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What types of games are there? Game genres: classification, the most complete list

Hardly anyone can make a complete classification computer games. There are too many genres and trends in this area of ​​computer programs. However, the main genres have nevertheless been identified and it is quite possible to begin to navigate through them in all this diversity.

Types, types and varieties of modern computer games

Arcade have simple gameplay that does not change during the game. In most arcade games, the player needs to be very reactive to achieve results. Typically, arcade games have a developed bonus system: scoring points, temporarily improving character characteristics (weapons, speed, etc.).

Puzzles- a type of computer games in which the player is required to solve problems that require logic, imagination and intuition. Puzzles are usually integrated into the story, and puzzle solving is the main focus of the game.

Race- one of the most popular types of games in which the player driving a vehicle needs to be the first to reach the finish line. The most popular type of racing game is car racing, but there are many other types of racing games (even spaceships).

Quests(from the English quest - quest for adventure), or adventure games - usually games in which the hero advances through the plot, completes various tasks and interacts with the game world through the use of objects, communication with other characters and solving puzzles. The genre was given its name by a series of computer games from Sierra (Space Quest, King’s Quest, Police Quest), which became some of the best quest games of their time.

MMORPG(from the English MMORPG - Massively multiplayer online role-playing game), or massively multiplayer online role-playing games - a type of role-playing computer games in which real players interact with each other in the virtual world. As in most regular role-playing games in MMORPGs, the player controls the character, improving his characteristics and interacting with other players. The main differences from RPGs (see below) are the unlimited number of participants and the continuity of the gameplay, which occurs around the clock, while players visit the virtual game world whenever possible. By the way, as a rule, you can play such games online for free, unless of course you start leveling up your character for real money.

RPG(from the English RPG - Role-Playing Games), or computer role-playing games - games based on gameplay elements of traditional tabletop role-playing games. A characteristic feature of RPG games is the presence of a fairly large number of characteristics of the main character, which determine his strength and abilities. These parameters can be improved by killing enemies and completing various missions.

Simulators- a type of computer games that simulate the control of any process, apparatus or vehicle. For a simulator, the realism and completeness of the simulated object is very important. The goal of a good simulator is to bring the object control conditions as close as possible to real ones. The most popular are flight simulators, which simulate the control of a real aircraft. Good computer simulators can serve as trainers.

Strategies(strategic computer games) - require the player to plan and develop certain tactics and strategies to achieve the necessary goal, for example, winning a game military operation or the capture of an enemy state. The player controls not a single character, but armies, cities, states or even civilizations. There are turn-based strategy games, where players take turns taking turns, and real-time strategy games, in which all players perform their actions simultaneously, and the flow of time does not stop. Economic strategies are identified as a special subgenre, which reflect economic and market processes. The player usually runs an enterprise, city or state, and often his goal is to make a profit.

Shooters(from the English shoot - shoot), or “shooting games” - a type of game in which the player, in most cases acting alone, needs to destroy opponents using various weapons. Depending on the specific game, the player can use modern types of weapons, their futuristic counterparts, as well as completely unique types of weapons invented by the game developers.

Action(from the English action - action) is one of the most popular types of computer games in which the player’s success largely depends on the speed of his reaction and ability to quickly make the right decisions. The action in most action games develops very dynamically and requires intense attention and quick reaction to current events. The hero's weapons or hand-to-hand combat abilities are most often used as the main tools for advancement in the game.

3D shooters ( 3D Shooter), "adventure-shooting games"

In games of this type, the player, as a rule, acting alone, must destroy enemies using bladed weapons and firearms, completing level tasks. The enemies are often: bandits (), fascists () and other “bad guys”, as well as all kinds of aliens, mutants and monsters ().

Depending on the plot of the game, the player's arsenal may include both modern types of weapons and their futuristic analogues, as well as types of weapons that have no analogues today. As a rule, a typical set of weapons contains: edged weapons (knife, brass knuckles, piece of pipe, baseball bat), pistol, machine gun or automatic rifle, shotgun (shotgun), sniper rifle, multi-barreled machine gun, as well as grenades or Molotov cocktails. Often, weapons have an alternative shooting mode or are equipped with an optical sight with or without zooming. The player can also strike with his feet, or hit enemies with the butt or handle of a pistol. In "realistic" games (eg FarCry, ) the player can only carry a limited number of weapons, while in arcade games ( , it was possible to own all types of weapons available in the game.

( First Person Shooter, FPS) or a third party ( Third Person Shooter)

Examples of third-person shooters:

  • MDK, MDK2

"Meat" ( gore) shooters

The essence of such games is to destroy hordes of stupid enemies that are approaching the player in an avalanche. In this case, the player must have room to maneuver. A classic of the genre is the game Serious Sam. Examples:

  • Serious Sam: First Encounter
  • Serious Sam: Second Encounter
  • Serious Sam 2
  • Painkiller
  • Painkiller: Battle out of the Hell

Arcade ( Arcade)

Games in which the player has to act quickly, relying primarily on his reflexes and reactions. Arcades are characterized by a developed system: scoring, gradually unlocking game elements, etc.

Arcade racing ( Arcade Racing)

Arcade racing is characterized by easy, remote-from-reality controls.

  • Series
  • Trackmania Series
  • Descent Series

Classic arcade ( Classic Arcade)

The essence of classic arcade games is quite difficult to explain. Usually the main goal is to complete the level in the shortest amount of time, collect everyone in the level and get the maximum number of points. This also includes a variety of arkanoids and pinballs.

Fights, fighting games ( Fighting)

In brawls, two characters fight in an arena using a variety of punches, throws, and combinations. Characterized by big amount characters (fighters) and strikes (sometimes more than a hundred for each character). The genre is not very popular due to its focus on cooperative play, and it is quite problematic for two people to play on the keyboard at the same time. However, it is well developed on. Some games in this genre even hold world championships. Often, in some games, four opponents can compete in the arena at the same time, for example in Guilty Gear Isuka. A gamepad is recommended to control these games.

  • Street Fighter

Platformers ( Platformer)

The concept of platformers came from (consoles). This is where this genre is most popular. The main task of the player is to overcome obstacles (pits, spikes, enemies, etc.) by jumping. Often you have to jump on “sticks” (so-called platforms) placed abstractly in the air, hence the name of the genre.

