necromancer.

    If the hero eats a lot, he will gain weight. But then he will lose weight just as quickly if he stops overeating.

    Initially, the hero has the title "Storm of Chickens". But from the first title seller he can buy another title (“Assassin”, “Avatar”, “Ranger”, “Hood”, “Pilgrim”) for a certain amount of money. There are several title sellers in the game. Everyone has their own list. Whatever you call yourself, that’s what passers-by will call you.

    Role system

    There is nothing more tiring than playing Shakespeare. You won't sit down for a minute the whole evening, unless you're a king.

    Josephine Hull

    There are two ways to gain experience in the game. The first is to use a sword, bow or magic. Then experience slowly drips down your collar, and the more you hit without missing a beat, the more experience goes into your piggy bank. The combo multiplier is responsible for the amount of experience. In a quick successful battle, it grows, but if the hero gets hit on the cap, the number instantly goes down.

    When using a sword, axes, hammers, etc., strength experience is added ( Strength). It is spent on power skills.

    Bow gives skill experience ( Skill). Experience goes towards improving shooting skills, trading (!) and even secretive (!), such as stealing from counters and breaking doors.

    Magic gives experience of will ( Will). Here - magic spells and increasing the supply of magic.

    The second source of experience is the glowing XP balls that enemies leave behind when they die. Don't forget to pick them up. Remember that this experience is universal. It can be thrown both into strength, and into will, and into skills.

    For your information: Banal food also adds to the experience. Meat gives strength experience, carrots give skill experience, fish gives magic experience. Unbelievable but true.

    All skills have seven levels. Only spells have four of them.

    Force

    Health. Seven levels here and beyond (naturally, the amount of experience spent grows geometrically with each subsequent rank). Increases the amount of HP, which is visually displayed on the screen as a lengthening red health bar.

    Body type. Responsible for the strength of weapon strikes and the ability to carry heavy weapons (if the physique is less than three, then the hero will not carry, but slowly drag heavy axes and two-handed swords behind him).

    Strength. Increases impact resistance. The greater the durability, the less damage each enemy hit causes.

    Skills

    Accuracy. Everything is simple here - this is the damage from your arrows. It’s convenient to use a bow, so developing accuracy is just right.

    Cunning. Cunning means several things at once. Firstly, discounts from merchants. Secondly, the hero becomes more difficult to notice in stealth mode. And finally, with increasing cunning, the hero learns to quietly steal things from store shelves (from the third level) and break into houses at night (at the sixth level).

    Speed. A very useful skill. Speeds up melee attacks and ranged fire rate.

    Will

    Magic force. Increases the blue magic bar.

    Combat attack. Four levels here and beyond. The hero rushes into a crowd of enemies at great speed and damages everyone nearby. The higher the level, the greater the damage.

    Setting fire. A wave of fire surrounds the hero, damaging everyone who is nearby. The higher the level, the larger the radius of damage.

    Fire ball. Classic magic strike. The bad thing is that it takes a long time to charge before it takes off. The higher the level, the greater the damage.

    Lightning. The very first spell. The damage is small, but you don’t have to aim - this is convenient when there are a lot of enemies and they are weak.

    Multi-hit. Allows you to hit twice with one swing of the sword.

    Divine rage. Pillars of fire fall from the sky and hit enemies. The higher the level, the larger the radius of damage.

    Hellish wrath. Vortexes from otherworldly dimensions suck the life out of enemies. The higher the level, the larger the radius and damage.

    Vampirism. Heals the hero at the expense of the enemies' lives. Comfortable. The only downside is that only a bad character can use the spell. A good one will take the life of his enemies the old fashioned way - with a sword to the head.

    Push of Force. Just like a long time ago, in a distant galaxy, this spell scatters enemies like bowling pins away from the hero. The higher the level, the greater the impact force.

    Time dilation. Excellent stuff! Transforms the hero into a Persian prince, allowing him to inflict enormous damage on the enemy in a split second.

    Summoning The spell summons a monster that fights on the hero's side. If it kills someone, then at the expense of his soul it can last longer in this world.

    Defector. Temporarily one of the enemies goes over to the hero's side. It's a shame there's only one. The higher the level, the longer the control lasts.

    Assassin's Onslaught. Almost teleportation. The hero is instantly transported several meters forward. If the enemy is “captured” by the target, the hero ends up behind him.

    Berserker. The hero turns into the likeness of the Hulk. The speed and force of blows increases due to the decreased brains. The higher the level, the stronger the hero.

    Phantom Sword. The spell summons a sword, which itself fights on the side of the hero.

    Treatment. The best spell! It will be useful even for an avid archer or warrior. Will save a lot of money on health elixirs. It will allow you to heal those you need to protect in between battles. Always have it with you! I remind you that only a good hero can use it. For the villain there is "vampirism".

    Multi-arrow. Allows you to magically “split” an arrow into several, enhancing the effect. More level means more arrows.

    "Make your own riddle, stone face." - "What's in my pocket?"

    Physical shield. Legal scam. Easy experience due to the fact that the combo multiplier builds up quickly. Not a single blow hits the target. When struck, only magical energy is lost, which can be replenished with drinks. If the hero is not hit, magic is not spent on the shield. But it is not restored while the shield is active.

    Additive to damask steel

    “Improvements” built into weapons, also known as additives, often come across the main character’s path. Found in chests, cabinets, and sold in stores. Each type of weapon has its own number of “seats” for additives. But before embedding fire magic into a blade, you need to think carefully - it is no longer possible to “remove” the used additive, except perhaps to change the weapon. The best blades in the game usually come with two or three upgrades. Only one of them can accommodate as many as four, and some have been improved long before they fall into the hands of the protagonist.

    To build an additive into a weapon, you need to select it in the arsenal menu, click “Augment” and select the desired additive from those available.

    “Announce the entire list, please.” Please:

    . Blade sharpness. Increases weapon damage against most types of enemies. Definitely a useful thing to put first.

    . Fire. Must have. The dead are vulnerable to fire, and they are in the game Very a lot of.

    . Silver. The third of the most important additives. Silver harms not only the dead, but also werewolves.

    . Armor-piercing additive. Enemy armor is not as effective as before.

    . Experience. Adds experience when the blade is used or simply hanging on your back. Theoretically, this is a good thing, but in practice, after the blade is sharpened, charged with silver and fire, there is no room left for this and the following additives. Of course, I'm talking about fighters. For magicians, on the contrary, experience is very useful, as well as the next two improvements.

    . Health. When the weapon is in your hands, health is slowly restored. Saves food and magical energy.

    . Magic. Accelerates the regeneration of the magic bar.

    . Lightning. No practical benefit was found for this improvement. Although it sparkles beautifully and helps deal with insects, hobbies and nymphs.

    I'm drinking to the bottom

    Stole, drank - go to jail! Stole, drank - go to jail! Romance!

    Film "Gentlemen of Fortune"

    Even in a hot battle, when you are surrounded by evil hobgoblins and a stone troll greets you with a friendly smile... there is always time for a drink and a snack. We eat apples, pies, poultry or tofu - the health bar slowly increases. But when your health is really bad, you have to drink something else. What exactly?

    . Elixir of health. Legal gaming scam. Never go into battle if you don’t have a couple of dozen of these useful drinks in your pockets, which instantly restore the entire health bar (for the most “guzzled” heroes - half the bar).

    . Elixir of will. From the same opera, but it restores not health, but a strip of magic. The hero blew out a blue liquid - and again lightning flashed from his palms, the shock-absorbing field also worked flawlessly, and the enemies scattered in different directions. Magician's choice.

    . Vial of Resurrection."Help! I'm dying! Oh, what a joy to live!” If the player did not manage to click on the health elixir button in time and the hero fell to the ground like a tragic sack, it’s not a problem. If you have resurrection vials in your pocket, the dead hero will drink one automatically and will rise from full health bar. Goodbye balance! Arise, Lazarus! Get up and go, go, go! But remember that the hero can have no more than nine resurrection vials with him. If the hero buys the tenth, he will only be wasting his money.

    The remaining bottles with multi-colored water are used as desired.

    Elixir of strength. Accelerates the gain of “power” experience.

    Elixir of skill. Accelerates the gain of experience related to skills (bow, stealth).

    Elixir of will. For those who want to quickly buy all spells. Accelerates the gain of experience related to will.

    Elixir of life. Extends your life bar. It is useful to drink before a difficult fight.

    Elixir of the Master of Will. Extends the bar of magical energy and will.

    Catch it, fish, big and small

    What are you yelling about? Well, what are you yelling about? You scared away all my fish.

    Film "Carlson Who Lives on the Roof"

    Catching piranhas in Fable is difficult. First you need to get a fishing rod - almost all merchants sell fishing rods, as well as shovels. The next step is to find a reservoir. Then the hero carefully casts the fishing rod, and the mini-game begins.

    All the action takes place in the upper right corner of the screen. After a few seconds the fish bites. Press the left mouse button. Starts off very difficult process— an attempt to pull her out of the water. By frequently clicking the left mouse button, the fish is pulled towards the shore. But if she starts to twitch, the line may break, and the hero will be left with nothing. Therefore, as soon as the fish jerks (you will hear the crack of the reel), immediately stop clicking, without waiting for the schematic diagram of the line to turn red, indicating dangerous voltage.

    Only when the fish calms down can you continue to reel it in. You need to click often, often, expecting a jerk at any moment. The forests of the impatient are cut short. Those who are too patient lose their fish.

    The rest amuse themselves by catching silver keys, elixirs and other swag from the water. The fact that the keys are biting is not the strangest thing. The surprising thing is that they try to get off the hook and go into the depths just like ordinary fish.

    Silver key...

    - Maybe I should give you another key to the apartment where the money is?

    The young man lied: he had neither money, nor an apartment where it could be stored, nor a key with which to unlock this apartment.

    I. Ilf, E. Petrov “Twelve Chairs”

    Silver keys - what are they? These are “secrets” that allow you to open chests located throughout Albion. Each chest requires a certain number of keys, and each one contains interesting and instructive things. There are thirty keys in total. And here's where to look for them:

    . Guild Woods. Look for bubbles rising in the water on the right side of the entrance. Fish out the key with a fishing rod. Be careful - he will try to escape, you will need to hook him and carefully pull him up, at times unwinding the line.