  • Aladdin

Scrollers ( Scroller)

In scrollers, the screen continuously moves in one direction, and the player is asked to destroy the appearing enemies and collect the appearing ones. Based on the direction of movement, there are vertical (from bottom to top) and horizontal (from left to right) scrollers. The genre was very popular in the mid-90s, but now scrollers are practically not produced. Among the modern games of this genre, we can note Jets'n'Guns

  • AirStrike 3D
  • DemonStar
  • KaiJin

Virtual shooting gallery ( Virtual Shooting)

It first originated on slot machines, and subsequently moved to many gaming platforms, including. The gameplay consists of shooting unexpectedly appearing enemies, but unlike we cannot control the player’s movement or the camera, we spend the entire game riding on “rails”. In this regard, sometimes they make video shooting galleries, that is, the entire game is filmed on a video camera, substituting in certain places different variants video excerpts.

  • Mad Dog McGee
  • Series House of the Dead

Other arcades

The gameplay in them falls under the definition of “arcade”; they are, as a rule, very dynamic, and the goal in them is to collect all the bonuses or collect the maximum possible number of points. However, they are usually distinguished from representatives of other varieties of this genre by some original findings of the developers, which do not allow these games to be attributed to one of the above categories.

( Simulation, Simulator)

Technical simulations

Simulation game. Using a computer, the physical behavior and control of any complex technical system (for example: a combat fighter, a car, etc.) is simulated as completely as possible. If arcade games strive to entertain the player with the help of various impossible phenomena, stunts and plot thrills, then the main criterion for the quality of simulators is the completeness and realism of the modeling of its object (car, aircraft, etc.).

Arcade simulations

A simplified version of Technical Simulators, often with alternative physics. The fundamental difference from Arakad is the presence of a simplified, but still physical model. Most often, simulators of star fighters and cars are made with similar physics.

Economic simulations

In games of this genre, the player is given the opportunity to manage economic systems of varying degrees of complexity, for example, a city (), an island state (Tropico), a farm (SimFarm), a transport company (Railroad Tycoon), etc. Often, exotic systems, for example, anthill (SimAnt) or dungeon ().

Strategies ( Strategy)

A game that requires the development of a strategy, for example, to win a military operation. The player controls not just one character, but an entire department, enterprise, or even a universe. Distinguish marching or step by step strategic games (Turn-Based Strategy,), where players take turns making moves, and each player is given unlimited or limited (depending on the type and complexity of the game) time for his move, and strategy games in real time(Real Time Strategy,), in which all players perform their actions simultaneously, and the passage of time is not interrupted.

Most strategies have economic (resource collection, troop training) and military components.

  • real time on : ,
  • Most popular strategies real time on : ,

Real time strategy ( Real-Time Strategy, RTS)

In these strategies, players perform their actions simultaneously. They appeared somewhat later than turn-based ones; the first game of this genre to become famous was II (), the plot of which is based on the work of the same name by Frank Herbert. Even then, general principles of real-time strategies were formed (some of them are common to other strategies):

  • The economy in the game is auxiliary in nature and is aimed at collecting resources;
  • The economy is based on buildings that can be built and destroyed. They are the ones who build the units (see below) and conduct research. Sometimes construction is carried out by special units, sometimes (as in Dune) by other buildings. Some buildings can attack the enemy;
  • The collection of resources is carried out by special units in places specially provided for this (in Dune these are spice fields), after which they are transferred to a special building at the base and only after that are at the player’s disposal;
  • Resources come in different types (in Dune one type is spice, in other games it can be, say, gold, wood, money, metal, coal) and are spent on the construction of units and buildings (this also takes time);
  • Unit - any combat unit (infantry, tank, plane, ship) that can usually attack and destroy other units and buildings. Units have parameters, the main ones being hit points ( hit points- “health”, “limit of permissible damage”, “strength”), damage inflicted, armor (reducing damage dealt to a unit), speed. A unit can also include several soldiers (tanks, artillery pieces, etc.), but in this case you cannot command them individually. Some units cannot attack and are designed to collect resources, construct buildings, and transport other units;
  • All buildings and units have a viewing radius beyond which they cannot see;
  • The player can see what is happening only in those territories that fall within the viewing radius of his buildings and units. Those territories that he has not yet been to are painted black. Those where his troops have already been, but cannot currently see them, are covered with the so-called “Fog of War”, which usually allows you to see the landscape of this area and the buildings located there (as they were last moment when they were seen by the player's units), but does not allow units to be seen.

Turn-based strategies ( Turn-Based strategy, TBS)

Turn-based strategies (TBS - turn-based strategy) are games in which players take turns performing their actions. Turn-based strategies predate RTS and are much more diverse. Dividing the gameplay into turns takes it away from real life and takes away the dynamism of the game, resulting in these games not being as popular as real-time strategy games. On the other hand, in TBS the player has much more time to think; nothing rushes him while making a move, this gives him the opportunity to show his logical thinking abilities.

Among the first games in this genre, it should be noted North&South (), (), Sid Meier's (), Warlords (), Scorched Earth (), a little later appeared (), (), Lords of The Realm (), (), Panzer General (), (). These games laid the foundations of the genre, they differ significantly from each other and therefore it is almost impossible to divide the TBS genre into subgenres.

Recently, the series and the similar one Disciples (the first game in this series was released in), which originated from the game King’s Bounty, have been especially popular. These games have always had strong role-playing elements (first of all, the existence of heroes leading armies and the possibility of leveling them up; in Disciples - also leveling up units); the main action takes place on the global map, on which cities, castles, resource extraction sites, etc. are located; armies (led by heroes and consisting of a large number of units) move across the map; when 2 armies collide, a battle begins between them on the local map ( it also takes place in a turn-based mode and requires tactical skills from the player).

A similar division into global and local maps distinguishes many other games in the genre - Master of Orion, Age of Wonders, Lords of The Realm, X-COM, the Total War series (where tactical battles take place in real time).

A special type of turn-based strategy is represented by the game Scorched Earth and the Worms series that descended from it. They have a lot in common with the arcade genre, logical thinking and choosing the right decisions are almost not required, the player controls a very small number of units (in Worms - teams of several worms) or even one (Scorched Earth). However, these games are classified as turn-based strategies.

Economic simulators

The classification of strategy games, in which they are divided into turn-based and real-time, is not the only correct one. Sometimes economic simulators, wargames (war games) and global strategies are distinguished into special subgenres of strategies, regardless of whether the gameplay takes place in real time or turn-based.

Economic simulators are strategies in which the military side is absent in principle, so the player is only required to establish the economy (and this is much more difficult to do than in non-economic strategies). Sometimes there are rivals (competitors), but military action still does not occur. Economic simulators are a very specific genre; these are games for everyone.

Most economic games take place in real time, but they have very little in common with typical RTS games like WarCraft or Command & Conquer. This genre does not require the player to react quickly, since you can pause the game at any time (but usually this is not required, the game develops very slowly and smoothly).

The most common are business simulators (“tycoons”, from the word tycoon often found in their names). The first game of this kind was Sid Meier's Railroad Tycoon. In business simulators, the player manages both huge industrial companies (Capitalism, Industrial Giant) and smaller enterprises, such as a diner or a zoo (such simulators are less serious in nature and are often not designed for the player to spend a long time calculating situations and taking profitable decision, but simply for his amusement; losing in such games is not easy, since there are no obvious opponents). Transport economic simulators such as (interestingly, this game was developed by its creator, Chris Sawyer, almost single-handedly) are very common.

Among other types of economic strategies, one can note such subgenres as city planning simulators (the most famous is the game that gave birth to this genre, as well as a series of city planning games set in the ancient world - Caesar, Zeus and others; the latter series contains military operations), sports managers (in which the player manages a sports club, usually a football club, but does not directly participate in matches, but acts as a coach and manager of the team), life simulators (a very specific genre derived from the Sims game).

Wargames ( Wargame)

Strategies that lack economics. These are usually turn-based games in which the player controls a squad or army during battle.

Global Strategies

The most complex strategies in which the player controls the state. In his hands are not only war and the economy, but also scientific progress, the development of new lands and complex diplomacy. Most global strategies are turn-based. In some of them, along with the global map, there are local ones where tactical battles take place.

Tactics ( Tactics)

A variant of strategy games where the player usually controls a limited group of characters - usually no more than 6-7. Most tactics have two modes: real time - for normal movement, turn-based - for battles. Examples:

  • Game from the series,
  • Series
  • Silent Storm Series
  • Series (UFO)
  • Gorky 17 and Gorky 18

Sports ( Sport)

As the name suggests - an imitation of any sports game, the most widespread are imitations, and.

Adventures, adventure games ( Adventure) or quests ( Quest )

A narrative game in which the player-controlled hero progresses through the story and interacts with the game world through the use of objects, communication with other characters and solving logical problems.

( Role Playing Game, RPG)

The correct name for this genre is Computer RPG (CRPG), as these games are role-playing games adapted for the computer. Usually this is a simulator of the player’s life and we see the whole world through his “eyes” (which does not mean the view “from the eyes”). The gameplay consists of walking around the world killing enemies/monsters/dinosaurs, robbing houses/shops, giving or taking away toys/candy from children (depending on whether the character being played is good or evil), etc.

For example, a street child approaches the Hero and asks for food:

  • kind character: gives him a chocolate bar and receives important information from him
  • evil character: stuns the boy and while he is unconscious, goes through his pockets
  • evil character: kills the boy and goes through his pockets
  • insidious character: gives him a chocolate bar, gets important information from him, and then kills him and goes through his pockets

More about genres.

These include shooters, fighting games, arcades.

In 3D shooters, the player most often acts alone. He wanders around locations, collecting bladed weapons, firearms and energy weapons, hitting opponents that appear in his path. Usually, in order to pass a level, you need to complete a number of assigned tasks. The character's enemies can be monsters, aliens, mutants (as in Doom, Half-Life, Duke Nukem 3D) or bandits ( Max Payne).

Depending on the legend of the game, the player’s arsenal can include both modern types of flamethrowers, rifles, pistols, and all kinds of futuristic blasters. Weapons can be knives, baseball bats, sabers, daggers, crossbows, shotguns, machine guns, Molotov cocktails. It is not uncommon for firearms to have optical sights. In 3D shooter games, the player can fight the enemy hand-to-hand by kicking and .

3D shooters can be from the first person (the player sees the location through the “eyes” of the character) and from the third person (the player sees the character from any side, for example, from the back, or can move the “camera” away and see the character as a whole. In a number of games you can switch to first or third person with hotkeys. Shooters are also divided into bloody (you need to destroy a large number of virtual enemies that are approaching the character in groups) and tactical (the character acts as part of a group of heroes). Examples of bloody shooters are Will Rock, Left 4 Dead , examples of tactical ones are Counter-Strike, Arma, Batllefield.

The fighting game genre involves a series of fights between two or more opponents. Mortal Kombat, Street Fighter, Dead or Alive, Guilty Gear X are popular in this genre.

In games made in the arcade genre, you have to think quickly and act quickly. The gameplay is quite simple, but the difficulty is in obtaining all kinds of bonuses, without which it is impossible to gain access to some elements of the game.

Simulators (managers)

Simulation-type games allow the player to control one or another process, the basis of which is taken from real life. Technical simulators allow you to take control of a car or combat aircraft, solving various problems. Examples of technical simulators are F1 2011, IL-2 Sturmovik, War Thunder, Railworks, Ship Simulator. In arcade simulators, physics is usually simplified, but is still present (unlike arcade games themselves). Examples of games: Need for Speed, Wing Commander, X-Wing. In sports simulators, any game is simulated as completely as possible. The most popular are simulators of football, bowling, billiards, and golf. Sports managers are placed in a separate category, where the player is asked to manage an athlete or a team, with the main goal not to win this or that match, but to build competent management of the infrastructure.

Economic simulators (they often contain elements of strategy) include games about entrepreneurship. The player must manage the enterprise, making a profit from it. Popular games in this genre: Virtonomics, Monopoly, Capitalism. Economic simulators also include a game system for managing a city (SimCity), a state on an island (Tropico), and a farm (SimFarm).

Strategies

Strategies are games that require the development of a specific algorithm of actions to achieve a particular goal. The player controls the world, enterprise or any department. According to the gameplay scheme, such games are divided into:

Real-time strategies, where players make moves simultaneously, collect resources, strengthen their bases, hire soldiers: Warcraft, Starcraft, Age of Empires;
- turn-based strategies where you need to take turns making moves: Civilization, Heroes of Might and Magic, Disclipes;
- card strategies, which are computer versions of popular card games: Spectromancer, Magic the Garthering.

Based on the scale of gameplay, strategies are divided into:

Wargames where the player is asked to create an army and defeat the enemy: Panzer General, Steel Panthers, MechCommander;
- global strategies in which the player is given the opportunity to manage the economy and foreign policy of the state, as well as develop scientific progress, diplomacy, and explore new lands: Master of Orion, Hearts of Iron, Empire: Total War and others;
- God simulators allow the player to control the development of a small town, turning it into a city, paying attention not only to the construction of buildings, but also to maintaining the optimal state of society: Spore, Black&White, From Dust.