    . Lookout Point. Finding the key is not difficult - it is in a chest behind the bushes not far from the central statue. “Kill” the bushes with a sword.

    . Orchard Farm. The key is in the water near the pier. Silver key, one piece. It would seem, what do bubbles have to do with it?

    . Fisher Creek. We take out the fishing rod again and catch the key in the water north of the house.

    . Fisher Creek. You will be given another key as a reward for winning the fishing competition.

    . Bowerstone South. A giant silver key hangs restlessly in the air on the balcony of a tailor's shop.

    . Bowerstone South. Want another key? Stop by the school and donate twenty-five books to the school library. You don't care, but Harry Potter needs textbooks.

    . Greatwood Lake. Find the chest and go up to the bridge near the waterfall.

    . Darkwood Lake. Find a column with a hole and carefully “kill” this hole with a bow.

    . Ancient Cullis Gate. Take out your fishing rod and fish out the key from the bridge in the west.

    . Oakvale. Ghost pirate quest. Dig up the key from under the statue in the center of the cemetery. Dig directly under the stone axe.

    . Oakvale. In the same region, you can get another key - you just need to win the “Kick the Baby” competition. In the role of the baby - a phlegmatic chicken.

    . Twinblade's Camp. South of the region. Chest. Dig.

    . Rose Cottage. The key is buried in the center of a round flowerbed next to the house.

    . Hobbe Cave. You need a Focus Chamber cave with a large stone. Find a family of mushrooms in the shape of a witch's circle in the north of the hall. Dig here.

    . Gray House. The key lies in the water of the pond near the demonic door.

    . Bowerstone Manor. Only after completing the quest with Lady Gray will you gain access to the mansion as a beloved husband or a fair mayor. Look for the key in Lady Gray's bed.

    . Witchwood Stones. And again you need to catch the key from the water. And again - next to the demonic door.

    . Witchwood Lake. The Stone Gargoyle, which is illuminated red from below by an unknown light source, is not difficult to find. Noticed the place? Dig here. And so that in full profile there was a trench!

    . Knothole Glade. Between houses in the south of the region. It’s easy to recognize the place by the neatly trimmed patch of grass.

    . Windmill Hill. Look for a broken garden with a round flowerbed to the left of the road. Dig in the center of the flower bed.

    . Windmill Hill. Look for a flowerbed behind the mill.

    . Lychfield Graveyard. There are three keys here. The first is on a fresh grave next to the crypt (south of the area).

    . Lychfield Graveyard. Crypt in the south of the region, sarcophagus.

    . Lychfield Graveyard. Fish for the key in the unambiguously bubbling water near the watchman's house.

    . Cliffside Path. North of the region, “witch’s circle” of mushrooms. Dig. Or don't dig.

    . Headsman's Hill. You will only receive this key if you decide to take Lady Gray as your wife. The disgruntled black man Thunder will throw you off a cliff in battle. Get out your fishing rod. (What little things sometimes determine the fate of a hero!)

    . Hook Coast. Lighthouse. Closet. No need to dig.

    . The Lost Bay. The grave is not far from an uninhabited house.

    . Necropolis. Southern part of the river. Magic bubbles.

    Total - thirty pieces.

    ...And a silver lock

    Have you accumulated a dozen or two keys? Don't know where to look for chests? Let's help!

    . Heroes" Guild. 20 keys. Inside is a funny combat hammer.

    . Greatwood Lake. 5 keys. Elixir of life.

    . Hobbe Cave. 5 keys. Elixir of will.

    . Darkwood Lake. 15 keys. A good crossbow.

    . Gray House. 10 keys. Grinding stone (additive), a good thing.

    . Witchwood Stones. 15 keys. Health additive.

    . Headsman's Hill (cave). 15 keys. Additive of magic.

    . Bowerstone Manor. 15 keys. Katana.

    . Circle of the Dead. 10 keys. Armor-piercing additive.

    . Hook Coast. 15 keys. Hatchet.

    . The Lost Bay. 30 keys. A legendary sword and a scattering of precious stones.

    . Necropolis. 25 keys. A set of good armor.

    Demon doors

    I’ll come to you at midnight and tell you fairy tales!

    M/f "Good Eeh"

    A huge stone muzzle sticking out in the rock is demonic door. Behind each door lies a small uninhabited cave or grotto with a chest containing a treasure inside. You can’t just walk through the door - the stone face will come to life and ask a riddle. Whoever finds the answer will get the treasure.

    There are fifteen doors in total.

    . Heroes" Guild.“Your path is dark. Only light will dispel the darkness. And you’re not bright enough.” You might think that the door wants the hero to become famous for his kindness. In fact, everything is much simpler: after completing training in the guild, the hero will receive a lamp. Use it on the door. In the cave you will find books, an elixir of life and a tattoo.

    . Greatwood Gorge.“Commit an act of great atrocity before me, and I will reveal myself.” The door will let the hero in if he is evil on his own or if he leads several NPCs to the door and kills them. There is, however, an easier way - you have to most brazenly eat a dozen portions of chicken in front of the door. Leeroy's reward will be a good, sharp axe.

    . Greatwood Caves. The task is difficult - you need to be in front of a door with a combo multiplier of fourteen or higher. Use the Hobby Cave and the Troll to score a thirty-fold multiplier. Without an energy shield, this will be difficult to do. You can use the services of a troll next to the cave. The reward for your efforts is a cleaver with a built-in zipper.

    . Darkwood Marshes."Let my guards test your strength." Defeat several groups of hobbs (five times four hobbs) and the door will let you through. This is very easy to do, and the hero will be rewarded with a dark set of clothes.

    . Barrow Fields. The door only respects dense heroes. To get through it, you need to become “fat” - eat a lot of pies, fish or meat. In the cave the hero will find an elixir of will.

    . Witchwood Stones.“Only those who know my name will be able to pass. And only one person in the Avo temple knows him.” The door is connected to the story quest. The demon's name is HITS - the name must be “typed” on four columns. The hero will receive a ruby, a sapphire, meat, a vial of resurrection, books, a tattoo and chain mail pants.

    . Knothole Glade. A demon with a bias towards masochism. It will open only to those who hit the stone face well with an arrow. What you have on hand should be enough - the main thing is to tighten the bowstring well. Inside the cave is the elixir of life.

    . Gray House. The demon will not open the door until you marry Lady Gray. If you choose another option for completing the quest, the door will not open at all. However, who needs this axe, even if it is silver and sharp...

    . Rose Cottage. The demon is in a romantic mood and asks the hero for a gift as a sign serious intentions. There are only crazy people around... Give the demon a rose or a box of chocolates. In the cave there is a set of very elegant light armor that will help you break more than one female NPC heart in Albion.

    . Abandoned Road. A demon who has fallen into insanity wants to be visited by old acquaintances - a brave knight with sparkling armor, an evil magician in a dark robe and a robber. In order for the door to open, you need to talk to the demon first in the Bright Plate suit, then in the Dark Will User's Outfit and finally in the Bandit Outfit (you will receive it during the quest). Inside is a good mace for wizards. Look for the suits from traders.

    . Lychfield Graveyard. Another plot door. To enter it, you need to find four things belonging to the dead Knight of Nostro. There is no reward.

    . Headsman's Hill. You will discover this door only during Lady Gray's quest - and only during the battle with the black Grom. It will open and release you into the big world when you defeat Thunder. There will be no reward.

    . The Darkwood Bordello. They won't let you in until you lie down ten times. Well, what can I recommend... Visit a brothel. Behind the door is a pimp's cap.

    . Lookout Point. Story door. Only unlocks after you defeat the Jack of Blades for the first time. Inside are four puzzles and the Fiery Heart artifact.

    . Necropolis. The schizophrenic demon wants to become a chest and will ask the hero for silver keys. All. You shouldn't go to her if you haven't opened all the chests in Albion. The reward for lost keys is a good fire sword.

    I can't bear to get married

    The ability to marry your favorite NPC of any gender is a useless but fun element of the game. In each city you can have one wife, and if your spouse is tired, you can kill her or simply get a divorce. We must realize that, once in the matrimonial home, a woman (or man) will be stuck in one place around the clock. Of course, with her (with him) you can organize a beast with two backs, but a darkened screen will provide little food for thought.

    In order to take an NPC as a wife, you must have in the city own house. Buy it.

    The easiest time to make NPCs fall in love with you is towards the end of the game, when the hero becomes famous.

    You can determine the degree of love an NPC has by the size of the heart above his head.

    To make someone fall in love, you need to heroically gesticulate in front of NPCs, give gifts (flowers, chocolate candies, perfumes, precious stones) and delight with variety. An NPC ready to marry you will be displayed when highlighted not in blue, but in green. (By the way, not all men respond to the hero’s advances).

    The next gift is an engagement ring with a stone. It costs a lot of money and is sold from NPC traders. A cheap fake ring will not do.

    Then you just need to bring the NPC to your house (with the “Follow me” gesture) and talk to her/him, agreeing to take her/him as your wife.

    That's it, now you have a wife and a small amount of dowry. It's not scary that your wife has no name, no personality, nothing to talk about with her/him. The fact itself is important. You are now not just anyone, but a serious, married hero. Increase in fame. You sometimes have the opportunity to get something useful from your wife (weapons, for example).

    Woo your wife with gestures and gifts.

    When your wife's aura changes color, start a conversation with her. The screen will turn black for a while. If your wife is a woman, she will giggle and coo. A man in panic may scream. In any case, congratulations, you did it.

    There are two ways to get a divorce - kill your wife or make her really angry. With the first option, everything is clear - to hack her to death, and if you can’t carry weapons in the city, take your wife outside the city walls and hack her to death there.

    A fist fight and an angry growl (one of the hero’s gestures) angers his wife. Sooner or later she will take the hint and divorce you, although she will not leave the house. Remember that divorce has a very bad effect on karma.

    What to do if you have taken the path of evil, the hero has grown horns and all NPCs are afraid of him? Calm, just calm! Your image will save you. Enough

    visit a tattoo artist and barber, choosing those hairstyles and tattoos that provide an increase in attractiveness (Attractiveness) and a decrease in Scariness. Remember that clothing also affects attractiveness - dark armor is unlikely to please anyone. The hero's appearance is spoiled by scars.

    For your information: War scars cannot be erased. They may just become less noticeable over time. Another reason to get into magic.

    So even a villain can become so attractive that all women and men will be at his feet.

    Best tattoo for those who want to make a good impression about themselves - Golden Harvest (in one of the Bowerstone South barrels near the school).

    It's also a good idea to get the Fire Monkey tattoo - you'll get it if you take on the Beardy Baldy quest in Bowerstone South.

    Best clothes- Bright Will User's Outfit, which is hidden behind the demonic door in the Rose Cottage area.

    The best hairstyles are bald and short.

    Women like big beards.

    And of course, don't forget to promote your fame in the world of Albion!

    There is a whole quest associated with the rich and noble Lady Gray. You can’t approach this woman on a crooked goat - she will need special gifts and a special attitude. However, whether you want to take her as your wife is still a question.

    For your information: for those who don’t want to bother with wives and houses, the PC version of the game has the entire Darkwood Bordello region, an island of corrupt love in the world of Albion.

    Know your enemy

    If I have a hundred times more enemies,
    Be every enemy a hundred times stronger
    They can't harm me
    As long as I'm honest, faithful, innocent.

    William Shakespeare

    None of the enemies pose much of a threat to the hero, who has several healing elixirs and resurrection phials in his pocket. But it’s still worth describing their habits and ways to deal with them:

    . Beetles. They crawl, jump, bite. It is best to use magic lightning against a bunch of small bugs. You can swing your sword around yourself, preventing the bugs from creeping close.

    . Wasps. Lightning will help deal not only with beetles, but also with wasps...

    . Scorpios....And with any insects. Scorpions can't fly, so it's even easier to hit them.

    . Bandits. Armed with swords or crossbows. It is best to look for them from afar and shoot them with a bow in sniper mode. One well-aimed shot can blow off a bandit's head. And then, when the villains sense something is wrong, take out your sword and run straight into the crowd. First of all, take out the crossbowmen - they are weak and cannot defend against the blows of a powerful two-hander.

    . Guards. They are no different from bandits, except that they are endlessly reborn in the city.

    . Werewolves. A silver-plated blade will make fighting werewolves as easy as pink clouds at dawn. Large gray-haired werewolves love to jump into orbit like a cheerful frog, only to fall to the ground after a few seconds behind the hero’s back. I don’t even know what to advise... turn the camera so that you can see what’s behind the hero’s back, and wait for the landing.

    . Hobbs. They look like little wild koloboks and always attack in a crowd. Some are eager to engage in close combat, others fire at them with magical mortars, and others strive to hit them with a hammer. There will be no opportunity to take a sniper shot at a group of hobbs in the game. So, sword at the ready and chop and chop. It’s a good idea to deal with the magicians right away so as not to get hit in the head.

    . Dead men. Yes, they are dangerous and strong - they can suddenly jump out of the ground, often attack in large groups, love to carry large blades, block blows... but fire and silver enchantments on the blade nullify all these advantages. Under the blows of the enchanted weapon, the dead fall like ears of corn under a peasant's sickle.

    . Nymphs. You can always recognize a nymph by her stupid laugh. In the form of a swamp light, she flies over the hero’s head and casts all sorts of nasty spells. Take it into auto-aim, take out the bow from behind your back and wait. As soon as the nymph turns into a humanoid hovering above the ground and begins to summon the dead or hobbs - shoot! Nymphs are only vulnerable when summoning creatures.

    . Earth trolls. They live underground, emerging from under it at the most unexpected moment in front of the hero’s nose. Unpleasant creatures - it’s good that they are usually found only one by one. The trolls stun the hero by throwing clods of earth at him, which cannot be repelled with a block - you have to constantly dodge and roll. Usually, under the cover of a protective field, I get close to the troll and chop it with a sword. This is the best way, although you can try archery and magic strikes.

    . Stone trolls. A stronger version of earth trolls. They throw stones continuously, knocking the hero down. Summon rocks that push the hero away from the troll. They just love to fight. But they can't do anything against the protective field.

    . Ice trolls. New option stone trolls. They live only in snowy northern lands.

    . Banshee. Overall a harmless perfume. They love to yell at the hero, taking away his health in the process. They die from one swing of an enchanted sword. They are dangerous only in one of the quests, when they attack in a huge crowd.

    . Minions. Beaked creatures, very strong and dangerous. They always meet in groups. Some fight, others cast magic from afar. Kill the sorcerers first. Don't neglect the protective field or time dilation.

    . Sorcerers. Very strong universal fighters of the Jack of Blades. They fight very well up close, and from afar they use witchcraft to destroy the hero’s magical energy, depleting the blue stripe. But with the help of time dilation and a protective field, you can cope with them.

    Story Walkthrough

    Those who adorned the horizon of knowledge,
    Having risen as luminaries for the world and times,
    We did not waste the darkness of this deep night,
    They told us a fairy tale and fell asleep.

    Omar Khayyam

    In one very ordinary Albion, in an ordinary small village, lived the most ordinary family:

    Strict dad Brom (who, I will say right away, played the role of the third corpse on the right in the plot);

    Mom, who did not like to talk about her past and where she, a simple peasant woman, got the cup “To the bravest warrior of the Scarlet Mantle for victory in the arena”;

    Older sister Teresa, a girl with oddities and unusual abilities;

    The brother, who had no name, responded to “hey!”, “what’s your name?” - and most of all in life I wanted to become a fairy-tale hero.

    This is interesting: only grows and ages in the game main character and two girls whom he had seen as children. All the other characters are “frozen” at the same age.

    It was a quiet summer day. Teresa's birthday was approaching, and brother Hey was trying in vain to figure out what to give his sister?

    The Birthday Gift

    Where can a little boy get money for a gift? Ei’s father came to his aid and promised to give him gold for every good deed. A box of chocolates costs three gold pieces - which means we need to do three good deeds, and the gift is in our pocket.

    Get started. And remember - until you complete the quest, you cannot fully save the game.

    For your information: As long as the hero is a child, you can safely steal, break barrels, and attack people. All that threatens you is a lecture from the guard and a reprimand from your father.

    Strange noises and giggling are heard behind the neighboring house. A man and a woman are engaged in indecent activities. Everything would be fine, but the man is married, and his wife is standing in the square, asking everyone about where her husband has gone.

    The caught husband offers our hero gold for silence. Good Pavlik Morozov will reject the bribe and tell his deceived wife everything in detail. The bad boy will take the money and forget about the incident. You can take the money, but still tell your wife everything - this will be both a good and a bad thing.

    The man guarding the barrels of goods asks to stand guard in his place - he, they say, needs to change the water in the aquarium. A good boy will stand still and won’t even look into them, despite the screams of the neighbor’s kid: “You fool, look what’s inside, no one will see!” You can even hit the baby on the head so as not to knock people off their feet.

    The bad boy will act differently - quickly, before the owner returns, he will clean out all nine barrels. One contains a gold coin. In others there are harmful bugs. Looks like we've stumbled upon an entomologist.

    A little girl named Emily lost her teddy bear. A boy has a bear, and a healthy young brute is rolling a barrel at him, trying to take the toy away. Beat the bully if you want to make the hero good. The boy will give you the bear, and you can return it to Emily (two good deeds at once).

    Another option is to join the big guy and take the bear from him by force. Option three - beat them both up!

    Report to your father. Whether you have been good or bad, the required amount should be in your hands. Buy candy from the merchant and give it to your sister - she is playing in the garden next to the scarecrow.

    But, alas, there is no happiness in life. A gang of robbers raided the village and killed all the inhabitants. Hey hid in the garden - he still doesn’t know that the robbers were looking for him. Having lost everything he had, Ey wanders lost along the street towards the burning house.

    A robber who jumps out from around the corner is ready to do away with the boy, but Ey is saved by an unknown magician. This is Labyrinth, an arrogant wizard from the Guild of Heroes. He transports the guy to the guild. From now on it will become our boy’s new home.

    Guild Training

    Hey lives and trains in the Guild of Heroes. He lives in the same room with a girl named Whisper. She persistently calls him “farm boy,” although the guy has been living in the guild for a very long time.

    Hand-to-hand combat training. Training mode. First, Hey will have to beat the straw Scarecrow with his fists, then do the same with a stick - until the scarecrow is completely annihilated. The next stage is training in blocks, sparring with Whisper. Then - a full-fledged battle. If you beat Whisper with an A+, you'll get a nice iron katana.

    Shooting at stationary targets. Then - on the moving ones. The farther the target is, the more points it will give. If you get 150, you will get a good crossbow. Remember - the more you draw the bow, the more points you get when hitting (maximum 36 if you hit the farthest target).

    Visit the tower where Labyrinth lives. Hey will become an unwitting witness to a conversation between the Labyrinth and a dead man named Sickle. What strange creatures are included in the guild of heroes!

    The last training is learning magic. Beat the scarecrows well with a lightning spell to receive a willpower potion (restoring a magic bar) and a resurrection vial as a reward for getting an A.

    There are also side quests here. Sparrows really irritate the Guild - they fly, make noise, and leave their business cards. Why not kill them all? There are seven sparrows in total. It is best to look for them with a bow at the ready - this way they will be illuminated with a red aura. Fifty coins are not lying around on the road, but remember, every sparrow killed will be a heavy burden on your karma.

    The cook can't make the pies because she's out of apples. Collect four drop apples near the place where you learned archery. The reward is pie.

    Two Guild students are talking, one of them boasts that he is the fastest - he can run to the demonic door and back in fifty seconds. He can be convinced. You just need to know where to run (across the bridge and to the right) and always run in a straight line to beat the record.

    The defeated one will give you the twenty-five coins he lost, and his friend will begin to tease him.

    Before going to the exam, it’s worth going with Whisper to “play” in the forest. The game will not go well - there are bandits across the river and are planning something evil. Grab your bow and kill them all!