Adventures

During the adventure game, the player interacts with other characters and decides. Such games are divided into:

Text adventure games (text quests), where the player had to give directions through command line: “Hunting the Wampus”, Zork and others;
- graphic adventure games (graphic quests), graphical interface and the ability to control the game using a computer mouse: “Larry in a Leisure Suit”, Syberia, Space Quest;
- action adventure game in which the player’s success depends on the speed of his reaction: Legend of Zelda, Resident Evil;
- visual novels involve displaying text blocks and static pictures on the screen, and the player is asked to choose one or another answer depending on the proposed situation.

Music games

In such games, the gameplay is based on music. A subtype of music games are rhythm games, where the player has to correctly press buttons shown on the screen that appear in time with the music.

Role-playing games

In role-playing games, the character’s personal characteristics (health, proficiency in a profession, magic) and equipment play an important role. Characteristics can be increased by destroying other characters or mobs. As a rule, role-playing games have a fairly large world and a carefully thought out plot. Examples of such games are Mass Effect, Diablo, Fallout, and Technomagic.

Logic games

In logic games, the player's reaction does not affect the course of the game in any way. It is important to correctly solve this or that task within the allotted time. Very popular logic games (puzzles) such as Minesweeper, Sokoban, Portal.

Board games

This type is a computer adaptation of traditional board games: Monopoly, checkers, cards, chess.

Text games

Text games require virtually no computer resources. Their story began a long time ago, but such games still find fans. The player is asked to choose one of the proposed action options. A type of text games are games in pseudographics, that is, a mosaic built from a set of characters.

Sometimes it is quite difficult to understand a conversation between two gamers, since the slang contains a huge number of incomprehensible words.

On this page you can find the most common gaming words and their brief definitions. To quickly navigate through the dictionary and find the desired word, you can use the general search on the site.

If you think that the dictionary is missing some gaming word, you can give it to us. After checking by a moderator, the definition of the word will appear in the dictionary.


Submit a word to be added to the dictionary

A B C D E F G H I K L M N O P R S T U V
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Agro (short for English aggression - hostility)- a characteristic of enemies in games that determines who they will attack. In MMOs, for example, when many players hit a monster, they increase its aggro. Whichever player generates the most aggro is the one the monster hits.

Agronub- a player who longs for reprisals against other players in PvP, but at the same time can do little due to the lack of familiarity with the mechanics of the project. An Agronub is born when an ordinary noob begins to think that he is a GM (not to be confused with crayfish: every Agronub is a cancer, but not every crayfish is an Agronub).

Hell– 1) English add (add) – an enemy joining the battle. When a lonely boss calls for help out of nowhere, they are called hell; 2) hell itself - a place where sinners are boiled in cauldrons. In the gaming industry, it is often used as a name for difficulty level.

Add-on, add-on, add-onadditional material for a specific game. Typically, an add-on includes new levels, modes, weapons, skills, skins for heroes, continuation of the plot, etc. In most cases, installing an add-on requires having the original game, although sometimes developers release add-ons as stand-alone products. For some time after the game's release, the developers maintain the gaming community's interest in it by releasing add-ons. Usually an addon costs significantly less than the game itself.

Account, account- a special entry in the database that correlates a real person with the virtual property that belongs to him - characters, equipment, subscriptions to Additional services etc.

Alpha tester– a user taking part in alpha testing of the game.

Alpha testing, alpha test– one of the first stages of testing the game, at which a large number of errors are caught. At this stage, a relatively small number of people are involved, and in most cases these are special employees, or the developers themselves. After alpha testing is complete, developers work to fix all bugs found by alpha test participants. After making changes, the project moves to the stage of beta testing or repeated alpha testing.

Anon- An anonymous member of the gaming community.

Antag (English untag - unmarked)– in an MMO, a character without a clan sign.

Antagonist- usually this is one of the main plot characters in the game, who is actively fighting with the main character - the protagonist. Often the antagonist is the game's main villain, although this is not always the case.

Up, Up, AP– 1) Up (up) – character transition to new level. To fall down - to survive a level increase; 2) AP (short for attribute points) – points that are spent on improving the character’s characteristics; 3) AP (short for action points) – action points in turn based games; 4) AP (short for arena point) – points awarded for victory in the arena (in MMOs); 5) AP (short for attack/ability power) – attack/ability power.

Art (eng. art - art)- an image created by artists in the early stages of game project developers. This is usually a conceptual look at the game world and the characters that inhabit it, which may change significantly towards the final game. Art also includes artwork created based on a finished game (most often this is fan art).

AFK (eng. Away From Keyboard, AFK)– an abbreviation often used in chat. Literally translated as “left the keyboard” and means that the user will be away from the computer for a while.

Achievement (eng. achievement - achievement)– a reward for fulfilling a certain condition in the game. In most projects, achievements are given both for completing certain stages of the storyline and performing special actions - for example, finding all the hidden treasures, or killing several opponents with one shot.
Achievements serve to compare the skill of players and raise interest in the game - all modern gaming services provide the opportunity to compare your achievements with the achievements of friends.

Bug, glitch (English bug - beetle)– an error in the operation of the game or any other program. A bug can be either completely harmless and does not interfere with the gameplay, or completely make passing the game impossible. Glitches can occur either due to an error in writing the code or due to incompatibility of the hardware or installed software with the program or game being used.

Ban (English ban - prohibit)– one of the methods of punishing users for violation established rules. Typically, a ban is issued by the game administrator for rude communication with other users, bot breeding, intentional use of bugs or hacks, unauthorized purchase of in-game goods or currency for real money, as well as other serious violations. A ban can be permanent or temporary, and a ban does not always completely block an account - sometimes it simply imposes restrictions on the use of certain services.

Buffing, buff (English buffing)– imposing characteristics on the game character, which can be both positive and negative.
Positive buffs are often used before significant battles to increase the group's combat capabilities. Sometimes in MMO projects they buff other users to express their sympathy.
During organized combat in MMO projects, one or more squad members are usually responsible for buffing the group. This allows the group to fight more effectively even during long battles. A person who can apply buffs is called a buffer.

BB (abbreviated English: Bye Bye - bye [farewell])– saying goodbye to your interlocutor in any online game.

Beta tester– a user taking part in beta testing of the game.