    When you return, you can take the exam. There is nothing simpler - you just need to attack the Labyrinth with a sword, bow and magic. He will not resist. Hurray, from now on you are a real hero!

    Go and don’t return to the Guild without achievements. But come back with heroic deeds.

    For your information: As soon as you buy your first shovel, pay attention to the lower left corner of the screen. As soon as a shovel appears in the list of hot keys, dig!

    Wasp Menace

    This is the first quest that can be picked up on the guild map (next to the exit).

    The essence is simple - a group of people peacefully “picnicing” was attacked by giant wasps. They have already devoured several vacationers, so help is needed very urgently. You can easily find the desired area on the map. Lightning will help control wasps. The best way to hit the queen wasp is with a bow. She will release several helper wasps once or twice - start electrical experiments again.

    Don't forget to clean out the baskets left over from the picnic. Show the running peasants your first trophy - the head of the wasp queen.

    For your information: old age comes unnoticed when the hero distributes skills in the guild. Each such “purchase” adds 0.7 years to the hero. If you buy skills less often, you will be younger by the end of the game.

    Maze's Information

    The Labyrinth discovered something and now demands Ey to come to it. The meeting point is the street next to the tavern in Bowerstone South. Find the arrogant sorcerer and he will tell you that Teresa is alive.

    Protect Orchard Farm

    The bandits are planning to attack the farm to steal the goods. We must protect the farmer and his goods.

    Follow the yellow signs on the mini-map to the Orchard Farm area. Stand by the tree and take out the bow. The bandits will run along the narrow path from the north in threes. Shoot them from a distance and draw your sword as soon as they get closer. There will be guards on your side, but I don’t advise you to relax - the robbers will try to steal the boxes. There will be three raids in total.

    Then you will have to fight the grown-up Whisper, who took the same quest, but only from the bandits (its description is below). She will teach you how to use the superkick and share the brooch as a parting, leaving it as a trophy.

    This is a bug: take the quest to protect the farm from bandits. Having started it, catch a key and an elixir in the same region with a fishing rod. Save the hero and fail the quest. Load the hero. Recapture the key and elixir. Repeat until you stop.

    Attack Orchard Farm

    An alternative version of the previous quest. You are on the side of the bandits. The whisper is against you again. You need to go to the farm three times, repel the attack of three guards and ensure that your bandit retreats with boxes in his hands.

    As you may have guessed, in this case too, Whisper will teach you the super strike and share a brooch.

    Trader Escort

    Two merchants want to safely cross the Darkwood Forest. This task is Very difficult if you don’t know exactly what to do.

    To begin with, we must take into account that the third merchant encountered on the road, bitten by a werewolf, is a moral dilemma. You can leave him - it’s safer, but this is the path of evil. You can take it with you - this way you will endanger the lives of two wards, but will earn light karma. But if you know for sure that the infected merchant will turn into a werewolf in the next location after the camp (Darkwood Camp) near the bridge, then you can easily leave both wards in the camp to calmly deal with the bitten one.

    It will be very easy to survive the first meetings. These will be fights with primitive hobbs, lonely werewolves. Shoot explosive mushrooms in the swamp with your bow. But under no circumstances take traders with you to the lake (Darkwood Lake)! The bandits will run in droves and they will attack the merchants first. And if you are alone, the robbers sitting in ambush will simply become confused, and you will easily clear the area.

    The wards will receive treatment at the camp. There you can replenish your supply of magic bubbles. Move on carefully, leaving the merchants at the beginning of each area. Killing a troll is very easy if those you are supposed to protect are not in the way.

    In the Barrow Fields area the quest will be completed. Trophy - feathers from merchants' hats.

    Maze's New Information

    And again the Labyrinth calls you. This time he is waiting for you at Oakvale. The local bandit boss Twinblade is responsible for the attack on the village. In his camp there is a clairvoyant witch who may be able to tell what happened to our character’s sister.

    Find the Bandit Seeress

    Long, long quest. Stock up on elixirs to the maximum. Make a socialist commitment to kill 24 bandits. It's very easy to do.

    First you need to penetrate the bandits' camp without them noticing you. If anyone sees the hero, the gate will instantly slam shut. If you hide after this, the gate will soon be opened again, and the killed bandits will be replaced. You can try to sneak to the gate, but it is very difficult. It's easier to quietly shoot all three bandits from a distance with a bow. Did not work out? No problem - hide behind a large rock and repeat.

    You are behind the gate. Only this is not a camp yet, but only a “restroom”. To get into the camp itself, you need to disguise yourself as a bandit. The gatekeeper does not let anyone through who does not follow the form exactly. So move along the winding road, destroy the bandits and open chests with clothes along the way. Don't miss the last one, it's in the bushes on the left side of the road.

    The guard will let you into the camp.

    You are finally at the camp (you can hire a robber to serve). But simple robbers live here, and they won’t just let you into the elite camp. What to do?

    There are two options here - you can buy a pass from a bandit for a thousand gold pieces or play a game. And two more “bad” options - kill the player or kill the bandit “seller”.

    You are in the elite part of the camp. And again the problem is how to get to the Blade himself and his mysterious sorceress? Elite assassins can create a diversion for a small amount of money. But if you want to save money, free the two girls in the cages by killing the guard.

    And here is the last part of the quest. Double Blade Tent. The bandits will stand in a circle, and a giant with two crooked cutlasses will come out of the tent. How to defeat him? Firstly, you cannot approach the cordon of bandits - they will start poking you with sharp objects. Secondly, you must do your best to avoid direct combat with the Blade, block, and roll.

    But as soon as his blades get stuck in the ground, don’t waste time: jump up behind him and do your dirty deed. A few episodes like this and Double Blade will be defeated.

    A blind clairvoyant will come out of the tent. A scene will follow, because the clairvoyant is Teresa. Once again, you are faced with a moral choice: kill Blade or let him live? The good hero will simply leave the camp.

    I advise the evil one to first eliminate all the robbers - if you try to finish off their leader, they will rush to his aid, and the Blade himself will resist.

    Maze's Request

    Again this Labyrinth, a restless heart. He lost an archaeologist friend who was last seen in Witchwood.

    Will seek...

    Find the Archaeologist

    You need to teleport to Witchwood Cullis Gate, go to Witchwood Stones, killing a stone troll along the way (a good reason to try the local “sands of time”).

    To open the demonic door, guess its riddle. The demon's name is HITS. You will recognize the name from these lines, but you can go to the Avo Temple and exchange the name information for a ruby.

    It turns out that the archaeologist was not lost, but simply hid in this cave. He is afraid of some Jack of Blades and some focal points... What is he talking about?

    White Balverine

    The town of Knothole Glade is being terrorized by a white werewolf and his comrades. Repel the werewolf attack on the gate, try to protect the city residents who, by chance, find themselves outside.

    The mayor of the city (who appears to be a Zaporozhye Cossack) will tell the hero that a white werewolf regularly attacks the city... and, by the way, here he is. This animal has a bad expression on its face. Several times the hero will have to fight with an invulnerable beast, which will impudently run away after every ten blows. And only then do you find out that the monster is a former wolfhunter who, out of old memory, comes to his hometown. The inconsolable wife (widow?) will bring you a silver additive, without which the monster cannot be defeated.

    Fight the monster again and leave the city. The main battle will take place in the Witchwood Lake area. The wolf himself and several of his comrades will be against you. The trophy is a wolf's head.

    The mayor will give you a letter from Teresa, a book and invite you to test your strength in the Arena. Read the book carefully. You are the descendant of a great hero, and you are connected to the epic sword of Eternity.

    The Arena

    And I'm lying there, and I don't feel well...

    V. Vysotsky

    The introduction will be long, but, as you might guess, the quest itself is endless fights in the arena for the title of the best of the best. If you feel the urge to do good, take the “merciful hero” social commitment, otherwise “full cleansing”.

    Be sure to check all vendors on the premises. They have a lot of very interesting things. To begin with, you will replace a hero who died at the wrong time in the ring.

    "Who is Saruman, me? Yes, you can say that."

    First wave of enemies: wasps. Several revivals in a row. Then - hobbies. Pay attention to the upper right corner of the screen - here you can clearly determine how excited the crowd in the stands is. There is no need to leave the arena between stages, otherwise you will receive much less money for the quest.

    After the hobbs, who do you think will join you? Whisper! It's not much help, but it's still a relief. The next stage is werewolves. Dead men. Bandits. Earth golems (two at once - there may be problems). Stone golems (this is where the problems definitely start).

    Arachnox - a huge scorpion - is the boss here. It's very easy to defeat him. We break through to his face and hit, hit, hit! Then it disappears, and small scorpions appear in its place. Heel them! And again we hit the big scorpion on the mandibles.

    The last stage will be imposed on you by a guest of the arena - the Jack of Blades himself. Duel to the death! Whisper doesn't want to fight to the death. It is very easy to defeat her, and again you will have a moral choice - leave her alive or kill her and get an extra ten thousand.

    For your information: remember that you can endlessly gain experience by saving the hero and failing the quest at the penultimate stage.

    After the battle, Lady Gray herself will approach you, accompanied by a healthy black man (fighter Thunder, Father Whisper) and offer to meet. This is the start of a side quest.

    The Jack of Blades himself will tell the hero the truth about his origin, the hero is a descendant of great warriors, and his mother once won in the arena under the nickname Scarlet Mantle.

    Finally, a bandit will run up to you and tell you that Teresa wants to meet you at the Gray House. Don't forget to talk to the people at the entrance to the Arena building - you'll get a good helmet.

    After this quest, you will immediately find two new trophies - the scorpion's sting and the champion's seal.

    Finding Theresa Again

    The sister will tell the hero that behind the attack on the village it is not a simple Double Blade, but the Jack himself. And it is he who holds the former Scarlet Robe, Teresa's mother and hero, in the secret Bargate Prison.

    Rescue the Archaeologist

    Go to Barrowstone Jail. Our archaeologist is in trouble - he was kidnapped by unknown creatures. Make your way through crowds of new enemies - minions and one sorcerer - to the shore, where the archaeologist is ready to be taken away by boat. There will be guards on your side, but don't expect much help from them.