Beta testing, beta testing– the stage of game development, at which the project is almost ready, but additional bug catching is required before sales or commercial launch begins. During the beta test, developers try to attract a large number of users who will be able to recreate as many game situations as possible.
Beta testing is carried out by the developers themselves, or ordinary gamers are involved, who are ready to report bugs found during the testing process. A beta test can take place in several stages, after which the game is allowed to be sold or commercially launched.

Bizha– abbr. from "costume jewelry". Bracelets, rings, earrings, etc.

Build (English build - style)– customizing the character’s characteristics to suit a certain style of play, or to achieve a certain goal. Because Since a character's characteristics are often influenced by the things he wears, a certain set of things that serve certain purposes is also called a build.

Bind (eng. bind - bind)– 1) Assigning a number key to a group of troops, items or skills in strategies and RPGs, after which they can be accessed by pressing this key. “Bind” – assign a key to a group, skill or ability, item, etc.; 2) Selecting a location to which the character is attached, with the ability to quickly return to it; 3) Linking an item to a player, after which it cannot be sold for money or given to another user.

Bum– a player who does not belong to any alliance or clan. Typically used in multiplayer games where it is possible to wage clan wars.

Boss- a very strong opponent, usually encountered by the hero after completing a level or at the very end of the storyline. Usually, defeating a boss requires a lot of effort and finding it weak sides, although lately the latter has not been found so often in modern, more casual projects. Often, defeating a boss requires completing one or more QTE sequences. If, as you progress through the game, you encounter several bosses, then each next one, as a rule, becomes stronger than the previous one.

Bot– a special program that controls the actions of the game character. Bots can be divided into two types: 1) a bot that acts as an opponent in a network game, on which you can train without the presence of real opponents; 2) a program that simulates the actions of a real player, used to automate the processes of pumping and farming. Such bots are prohibited in almost all multiplayer games.

Boost (eng. boost - increase)- a phenomenon in which any characteristics increase. Using a boost in races, a damage buff, or using a potion of strength are all examples of boosts. Something that can produce these kinds of effects is called a booster.

Railway carriage- a low-level character who teams up with a high-level character and gains experience from killings without doing anything. Used for overleveling.

Wipe (eng. wipe - destroy)– 1) a fatal set of circumstances in an MMO, in which the entire group is sent to the cemetery in the status of the dead; 2) chat spam in order to hide an unwanted message outside its frame (each new message moves the target of the wipe one line, and with repeated repetition it is completely hidden from view).

One shot (English: one shot)– death from one blow/shot/skill.

Var, Holivar (English war - war, holy - holy)– the term has wide application: a battle between clans and clans, a battle between teams in MOBA or opponents in multiplayer, the main condition being the duration. Be it a long game, or its reflection in real life: the eternal confrontation between two players or other parties. More often than not, the activity is more than useless.

Warlock (English warlock - warlock)- in RPG games, a character who specializes in dark sorcery.

Wartag (eng. war tag - war mark)– a member of the opposing guild. In MMOs, tagging takes place directly: guild members tag hated rivals.

Video review– a review of the game, made in the form of a short video. In it, the author talks about the main features of the project, and the video sequence at this time demonstrates the gameplay. In well-made video reviews, the gameplay shown will most of the time demonstrate what the announcer is talking about.

Virtual reality, VR (English virtual reality, VR)– a fictional world created by technical and software systems. A person’s perception of this world occurs through various human sensations: vision, hearing, smell, touch and others. Virtual reality simulates both exposure and reactions to exposure. To create a convincing complex of sensations of reality, computer synthesis of properties and reactions virtual reality produced in real time.
To achieve greater realism, when creating virtual reality, the goal is often to recreate as many laws of material reality as possible. At the same time, in games for entertainment purposes, users of virtual worlds are allowed more than is possible in real life (for example: fly, create any objects, etc.).
At the same time, virtual reality should not be confused with augmented reality, because the goal of virtual reality is to create new world, and augmented - only add new objects to the existing one.

Age rating– legal age restrictions for various works of mass culture and games, among others. This restriction is intended to limit the impact on the not yet fully formed consciousness of a minor. Different regions have their own content rating systems.

take out, take out, pick up- to liquidate something. You can take out the opposing team, enemy hero, etc.

Cutting– knocking a player out of some location or zone of the level. Very often, working as a team, players cut out campers. In other words, sawing can be described as knocking out an opponent from a certain location on the map, depriving him of a tactical advantage.

Guide, guide– a game guide that contains tips to help you better master the gameplay. Often the guide includes a step-by-step walkthrough of the game.

Game (English game - play)– play any computer or video game.

Gang, Gank (eng. gang kill - murder by a crowd)- killing an opponent by a crowd. The term is widely used in MOBAs and MMOs.

Garena– a network service designed for online gaming. The service allows you to create a virtual local network between players connected by the global Internet in just a few clicks and does not require additional configuration to start using. Since this service allows you to play many pirated versions of games online, it is very common among younger audiences of gamers.

GG, GG (abbreviated English good game - good game) – 1) a statement of fact in a collective game: the game [game], according to the writer, is good. Nowadays, the abbreviation has practically lost its original meaning, and is used as a synonym for the end of the game [game]; 2) abbr. from G nice G hero, protagonist.

Game over, gamover (eng. game over - game over)– end of the game. IN modern games This phrase usually ends with a loss in a game, but previously such an ending meant the general end of the game, regardless of whether the gamer won or not.

Gamer (English gamer - player)- a person who plays games. Although the term includes people who do not consider themselves full-fledged gamers, they are often used to describe those who spend a lot of time playing or are interested in gaming.

Gameplay– the gameplay of a computer game from the player’s point of view. The concept of gameplay is a very general concept and usually expresses the experience of the gameplay, which is influenced by various factors such as story, sound and graphics. Thus, one and the same set of gameplay factors can lead to different, sometimes even completely opposite, assessments of it by two different people.

Gimp (eng. gimp - cripple)- a useless character in PvP. Gimps can become victims of improper promotion or purchasing.

GM– 1) abbr. English game master - a respectable title for a regular, a master of a particular game. In domestic realities, players call themselves GMs; 2) abbr. English guild master - owner [founder or manager] of the guild.

Gosu, goser– synonymous with GM or Pope. A very experienced player.

Grenade, crouton (English grenade - grenade)– a commonly used name for grenades in shooters. This term refers to both ordinary grenades and any other explosive devices.