    Once you're in the Prison Path area, you'll have exactly five minutes to get to the dock and rescue the archaeologist. It will be much easier for magicians to do this than for fighters. It is useless to use time dilation - the timer will not slow down.

    The rescued scientist will tell you that you can get to Bargate Prison through the Lychfield Graveyard. So, we are on our way there.

    The Graveyard Path

    “Damn you dead!” I saw you at the grave wearing white slippers!”

    Film "The Diamond Arm"

    At the cemetery you will be greeted by crowds of the undead; they will emerge from the ground in an endless stream, so raise your fiery sword. And again the mystery - the demonic door will not open until you find four things belonging to the dead Knight Nostro in the cemetery.

    Listen to the conversation of the cemetery watchman. When he goes to the cemetery with you, go back to his house because:

    Nostro's helmet lies on a shelf in the watchman's house.

    Nostro's sword is buried in a "horned" grave, with an inscription beginning with "Yaggath Sonnog".

    Nostro's shield gurgles in the pond. Be careful, the shield will try to float away when you trip it.

    Nostro's armor is lying in one of the tombs.

    Nostro himself sleeps eternally in his tomb. Having received everything he needs, he will gladly offer the demonic door to let the sympathetic hero through. The door will open.

    And again - endless hordes of the dead, meaning sky-high amounts of experience, especially if you use a protective field. You need to reach the circle of the dead and start beating the dead so that the door to the underground passage opens. You need to hit carefully, but hard! Remember that only within the circle do ghostly skeletons gain density and vulnerability.

    Rescue Scarlet Robe

    D. Adams, "The Hitchhiker's Guide to the Galaxy"

    What can I tell you about the road to prison? There are a lot of dead people and guards here. But there is only one path, and you have to go through it. An underground cave, a tunnel, a narrow road over a small lake.

    An abundance of dead people and guards. Doors that lock behind your back. You will quickly find the Scarlet Robe in the torture chamber and lead her back, but alas! The Jack of Blades will intercept you and, after a short mocking monologue, throw both of you into prison. Save the hero.

    You have lost all weapons, clothing and the ability to cast spells. You have been sitting behind bars for a year now, enjoying the dubious company of alcoholics, hooligans, parasites. But the annual race of prisoners around the prison in honor of the chief’s birthday is your chance to change at least something in your destiny.

    It’s not difficult to win a race—the main thing is to run where you’re told, without stopping. At the last stage, you can cut a little along the bridges on the left. The prize for winning is a visit to the prison warden’s room, where he will gladly read you poems of his own composition. The poems are hanging on the wall, the boss has turned his back to you. The main thing is not to make noise!

    There is little time. You need to quickly sneak behind the boss to the note with the password hanging on the wall (watch the sound level meter on the screen on the right). Then, having found out the password, you need to open one of the books lying on the table. It didn’t work out this time, but it will work out next year. The main thing is not to lose heart.

    If you got the key - hooray! Get out of the cell, let all your neighbors out and go out into the light of day. You only have a stick in your hands, no spells and practically no potions, and the guards have swords. Don't try to do anything about it, but climb up the flight of steps as quickly as possible and run to the door. There, in the far chest, all your things are stored. Now we'll see who wins!

    Go out to the torture chamber again, pull the mother out of there and do your feet. On the way to freedom there are several guards and a very unpleasant kraken in a round room. He tries to reach the hero with his tentacles - they must be attacked one after another. Then he raises his head above the water - hit it with your bow. And so - twice. After this, do not forget to walk around the perimeter of the room, picking up experience balls.

    When you go outside, you will be separated. The Scarlet Mantle will give the hero a good farewell shock, causing him to immediately gain fifty thousand units of free experience.

    Gateway to Hook Coast

    Go to the place where the quest starts (teleport to Barrow Fields and then follow the arrows). Scarlet Mantle will inform you that the magical door for teleportation to the shore of Hook will only open if you quickly kill the dead next to it. Do so. When the portal opens, go into it. You are on an island.

    Explore the town and go to the ruined temple. There is a red barrier in front of you. There is no way to pass it, so return to the guild. You don’t have to rush to run to the tower - the minions will steal the Scarlet Mantle in any case. "Don't forget the book!" - she will shout.

    The book is on the table. It says how to remove force fields.

    Return to Hook Coast

    Talk to the old man at the map.

    You are standing in front of a kind of Rubicon. If you go further in the story, you will lose all the side quests that you have taken by this time, and you will no longer be able to return to them.

    In fact, not all quests will be lost, but only some. But I still advise you to deal with all the tasks that you have. And only then proceed to the final part of the plot.

    Behind the opened barrier is the Labyrinth, which locked Teresa in a force field. What's going on here? Alas, our old friend the magician Labyrinth turned out to be a traitor. He helps the Jack of Blades kidnap the hero's relatives in order to use their blood for villainous rituals. The purpose of the rituals is to take possession of the sword of Eternity.

    Jack left with the key, but Teresa managed to help the hero escape from the trap. We'll have to punish the traitor. Labyrinth likes to activate a protective field and blocks blows well. And this means that you need to accumulate blows and break through the defense with an overshot.

    Banshees will rush to help the magician. Get rid of them as they come. The magician will teleport further and further. The last battle will have to be fought at the lighthouse.

    Before his death, the Labyrinth will repent of his sins and tell you about the Knave’s plans: the villain is going to activate special focus sites to receive this power and begin the ritual of summoning the sword.

    When the magician dies, you will receive a stylish clasp - a trophy.

    Try to Stop Jack of Blades

    A very simple quest. Ignore the enemies (however, you can fight if you want more experience). Teleport and run to the four power concentration points to be only seconds late each time.

    Battle Jack of Blades

    Teleport to the burning guild. The wounded old man will show you where the Knave has disappeared. Run across the bridge and step under the arches of the temple.

    The final battle for Xbox owners. Intermediate - for us geeks. In the Temple of Fate, where colorful mosaics on the walls reproduce the life of our hero, you will be personally greeted by the Jack of Blades.

    The fight is not simple, but elementary. Be as close to the Jack as possible, hit him (he will block the blows), and then break through the defense with an overshot. And so - several times. After this, the scoundrel will soar into the air and summon minions.

    Shoot the villain hovering above the altar with a bow. Parry the magic with a protective field, hide behind the stones crawling out from under the floor. As soon as the minions appear, switch to them. Continue to hit the villain with a bow, spells, whatever. The villain's ranged attacks are strong, so keep an eye on your health. Use time dilation.

    And you have a new moral choice. Either you take the sword of Eternity for yourself, saturating it with the blood of the murdered sister Teresa - or throw it away out of harm's way. The sword is good, no doubt about it, but it will turn out somehow bad, not like family. I'll tell you a secret - later in the game you will come across almost the same sword called Tears of Avo. So don’t feel sorry for the piece of hardware, throw it away with peace of mind.

    Jack's mask will be your trophy.

    The Prophets of the Fire Heart

    And here is our old friend - the dead hero Serp. In the best traditions of Star Wars, he appears in the form of a hologram and reports disturbing news from the north - the snow-covered island of Northern Wastes is attacked by sorcerers. To get to the island, you need to use the ghostly Ship of the Drowned. To summon a ghost ship, you need the Fiery Heart artifact. And to take possession of it, you must go through the main demonic door.

    The Knave's mask will serve as a pass through the demonic door. Inside are several funny prophets hidden in crystals. To get the heart and free the prophets, you need to solve the riddle five times. Its rules are simple. You have half a minute to flip all the tiles in a four by four square so that the image of the sun is on top, not the moon. When you step on a tile, it turns over. You can't step off the tiles.

    The task is very simple, you can solve it in the given time the first time. But I will still give a solution.

    You need to stop them quickly before they destroy the artifact from afar. Time is precious, so use slowing down where possible. There are three of them in total, and they are protected by minions. First of all, try to distract the sorcerers from the artifact, and only then deal with them.

    The ghost ship has arrived. You are in the northern wastelands, where no console operator has ever set foot.

    The Oracle of Snowspire

    Sickle will offer to meet in a local village. It's not difficult to get into if you don't mind an ice troll and a few smaller enemies. Only the village oracle can explain the strange attack of sorcerers on the northern lands (has a new Kel-Thuzad appeared?) But the stone faces of the oracle will not speak until the hero reaches dead city(Necropolis) four hieroglyphs.

    I'll be brief: in the dead city you will find funny and harmless ghosts of the townspeople (they will disappear at the first danger), many werewolves, a couple of sorcerers and several minions. Your task is to dig up every grave on the way and get all four hieroglyphs. The fourth hieroglyph is guarded by an ice troll and several sorcerers. You have a new trophy - a sorcerer's glove.

    The Oracle's Knowledge

    What will the oracle tell us? It turns out that the Jack of Blades is not finished off, but is hiding in a cave behind the bronze doors. The Archon Sanctuary will help open the cave.

    For your information: after this quest you will be able to talk to the oracle again - stand on the platform and activate the hieroglyph through the “expressions” menu.

    The Souls of Heroes

    The Sanctuary must have three souls at its disposal - only then will it open its doors. Briar Rose will tell you this. Every soul is a moral choice. Either bother the dead man (the good path), or kill a living hero (the villainous path).

    The first soul - Arena conqueror. You can kill the unfortunate Knothole Glade. The second option is to visit the Arena, which just in time was attacked by sorcerers. Entering the arena itself, the hero, from old memory, will fight with many enemies under the comments of the invisible Jack. After this, the Arena will be happy to share the souls of the gladiators.

    Second soul - heroine. One stands next to the hero - this is Briar Rose herself, she does not know how to fight, she can only copy herself into Fata Morgana. The second is the deceased Scarlet Mantle. She can be found in Oakvale Memorial Cemetery. First you will have to endure a battle with many weak, but very harmful banshees.

    Third soul - oldest. Who is our oldest? There is an old man who runs the guild. You can capture the soul of Nostro (whom we just helped get some things). Nostro will gladly share his soul, but he will not give up without a fight - otherwise how will he look into the eye sockets of his death comrades? The dead will stand up for Nostro. He himself is invulnerable - you need to kill several of his comrades so that he “appears” for a while and allows himself to be beaten.

    All three souls are in place. The bronze doors of the cave open smoothly. Briar Rose comments: “I don’t know what form the Jack of Blades will take this time. But I don’t think it will be small and fluffy.”

    The Final Battle

    And now - truly the last battle. Rose was right - the Knave is not white and fluffy, but red and scaly. This is a dragon. Your task is to have as many healing and resurrection potions with you as possible.

    The dragon stands on the edge of a cliff and breathes fire. Approach him and hit him with your sword as hard as you can. The dragon then takes off and does a lap of honor. At this time, you can take care of the sorcerers he summoned.

    Stand in the far corner of the hall and take out the bow - good idea. As soon as the dragon lands, he takes an arrow to the impudent red muzzle. The main thing is not to lose sight of the sorcerers. They are much more dangerous than the Jack himself.

    Slow down time is the main spell in this fight.

    The dragon died. All that was left of Jack was the mask. Throw it out of harm’s way or put it on yourself, merging your soul with the villain? It hardly matters. Because you just beat the game.

    Congratulations.

    It is important: If you want to continue the game after the final victory, be sure to watch the long credits to the end. Or go have a cup of tea while numerous letters slowly crawl across the screen. You have twenty minutes. If you are impatient, you will end up in the main menu.

    Side quests

    Small quests

    You don’t take these quests from the guild - you come across them right on the roads of Albion. The reward for them is usually karmic.

    A beggar and a hooligan. Lookout Point. A bully pesters a beggar. To drive away a bully, you need to emit gases near him. An alternative option is to fart near the beggar or beat them both.

    Dealer. Lookout Point. The merchant wants to go through the dangerous areas to Orchard Farm and can pay for an escort. Reward - 500 gold. The quest can be repeated an unlimited number of times.

    Bald with a beard. Bowerstone South Quay. A man sits on a bench and complains about his picky daughter who wants a guy with a special hairstyle. He will give you a card so you can cut your hair at an angle right there. After that, he will ask you to trim his beard and mustache. In the end, he will say that he does not have a daughter, and he just wanted to make a laughing stock of the hero.

    Fist fights. Bowerstone South Quay. During the day, fist fights take place here; to win, you need to win four fights. They fight with fists in three more places in Albion - Oakvale, Twinblade's Elite Camp and Knothole Glade.

    Fishing lessons. Fisher Creek. Protect the fisherman from wasps. Talk to him, get a fishing rod and catch a goldfish from the pier. Find a “bubbling” place in the water and fish out the key. Returning to the same area later, you can continue the fishing competition and win the first prize - a fishing hat.

    Passage fee. Greatwood Gorge. The gorge has been captured by bandits, they demand payment for passage from everyone who appears here. You can fight all the bandits or kill their leader so that they scatter. The bandits have a lot of interesting things in their chests, including a fiery additive

    Ghost Pirate. Oakvale. There is a girl standing at the pier whose fisherman husband has gone missing. At the exit to another pier, a merchant complains about ghosts. The ghost of a “fisherman” stands by the shore. He's actually a pirate, and he'll ask you to dig up a treasure for his wife (to the left of the pier). The reward is another treasure from the cemetery (right under the ax of the stone statue). You can honestly give the treasure to the fisherman (good) or take it for yourself (bad).

    Let's kick the chicken. Oakvale. Once the problem with the ghost is solved, the timid merchant will tell you about the sport he invented, in which athletes must throw a chicken with a well-aimed kick into the desired sector of a pier painted in different colors. Carefully consider where it is most profitable to throw the chicken. Accelerate from the right side, strike, goal! The main prize is a chicken costume, which you can wear to surprise your friends.

    Grandma's ghost. Orchard Farms. The peasant will ask you to calm the ghost of his mother. Talk to her (behind the house). She will tell you about the bandit in Greatwood Lake who took her family necklace. Find him, take the necklace and return it to the peasant. Talk to the ghost again.

    The Lost Trader. Clifftop Path. The merchant has lost a friend and asks to find him. It is located in the north of the region, and on the way back the rescued person must be protected from bandits.

    Archery competition. Knothole Glade. Only activates after Break the Siege. For 220 points you receive a piece of paper - a hint about the treasure. For a new record - a silver arrow (trophy).

    Sword in the stone. Temple of Avo. And what would Albion be without a sword in the stone? Most likely, you won't get it out the first time. But the game will remember your stats, and when you raise your Constitution by 5, Health by 2, and Strength by 3, you can try again. If the parameters are already set high, the game will count the maximum of any of them. You can take the sword for yourself.

    Books for the library. Bowerstone South. If you have accumulated twenty-five books, why not donate them to the city school? You no longer need books, and an increase in fame and kindness will not be superfluous.

    Ambush at the stone. Witchwood Stones. Bandits will try to set you up (if you are bad) or a pseudo-trader hired by him (if you are good). Kill everyone who jumps out from the ambush. What to do with the one who led you into a trap - decide for yourself.

    The Sick Child

    A girl in Bowerstone South will ask the hero to help her brother. A stupid boy found some mushrooms in the forest, ate them and went into nirvana. The inconsolable mother asks you to get four blue mushrooms so that the witch can brew an antidote.

    From the witch you will learn that the matter is not urgent - nothing will be done to the guy, although he will not come out of the coma.

    . Barrow Fields. The mushroom can be sold by a merchant for 1500 gold. You can try to steal the mushroom, but then you will have to run from the guards or pay off (750 gold).

    . Picnic Area. Make a woman laugh using funny gestures. After laughing three times, she will give you the mushroom.

    . Lookout Point. There are two guys standing near the statue - they are clearly under mushrooms. From their confused conversation, it follows that the mushroom can be found in the heroes' guild in the water next to the demonic door. Fish him out.

    . Guild Woods. The guy will tell you that he met a girl named Mira in mushroom hallucinations and fell in love with her. He will give you poems for Mira. She lives in Oakvale. You have two options - tell the girl the truth (good) or tell her that the poem belongs to you (bad). Deliver her letter back to the young man, in return he will give you a mushroom.

    Give all four mushrooms to the witch. She will return the elixir to you, and the guy will wake up.

    Hobbe Killing Contest

    The quest can be taken after the Orchard Farm story quest. You need to kill more hobbs than Whisper can. Who is stronger? Who's the smartest here? If it doesn’t work out right away, try to do it later, after leveling up. The easiest ones to kill are white creatures. You can finish off the Whisper hobbs, taking away her victory by dishonest means.

    Hobbe Cave

    Another quest that can be taken after Orchard Farm. For him to have some authority in Albion. The bad ones will take the social obligation to sacrifice an innocent person (Sacrifice Innocent), the good ones will take the social obligation to protect the boy (Protect Boy).

    At Rose Cottage, an old woman lost her grandson James, who went to the Hobb Caves. She will give you a hexagonal key, which according to the quest absolutely not needed.

    Go into the cave, save the bandit who got lost in the cave. Let him join you and help you in battle. In a distant cave, an evil nymph does not want to let go of the boy who must be sacrificed. Offer her a robber in return (bad) or kill her (good). It is not so easy to protect the guy on the way back - the hobbs will attack both from the front and from the rear. If the guy gets it, treat him.

    Collect the Hero Dolls

    If you win a doll in the “Open the Card” mini-game in the tavern in the town of Bowerstone, a kid will come up to you and offer to collect seven rare dolls depicting heroes for the school. (The doll representing our character does not count).

    . Briar Rose doll. You will win it in the open card game at Bowerstone South (minimum 24.7 seconds).

    . Doll Whisper. Oakvale, coin flip game (minimum 11 points).

    . Double Blade doll. Twinblade's Camp, game “identify the addition” (22.5 seconds).

    . Scarlet Robe doll. Knothole Glade, card sorting game (24.8 seconds)

    . Thunder doll. Sold in the Arena and in Bowerstone North.

    . Labyrinth doll. Push the penny game on Hook Island (32 points or higher).

    . Sickle doll. Snowspire Village coin game (9 points or higher).

    All dolls are donated to Bowerstone South School. In exchange, you will be given a Jack doll.

    Hidden Booty Hunt

    Treasure hunting is a fun quest with a fun reward. It will begin as soon as you receive one of six hints on a piece of paper about where to look for the treasure.

    . First hint— reward for the Bounty Hunt quest.

    . Second hint— reward for Lost Trader.

    . Third- Assassin Attacks.

    . Fourth- Reward for two new records in the Knothole Glade archery competition.

    . Fifth- in a chest in Orchard Farm.

    . Sixth- in a chest in Windmill Hill

    Where does this treasure lie? In the Orchard Farm area between a building and a bale of hay. You will have to search by touch. The reward is a unique... frying pan! As many as four additives can be built into it. The frying pan is useless for warriors, but for magicians and archers it will be useful as an excellent container for improving health, magic and experience.

    It is important: if you dig out the pan before you have all six tips, there will be no seats on it. Don't rush to dig.

    Lost Trader

    In the Abandoned Road area, a merchant lost his comrade. To get to him, you need to overcome several bandit ambushes. Having picked up the found merchant, wait for new attacks. The reward is a piece of paper with a hint regarding the buried treasure.

    Break the Siege

    The quest becomes available after the quest Finding Theresa Again. Bandits have laid siege to the city and are preparing to free the captured leader. You can take the social obligation to “kill the leader,” but here we are not talking about a prisoner, but the commander of the siege.

    Kill a dozen bandits without letting them get to the leader. They will try to free him - watch out for the "runners".

    Completing a quest will activate others side quests— Assassin Attacks and archery competition in Knothole Glade.

    Assassin Attacks

    Several assassins are sent to the main character by Double Blade or his bandits. Where will they meet the hero?

    . Witchwood Cullis Gate. You need to walk past the stone ball to trigger the attack. A killed mercenary will drop a doll representing your hero.

    . Knothole Glade. The killer will appear in the east.

    . Windmill Hill. The killer will attack as soon as you climb into the mill. After death he will share the book.