Grind (eng. grind - grind)- gameplay consisting of a tedious action of the same type. Killing an endless number of weak mobs for experience or loot is a classic example of grinding.

Griefer (English: griefer - making one suffer)– a player who enjoys ruining the game for other people.

GFSh, FS, Frishard, Frishka, Frikha, Shard– abbr. from "shit frishard". Free pirate game server. There are no good examples.

Damage (English: damage)– damage, or damage, caused by the hero to other game characters and vice versa. This value has a numerical representation, which is subtracted from the current amount of health of the character who was damaged. Often the amount of damage is affected by the weapon used, the skill and other characteristics of the character's characters, as well as the armor used.

Dungeon (eng. dungeon)- a location limited by a boundary (material, for example, in the form of mountains, or logical in the form of invisible walls) - a cave, dungeon, ruins, etc. Usually the hero goes to a dungeon to perform a specific task - to find something, or kill someone.
In multiplayer games, group dungeons are common, designed to be played in the company of friends. At the same time, the mobs in such locations are much stronger than usual, and at the end of the day the group will face a battle with one or even several bosses.

Engine (English engine - motor, engine)– a complex set of programs designed for creating computer and video games. Modern engines include a lot of modules - rendering, physics, sound, scripts, animation, artificial intelligence, networking, multi-threaded computing, memory management, etc. All this allows you to significantly reduce the time and resource costs of creating and porting games.
Games of completely different genres and settings can be created on the same engine.

Debuff– any negative impact on a player or mob that does not cause direct damage. Typically, for every stat that can be improved by a buff, there is a debuff that lowers the value of that stat. Typical examples of a debuff include reducing base stats, slowing or stopping a character, blindness, silence, and reducing resistance to a certain type of damage.

Device- device, instrument, mechanism. The word has both an in-game display (a gravity gun is a device) and an out-of-game display: mice, gamepads, etc. are called devices.

Grandfather- an old-timer and regular at the game. Extremely experienced user.

Demo, demo, demo– a demo version of the game that is distributed free of charge (although there are a few exceptions where the demo version of the game was sold). Demos are released so that a potential user can make sure in advance that they are buying a game of appropriate quality that interests them.
Demo versions are usually limited to a few initial levels that take no more than a couple of hours to complete.

Ding- onomatopoeia of the moment of transition to a new level, which has come to mean this phenomenon.

Disconnect– disconnection from the server.

DLC, DLS (English downloadable content, DLC)– additional downloadable content for games distributed online through various digital distribution services. DLC can be either paid or distributed absolutely free. To install the DLC, you must have the original game.

Donat (eng. donate - donate)– one of the ways for developers to receive money from players. Usually present in “free” projects, where it is possible to play without paying for the game itself. At the same time, it is possible to get some benefits for a relatively small amount of money. Usually, by donating you can upgrade your character faster or get unique items and abilities.
Recently, developers have been trying to maintain a balance between paying and free-playing users - the donation system is being developed in such a way as to reduce the time required for the user to achieve certain results. At the same time, a user who plays absolutely free can achieve the same results, having spent a significant amount of gaming time on it.

Addition (English expansion pack - expansion pack)– additional content for a game. Unlike DLC, it can be distributed not only through digital distribution services, but also on separate discs.
Typically, an add-on includes new levels, weapons, characters, continuation of the plot, etc. Most often, installing an add-on requires the presence of the original game, but there are also stand-alone add-ons released in the form of full-fledged games.

Augmented reality (AR) is a term that describes all projects that seek to supplement the real world with any kind of virtual elements.
Augmented reality in games is achieved using a camera and other additional sensors. The information received is processed and on the screen a person can see the image captured by the camera, supplemented with virtual objects.

DoT (abbreviated as Damage Over Time - damage over time)– damage that is inflicted over a period of time. One enemy can have several DoTs.

DPS (abbreviated English: Damage Per Second - damage per second)– the amount of damage a character can inflict in one second.

Drop (eng. drop - fall, drop)– items that fall from an enemy when you defeat him.

Drul– Druid. Character class in MMO and MOBA games.

Dupe– creating a duplicate of an item or amount of money in the game through the use of mistakes made by the developers.

Close Beta Testing (CBT)– closed beta testing of the game. Individually selected players from all those who apply to participate are accepted into the beta test. Typically, selection criteria include both social parameters and computer characteristics of a potential candidate. This method allows you to recruit the widest range of audiences and test the stability of the game on a large number of different configurations.
You can also participate in closed beta testing by receiving a special code, often called an “invite.” You can often get invites on various game portals with which the game developers have agreed to hold special promotions.

Zerg– 1) a large crowd of people or units. The common form of this word comes from 2) the name of a race in Starcraft.

Zerg rush– blitzkrieg of the game world: a quick attack with a huge number of units.

Event, event, event (English event - event)- a non-standard event for gameplay, expressed in the form of a special competition, a fair of special goods, or the appearance of special mobs in places where they were not previously present. Typically, events are organized by the project administration for holidays or other significant dates, although they can be held by the players themselves - for example, an unofficial tournament or an organized mass attack on enemy positions.

Game studio– a group of people involved in the development and creation of games. Sometimes several studios can be combined to work on big project. After the release of the game, the studio continues to work on the project for some time, releasing patches and additions.
Game studios can create projects either under the guidance of a game publisher or completely independently. In the second case, the studios are called independent.

Game world– a world that is embodied in the game thanks to the plot implementation and gameplay. Speaking about the game world, they mean immersing the user in the plot of the project with a presentation of the history of the game world, a description of its laws and events. The game world tells about heroes and anti-heroes who produce some significant event that develops the action before the eyes of the player.

Gamer– a person addicted to computer and video games. Currently, there are clinics specializing in the treatment of gambling addiction.

gambling addiction– addiction, as a result of which a person cannot lead a normal life, since a gambling addict tends to spend all his time playing games.

AI (artificial intelligence, AI)– a special part of the game’s program code, responsible for the actions of game characters under computer control.

Imb, imba (English imbalance - imbalance)– definition refers to something very cool in the project that does not fit into the game balance. It could be some class, character, incredibly cool skill or item.

Instance, insta (English instance - case)– in an MMO, a location that is loaded personally for the group.

Instant kill- instant kill. Any one-shot is an instant kill, but not every instant kill is a one-shot - death can also occur as a result of a gank.

Kite (English kite - [air, paper] kite)– the process of attacking an enemy when the enemy cannot fight back (this can happen either when using a ranged attack, with impenetrable armor, or with 100% evasion of attacks). When kiting, the enemy's aggro should be on the attacker (the kiter), while the rest of the group can calmly destroy him without taking damage. The kite can also be used as a locomotive vehicle.

Cartridge, karik (English cartridge - cartridge)– an electronic device based on ROM chips that contains a game for the corresponding gaming console. In addition to a number of advantages (good copy protection, expanded console capabilities, quick console access to game content), cartridges have several big disadvantages - production cost and rapid mechanical wear of both the cartridge when the game is frequently replaced, and the console connector for cartridges itself. In this regard, console manufacturers abandoned this format back in the late 80s.

Caster (English cast - cast [enchantment])- a character capable of conjuring and casting spells.

Quest (eng. quest - search)– 1) a genre of games in which the main task of the player is to solve logical problems and puzzles, often associated with the need to initially find objects in accessible locations and then come up with a use for them; 2) a task given to the player.

Quick Time Events (QTE)- one of the gameplay elements in games. The idea is that buttons appear on the screen, and the player must manage to press them in time. Sometimes you need to quickly press one button multiple times, or even press several buttons at the same time, which sometimes turns QTE into a “twister” for your fingers.

Camper (eng. to camp - to set up camp)– a player in the network shooter mode, holed up in hard-to-reach and hard-to-detect places with a good overview of the map location. From this position the player launches surprise attacks. Such players are very often perceived as professionals or cheaters, which they are called by inept and ignorant players who lose the match.

QC– 1) abbr. eng. ok, ok - okay, okay. An affirmative answer to the interlocutor’s remarks, which excludes further discussion of the issue; 2) pair abbr. from English kilo - thousand. That is, a thousand thousand, a million.

Clan War, Clan War, CW (English Clan War, CW - clan war)- a competition between two clans or alliances in a multiplayer game, which are often expressed in armed confrontation. Typically, clan wars are held by prior agreement or as part of a tournament held by the administration of the game project.

Console– 1) game console connected to the TV. Consoles also refer to portable gaming devices that have their own display; 2) a command interpreter, through the line of which you can directly enter commands for execution by the system. In games, the console is most often used to enter special cheat codes or directly interact with the engine to make changes to the gameplay.

Controller, manipulator– an information input device through which the player interacts with the virtual world. There are many types of controllers - keyboard and mouse (standard for PC users), gamepad (used by most consoles), motion sensors (for example, PS Move and Kinect), touch screen (common in mobile devices), and so on. The variety of controllers increases every year, providing players with increasingly simple and intuitive clear ways interactions with games.

Check point, check point (English: Check Point, CP - control point)– a special point (often not marked visually) on the map, specified during game development. When such a point is reached, automatic saving usually occurs, although sometimes check points are used for other purposes (for example, marking the successful completion of a section of the track in a race). Usually, when a hero dies and there are checkpoints in the game, the game automatically loads at the time of passing the last checkpoint. In some games where full gameplay saving is not provided, the checkpoint may be the hero's respawn point.

Config (abbreviated as configuration)– 1) personal settings of the user; 2) PC technical parameters.

Crack, tablet, crack– a special file or program that allows you to run an unlicensed version of the game. The use of such programs is illegal in most countries.

Q– 1) A short form of online greeting; 2) abbr. English quest - quest.

Cooldown (eng. cooldown - cooling)– cooldown time for an ability, item or spell. There are also cooldowns for game events.

Lag (eng. lag - delay, delay)– a delay in the operation of the game, manifested in the form of temporary freezing of the game process. Often, lags occur either due to insufficient computer performance or due to communication problems with the server. Constant lags in online games can be associated with the low speed of data exchange between the user’s computer or the server, or the regional distance of the player from the server, which increases the ping value.

Lacker (from the English luck - luck)- a player who achieves success purely due to a random coincidence of circumstances.

Lamer (English lame - lame)– novice user. Unlike noobs, lamers, as a rule, claim to be a good player/user.

Level Cap– character development limit, maximum level.

Level, lvl (English level, lvl)– level of character or account upgrade. Level is a numerical characteristic that increases with time spent in the game or with increasing skill. Often, reaching the next level requires gaining a certain number of experience points (or a similar parameter), and most leveling systems are designed so that significantly more experience is required to achieve each subsequent level.

Liv, Liver (eng. leave - to leave)– user leaving the server during the game. This care is usually voluntary. At the same time, they say about the player that he “lived”, and the player himself is called “Leaver”. As a rule, users then become leavers when the game goes against them.

Lich (English leech - leech)- a player who enters into a partnership solely for his own benefit, without helping the team. When such cooperation occurs by mutual consent (locomotive power leveling), the more polite definition of “Wagon” is adopted.

Location- a part of the game world, geographically separated from its other parts.

Loot (eng. loot - rob)– a general name for items remaining after killing a mob or character that the hero can pick up. In addition, loot includes items found in chests and similar containers, as well as items simply lying on the floor in any game location. In other words, loot is items that can be picked up and then used or sold/exchanged.

Laith, leith (English late - late)– late stage of the game. The term is used mainly in MOBA arenas, where the importance of heroes either increases or decreases over the course of the game, thereby changing the parity of the parties in the late game.

Mana, MP (eng. Mana)- one of the character characteristics often used in RPG projects with a fantasy setting. The mana reserve determines how many spells a hero can cast, or how many times he can use special skills. Typically, mana appears as another bar next to your life bar.

Mount (eng. to mount - sit on (in) a vehicle)– an object that you can ride on, increasing your movement speed. A car, a horse, a lizard, an ostrich, a flying boss's head - mounts can be very diverse.

Machinima (eng. Machinima, from machine - machine and cinema - cinema)- a film created using a game engine. In this case, game characters, models, textures, locations and other resources are used. Machinima is often created by fans, so most of The resulting work is of a very mediocre level. Machinima is essentially a subtype of cinema that takes inspiration from the gaming subculture.

Media franchise– intellectual property that includes characters, settings, and trademark original media work. Typically, franchises arise when a project appears in another form - for example, a game is made into a movie, or a game is created based on a television series.

Mob (English Mob, abbreviation for English mobile object, moving object)- a type of NPC that is characterized by a certain property - to be destroyed by the player to gain experience, money or various items. To make the process more interesting, mobs often try to kill the player at this time. Sometimes mobs act as a complicating factor when completing quests - in this case, killing them may not bring anything to the player.