    . Prison Path. Go through the area to call the mercenary. He is rich in money.

    . Hook Coast. You can call the killer if you go to the bell at the far end of the city.

    As soon as all five mercenaries fall, you will be called to the guild, given some money and given a piece of paper relating to the treasure.

    Mayor's Invitation

    Lady Gray will call you to her after the Arena quest. You will be able to go to the Bowerstone North area and talk to her. She directly offers to win her heart.

    We go to the store nearby and buy a black rose for Gray's black heart. Now she needs a home. We are buying a house right in Bowerstone South.

    The next task is to find the missing necklace. Interview everyone at Bowerstone North. The necklace did not belong to Gray, but to her sister Amanda, and was last seen in Oakvale. Report this to the lady. She is unhappy. Go to Oakvale. At the memorial cemetery, two suspicious characters are talking about something. Listen to the conversation through the wall - you will learn that they hid something between two boats on the beach. The necklace is buried there.

    The last step remains - to recapture Lady Gray from her “ex”, the black Thunder. Find him in Bowerstone Jail, he will offer you a duel in Headsman's Hill. Hit with super blows. Heal when he hits lightning in the area. Use time dilation.

    Thunder will throw you off the hill, and the battle below will continue. He will then run into a cave. It won't come down to murder - Grom will give you his helmet (trophy) and admit himself defeated.

    All that's left is to get married. Choose yes or no. The reward is access to the mansion (silver key, katana) and fifteen thousand dowry.

    But if you don't really like the suspicious activities of this shady Lady Gray, you can take her to clean water. The installers could not do this.

    Investigating the Mayor

    As one deceased friend of mine said, I knew too much!

    Film "The Diamond Arm"

    After your first conversation with Lady Gray in Bowerstone North, find a prisoner who is about to be executed for spreading "defamatory rumors" about the lady. The prisoner's statements sound like schizophrenia, but they are going to execute him seriously, and this is suspicious.

    The prisoner says Gray killed her sister Amanda. Why not interview the victim? No sooner said than done. We go to Barrow Fields - Amanda's brother Rhodri knows how to talk to the deceased.

    Rhodri will tell you that he always met with Amanda at the Gray House, and the signal was the flashing of a flashlight near the stables. Do this - Amanda will appear and open the door to the basement (search it, there is a lot of interesting things there). Below, she will ask you to deliver her letter of explanation. As soon as you have the letter, Lady Gray will appear. You have a choice - if you have already married her, she will demand you give the letter, and you will do it. If not, you still have a chance to win her favor and transfer the quest to the rails of the previous one. If you decide to make the matter public, the lady will run away, and after talking with the captain of the Bowerstone North guard, you yourself will become mayor. And again the mansion will be at your disposal - but without this harmful aunt.

    Execution Tree

    The quest becomes available after Rescue the Archaeologist. You need to escort the prisoner from the prison (Bowerstone Jail) to the place of execution (Headsman's Hill). Along the way, his accomplices will try to fight him off, and the prisoner himself will try to escape. The guards will help you.

    Execution Tree Rescue

    An alternative version of the previous quest. You have four minutes to get to Headsman's Hill and interrupt the execution. You will have to fight with the guards, the bandits are on your side. The main goal is to kill the executioner, without him the event will not take place.

    Bounty Hunt

    Available after Graveyard Path. Starts at Greatwood Entrance. The bandits have taken two hostages and are taking them to two different places - Fisher Creek and Greatwood Lake.

    We go to Fisher Creek, kill the bandits, take a hostage. We treat it if necessary. Then lead the hero to Greatwood Lake and begin the next battle near the bridge. Be careful - the last bandit guarding the hostage will threaten to kill him. What to do? Decapitate him with an arrow from a bow or get him from a distance with anything. One more small fight and the quest is completed.

    Bandit Spy Extraction

    Available after Rescue Scarlet Robe, starts in Bowerstone North after talking to Tanya. The bandits sent the Cossack boy to the trade guild, but he was about to fail. He needs to be saved. You will find yourself in Bowerstone Jail. How to recognize the spy Otto? By the mustache.

    What will a good hero do? He will bypass the guards, find Otto, order him to follow and... turn on time dilation. If you quickly run to Bowerstone South, the bandit won't get even a scratch. He will be transferred with you from zone to zone.

    What will the villain do? Will kill the entire caravan to save Otto. On the way to the city you will have to repel the attacks of the guards. You can leave Otto at the mill to save him from the guards who are about to kill him.

    Trader Rescue

    Available after Find the Bandit Seeress. You need to rescue three merchants from the Double Blade camp. Let's go, kill bandits, save merchants, earn experience. You can try to quickly grab all three merchants and jump out.

    Trader Massacre

    Available after Find the Bandit Seeress. It has nothing to do with the previous one. Go to Barrow Fields and fight the guards and merchants. The bandits are on your side.

    Murder with a Twist

    Available after Find the Bandit Seeress. Talk to the three guards behind the house in Oakvale. You are offered a reward of a thousand gold for killing a mercenary who killed the brother of one of them. The mercenary lives in Twinblade's Tent. Talk to him - it turns out that he is the very “killed” brother, and the guard just wants to take away the inheritance. Take out the sword, and the bandit will offer you two thousand gold, and then two and a half thousand. Remember: if you side with a bandit, you will do something bad.

    Darkwood Disturbance

    Available after Rescue the Archaeologist. We need to clear Darkwood Lake of minions that are doing something strange. Help Briar Rose clear the area, then defend her as she locks the evil spirit in the dungeon.

    The Ransom Victim

    Available after Battle Jack of Blades. The son of the mayor of Knothole Glade (the same Zaporozhye Cossack) was kidnapped by bandits. They demand a ransom. The mayor will give you money, and at the exit from the house the brother of the kidnapped person will lie in wait for you and offer to return your son not to the mayor, but to him, promising a reward (lying).

    What are your options? Give the money to the bandit, take the child. Then on the way back you will be attacked by trolls, insects, nymphs and other unpleasant creatures. The second option is to kill the bandits and save money. Then on the way back, expect an attack by bandits.

    Return your son to your brother (bad) or father (good). Tell your father about his son's evil plans if you wish.

    The Hidden Sword

    The quest is available after Prophets of the Fire Heart, provided that you have thrown away the Sword of Eternity. You need to go into the tower on the top floor and check the cabinet for interesting records. Then go down to the four graves below, and one of them will share with you the excellent sword "Tears of Avo".

    (subject to choice)

    “One day I will return, and then I will wash away all the dirt from myself with your blood. Remember this, Hero,” - Elvira Gray.

    Lady Elvira Gray is a character in Fable, Fable: The Lost Chapters (Anniversary) and Fable 2, the seductive, sexy and sneaky mayor of Bowerstone. When she was young, Shadow Jack convinced her to kill her older sister Amanda and take over as mayor. Elvira locked Amanda in their family home. She then sold half the books in the school library to pay for the mansion.

    Fable and Fable: TLC (Anniversary)

    After the Hero's victory in the Arena, Lady Gray will be waiting for him in the Arena lobby (along with a dissatisfied Stormbreaker, who from that moment becomes a rival for the newly-crowned Arena champion for the attention of a beautiful woman). Mayor Bowerstone was greatly impressed by your exploits, and her infatuation with the Hero only grew, to the chagrin of Stormbreaker, who was courting her. If you also killed Whisper, Stormbreaker will begin to threaten you, and Gray will express his disdain for "family ties" and "old glory", calling him an "old fool".

    Marriage and exposure

    In the first part of the game there are two quests related to Lady Grey: "Lady Grey's Invitation" and "The Case of the Gray Sisters" (the latter only in TLC and Anniversary), which you receive around the same time:

    • on the assignment “Invitation to Lady Gray,” the Hero begins to court her, which leads to a wedding;
    • During the quest "The Case of the Gray Sisters" the Hero can solve the mayor's crime and take her place.

    Important: in Fable: TLC there is a bug, if it occurs, the Hero will not be able to have sex and interact normally with Gray after marrying her. Its essence is that Lady Gray responds to flirting and gifts with laughter, does not say a word, and while walking changes directions, as if running into invisible walls. Her aura will still turn green when received required quantity gifts and attention, but the player will not be able to tell her to go to bed. This problem seems to occur when the Hero goes through "The Case of the Gray Sisters" without giving her gifts. This is possible due to the fact that in the basement of the Gray house, when she asks the Hero to give the letter, he can agree, fight Thunderbolt, and then get the opportunity to immediately marry Gray without running around for gifts for her.

    Tasks and their results

    In Fable: TLC (Anniversary), you can start both quests, but after completing "Lady Gray's Invitation" after opening the basement in the Gray house, it is possible to first beat Stormbreaker to get his helmet as a trophy, and then do "The Case of the Gray Sisters" and become the new mayor of Bowerstone.

    • the player can begin the quest "Inviting Lady Gray" (optional). If you do this, Gray will give you several tasks to deliver her useless items of interest. This will all culminate in a duel between Stormbreaker and the Hero, after which the Hero will receive Stormbreaker's helmet as a trophy;
    • the player can also choose whether to start or not start “The Case of the Gray Sisters.” If you do this, you will need to talk to the "eccentric" who is being held in the North Bowerstone prison cell. This will lead to you summoning Gray's spirit in the basement of the Gray house, and she will confirm that she was killed.
    • if you marry Lady Gray, she will take the evidence confirming the murder from the Hero, and you will not be able to expose her;
    • if you don’t marry her, you can tell the sheriff about her criminal affairs and become mayor in her place;
    • if you marry the woman who is near the prison cell with the "eccentric" and helps you in the "Affair of the Sisters", then both quests will end and you will lose access to Bowerstone Mansion;
    • however, if you complete "Lady Gray's Invitation" before the duel, open the basement of the Gray house without touching the evidence, fight Thunderbolt and take his helmet, and then return to the Gray house, bypassing Bowerstone, and take the evidence, you can get both silver keys and make a “moral” choice.

    New mayor

    At the end of both quests in Fable TLC/Annversary, the Hero will gain access to Bowerstone Manor, where the silver key is located in Lady Gray's bed. In the same room there is a silver chest with the legendary "Katana Hir"yu.

    Important: If you're playing the original Fable (without The Lost Chapters), you'll have to complete "Lady Grey's Invitation" to be able to enter the mansion, since "The Case of the Gray Sisters" only appears in TLC.

    Executioner's Hill

    The area under Executioner's Hill, where the demonic door and silver key are located, will only become accessible if you fight Thunderbolt during the quest "Invitation of Lady Gray".

    Silver key

    To get all the silver keys without cheats, the player must complete all of Lady Gray's assignments for the "Invitation" quest and reach the battle with Thunderbolt. During it you will fall from a cliff on Executioner's Hill. After the fight, go fishing here, then load up and do the opposite quest. However, this exploit is only available in Fable and Fable TLC (a known bug for obtaining an infinite number of keys). You won't be able to do this in Anniversary because the save system has been revised.

    Guardian Door on Executioner's Hill

    • The demon door on Executioner's Hill requires defeating Stormbreaker during a duel for Lady Gray.

    Door guard of the Gray house

    • The demonic door of the Gray house requires you to marry the lady of the house.

    Interesting Facts

    • in Fable TLC (Anniversary), she likes the Fire Monkey tattoo;
    • In Fable TLC (Anniversary), you can gain infinite Force experience by punching Gray after marrying her. At some point she will decide to get a divorce, but she will have all the experience and dowry;
    • In the original Fable, you can complete most (but not all) of the stages related to the quest "The Case of the Gray Sisters", but this will not be noted in the character log;
    • if you choose to marry Lady Gray in Fable, Fable TLC or Anniversary, you will receive a dowry of 15,000 gold - the largest dowry in the game;
    • in Fable, Fable TLC or Anniversary, she doesn't listen to the "Follow me" command, no matter how many gifts you give her or how much she manages to like you. However, you can have sex with her, but it must happen in her house, and it is also very difficult and time-consuming, since you need to convince her to go to bed with you;
    • If you marry Lady Gray, she will behave eccentrically; if you are too ugly or angry, then she will shout at you not to appear in her presence, then make contemptuous comments about your appearance, and then, in a fit of emotion, tell you how she happy with you and greet you in a bored tone;
    • if you go into Lady Gray's bedroom after marrying her while she is there, she will walk around the room in circles and sometimes bend down to scratch the floor, just like any other wife in the game;
    • During the courtship task, Lady Gray will ask you for a gift, by which she means a black rose. This is the only gift she will agree to accept, and the girl in town who is helping you with advice on winning the mayor's heart will tell you about this preference. However, if you try to give Lady Gray such a rose after the wedding, she will indignantly ask you if it's a joke - just like every other person in the game.

    Canon ending

    WARNING: There may be spoilers in this section!

    In Fable TLC (Anniversary), the Hero of Oakvale has a choice between publicly accusing Lady Gray or destroying evidence of her guilt.

    Although the player has the option to marry her, according to the official canon, which is revealed in Fable 2, Lady Gray was convicted of witchcraft and killed by an angry mob, and her body parts ended up in different parts of Albion (her head was placed in a tomb that the former mayor had previously made for herself, the lower part of the body was taken to a cave in Zhulberg (the cave of the hobbs), and the torso was left in the tomb of the Twoblade, in the next coffin).

    There is no mention of these events in the first part of the game, but if the Hero becomes mayor, then it is quite possible that the ending described in the sources from Fable 2 did not take place in Bowerstone, which Lady Gray left and fled, but in some other city.

    Fable 2

    Lady Gray returns to Fable 2 during the Tough Love quest. Her appearance and personality have changed dramatically due to her resurrection half a millennium later. She is much more loving than in life, since she was resurrected using a love elixir, and seems to have lost the desire to manipulate and gain power. She also claims that parts of her body need to be properly sewn on. All this can mean one thing - the resurrection did not completely restore her, but only resurrected the corpse.

    Now she is dressed in different clothes, but the gravedigger himself could have changed her clothes.

    Quest "Tough Love"

    IMPORTANT!

    • Before completing the task, read all the sections below related to possible bugs of this quest.

    The quest becomes available when you reach Black Harbor in the story. The quest is that Victor, the gravedigger of Bowerstone Cemetery, is obsessed with Lady Gray and wants to revive her corpse. The hero asks to find three parts of her body. When you give Victor the dismembered pieces, he uses his knowledge to resurrect her and make her fall in love with him (she will fall in love with the first person she sees). In the finale, the Hero can choose one of two things: allow the lonely and head over heels in love gravedigger to marry Lady Gray or take his bride away from him.

    Marriage

    If you decide to marry Gray, make sure you get a 5 star quality ring. If you don’t have one, and you want to take her as your wife, leave her and run for the ring to the residential part of Bowerstone - the lady will wander around Bowerstone Cemetery. You can also tell her to follow you to a jewelry store and propose to her right there. In any case, it is important to give her the ring quickly, otherwise you will not be able to fulfill your intentions and she will disappear from the game world.

    Evil Alignment and Consequences

    Lady Gray is scared of evil characters, and even if she is in love with you, she will run away, making the task of marrying her quite difficult. If she runs away, there are a few tips that may make your life easier:

    • Wear the robe of a noble gentleman (not shown in the list of costumes, wear everything separately) or the robe of a noble man (or woman; appears in the list of costumes) and (in both cases) a monk's robe. The former will give you more attractiveness, and the cassock will partially compensate for the lack of kindness. The costumes of a noble gentleman and a noble man (woman) are approximately equal in attractiveness. The lady will be delighted and will not run away;
    • take off all your clothes or put on something crazy and then use the expression "Puppet Show" until Gray stops;
    • give her alcohol until she gets drunk. Being drunk, she will not be able to escape;
    • in the pause menu, fill all the spell slots with Chronos and run after her using this skill. When you get there, use the expression “Puppet Show” and then make an offer.

    After the wedding: tips

    • she is invulnerable to attacks, but if you continue to hit her, she will file for divorce;
    • the player can sell it to slave traders, performing the job of "relocating residents";
    • there is some chance that you will catch a sexually transmitted disease from her if you have unprotected sex;
    • it can be sacrificed in the Temple of Darkness;
    • if you use the expression “Come to me” on her, her indicator of love for you will begin to slowly shift towards hatred;
    • you may find it in the cemetery and other parts of Bowerstone, but it's hard to predict. There is a high chance that she will be wandering around the vicinity of the Expression Statue.

    After the wedding: notes

    • if the player marries her and they have children, their faces will also have undead features;
    • the children born by her will also have shadows under their eyes;
    • you can take it with you on missions;
    • Lady Gray is one of four unique companions who cannot die (besides Sledgehammer, Garth and Trickster), and the only permanent companion whose health does not even decrease (she cannot be knocked out);
    • the only way to get rid of her is to beat her until she divorces you and disappears forever;
    • if you decide to marry her, turn off security mode and use the Blades spell, fully charged, against her, she will become furious and roar like a demon, but will return to normal when the spell ends;
    • when she accompanies you, she may leave the group (just like in a divorce). In this case, she will not join you until you properly convince her to do so.

    Mission bugs

    Speed

    Unfortunately, this particular quest contains a special bug that prevents the player from completing the last part of the quest, since the gravedigger stops responding when you bring him the head. This should be related to the speed with which the Hero approaches Victor (sometimes nothing depends on it either and the bug still occurs):

    • if the Hero runs towards the gravedigger and the door too quickly, it may not close. It is possible to solve this problem by walking to the door and allowing it to close normally, and for the gravedigger to accept the head of the corpse;
    • if the Hero walks too slowly towards the door, it may close (although you can still walk through it), and when you go down the stairs, the gravedigger will ask you to start the task again (which will no longer be possible, since Lady Gray's body parts no longer in the game).

    Family nest

    • do not buy the Cemetery Mansion before getting married, otherwise Lady Gray will go to the Old Town and disappear from the game;
    • When you get married, make the Cemetery Mansion the home of your new family, otherwise Gray may disappear after the end of the game. For example, a golden path that should lead to a family will actually lead you to a dead end (similar effects are possible if you make a castle, Clearwood Tower and Serene Farm your home);
    • if you make the Brightwood Tower a home, then the path will lead to the Clearwood to the Wilderness Road, but Lady Gray will not actually be in the location;
    • if Lady Gray is your only wife, move to Fairfax Castle, give birth to a child and wait until the need to complete the quest "Rescue" arises. A "family" path will lead to the wall in Fairfax Gardens;
    • Buy "Sweetheart's House" at the Bowerstone Market and raise its quality to 5 stars. To do this, you need to furnish it with five-star furniture and place it on both the “Slaughter Trophy” and “Shard Shard” trophy boards. Once the house is 5-star, Lady Gray will be happy here and you can house your family here without having to resort to unique buildings. After completing the "Rescue" quest, your wife will still be in Bowerstoneville, and you can move into any of the unique houses you want. Important: All of these actions will make it impossible to rent out Sweetheart's House (unless you sell and buy it again).

    Other

    • while in the hobbes' cave, some players cannot dig up the body part they came for;
    • If you collect all Lady Gray's parts and do not return them before completing the game, the quest will start over and remain uncompleted.

    Notes

    • If you allowed Victor to marry Lady Gray, the people of Albion will ask: “Have you seen the gravedigger’s wife? She looks old and somehow wrong.”. But you yourself will no longer see those about whom they gossip;
    • strange, but sometimes Lady Gray runs or walks like a man;
    • one of her lines in Fable 2: "If you see witchcatchers, shoot them in the head for me.". This is a reference to the people who killed her;
    • At the Box of Secrets store on Knothole Island you can get the Flowing Hair hairstyle card. This is the same hairstyle as the resurrected Lady Gray.

    Interesting Facts

    • Lady Gray's line about needing to have her leg reattached may be a reference to Sally's words from The Nightmare Before Christmas: "Where your love constantly re-sews itself so as not to lose a limb";
    • since in the original game she will not follow the Hero beyond Lady Jane Gray If you marry her before the end of the game, Lucian will say that he killed your wife (and possibly all the children as well), although Lady Gray is undead.

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