Mod, mod (English modification - modification)– a modification of the game that makes minor changes to the gameplay or complements it. Most often, mods are made by users, although sometimes developers provide post-release support for their projects by releasing official mods. Often, project creators themselves release tools for modding, but sometimes mods are also created through hacking game resources.

MT (abbr. main tank)- the main tank of the group.

Mule– a character on an MMO or other online game account that is created solely for storing things.

Garbage, Trash– slang term for weak mobs, hells or loot.

Mutator- an analogue of a mod, but introducing only minor changes to the gameplay. Unlike large-scale mods, which cannot always work in parallel, mutators can be used simultaneously in large numbers. The order in which they are activated is very important. For example, if the "no sniper rifle" mutator is followed by the "turn all weapons into sniper rifles" mutator, the sniper rifles disappear and all other weapons turn into rifles. If you use the mutators in the reverse order, all weapons disappear.

Nerf (jarg. English nerf - weaken)– deterioration of any characteristics in the new version of the game. Reducing tank damage, boss health, or armor stats are all nerfs.

Nickname, nickname (English nickname - nickname)– a nickname that is used by users on the Internet and games. A nickname can reflect a real name, or it can designate an object, an animal, some kind of phenomenon, it can be written with various symbols and combine letters. Used as a name for game characters, or when creating accounts in various services.

Ninja- a player who, in the thick of battle, collects loot, opens chests, picks up quest items, etc. Also called ninjas are those users who, when distributing loot to a team, claim all things, even those not of their class.

NP, NP (abbreviated English: no problem)– an abbreviation for replica, meaning “no problem.”

NPK, NPC (eng. Non-Player Character, NPC)- a non-player character controlled by a special program - AI. Usually the NPC can communicate with the hero and is one of the main opportunities for the user to interact with the virtual world. NPCs are often asked to complete tasks or provide trade/exchange services.

Noob hunt- hunting for noobs.

Noob (eng. newbie - newbie)– a beginner, inexperienced player. Most often, noobs give themselves away by playing ineptly, or by asking stupid and simple questions. Sometimes the term "noob" is used to insult someone after they have made some stupid mistake.

Nubyatnya, Nubland, Nubzone– the location of the characters is much weaker than the player’s level.

Nuke (eng. nuke - use of nuclear weapons)– use of all combat abilities in a short period of time. Used when finishing off bosses, ganking or focusing to get rid of the enemy as quickly as possible.

Area of ​​Effect (AoE)– a phenomenon in which the effect of a spell or ability spreads to an area. Whether the hero waves a sword, whether he throws a grenade, or waters the lawn with a hail of ice - all these are examples of AoE.

OBT (Open Beta Testing, OBT)– open beta testing of the game. Any player can take part in this testing stage without any restrictions.

Overbuff– a situation in which one buff is replaced by another.

Old gamer– a gamer who prefers to play old games. Usually, to run old games on modern PCs, old gamers use additional programs and emulators.

OOM (abbr. English out of mana)– an expression for depleted mana – “no mana.” Relevant for healers in MMOs and MOBAs.

Offtopic (off topic - “off topic”)– a network message that goes beyond the pre-established topic of communication. For example, a message, comment or post that does not correspond to the topic of the news/topic within which the entry was left. In other words, in a topic or news about Battlefield, a discussion of new pets in the Sims will be off-topic.

Dad Father– a very experienced player. Synonyms: GM or Goser.

Steam locomotive or Train (English train - train)– 1) a type of kite in which several opponents are collected for further elimination through AoE attacks; 2) the process of playing a game together with a team of low- and high-level characters, in which the latter kills all opponents, while the first (he is called the Carriage) gains experience.

Easter eggs, easter eggs– secrets left by the game developers that do not fit into the overall concept of the game. Usually, to activate Easter eggs in games, you need to perform completely non-obvious actions. Easter eggs play the role of peculiar jokes for attentive players or spectators.

Party (English party - squad)– a group of players united by a common goal.

Patch, update (English patch - patch)– a file that makes updates to the game. The update most often includes corrections to errors found after the game's release. In addition, the patch often contains minor balance and interface tweaks, and sometimes even new gameplay elements and additional content.

PvE (abbreviated English: player vs environment - player against the environment)– gaming content based on the confrontation between users and virtual enemies.

PvP (abbreviated English: player vs player – player against player)– unlike PvE, such game content, on the contrary, is based on confrontation between players: guilds, factions or groups.

Rechipovka– replacing a chip in a device. As a result, the performance of the device can be improved or its functionality expanded. In the gaming field, it usually refers to the re-chip of consoles, after which it becomes possible to play pirated content, or use content designed for another region.

Perk- a character ability acquired as the hero develops. Typically, perks are present in RPG projects and the player has the opportunity to choose the perk they want to receive when moving to a new level. Perks help to achieve the individuality of each hero, allowing you to upgrade your character to suit the style of play.

Permanent death- or death forever, an extremely popular feature in roguelike games and various RPGs. Its essence lies in the fact that after the death of the character, the game ends, and its passage must be started over.

Persian (English personage)- game character. Gamers use this abbreviation regardless of the genre of the project.

Pet– the player’s animal that travels with him.

Pickup (eng. pickup - casual acquaintance)– in MMO games, gathering a group of strangers.

Ping– server response time to the sent command. Ping is very important in multiplayer games and characterizes the speed with which information transmitted to the server affects the game world. Measured in milliseconds. The lower the value, the more enjoyable the gameplay will be. If the ping value is too high, it is almost impossible to enjoy the gameplay. Ping is affected by both the quality of the channel and its congestion, as well as the speed of the server with the current number of active players.

PC– 1) abbr. from Personal Computer; 2) abbr. English player killer – player killer. In an MMO, a member of an opposing faction who hunts down enemies that are significantly weaker than him.

Platformer- a game whose gameplay consists of the frequent need to move a hero or heroes from one platform to another. Often unsuccessful jumps between platforms lead to falling into the abyss and the immediate loss of the hero’s life.

Power leveling– quick leveling of a character, in which this same leveling is the only goal. For power leveling, special gaming techniques are used, such as a steam locomotive or grind.

Prime– the best time to play. Some guilds in MMOs assign their own prime, and by joining them, the user undertakes to be present in the game at a given time.

Prequel- a new part in the series of games, telling about events that preceded the previously released part. Thus, the developers can talk in more detail about the virtual world and answer the plot questions that players have after completing a previously released game in the series.

Game console– a special device designed for video games. Typically, a game console does not have its own information output device and must be connected to a TV or a special monitor - it is from this need that the name “console” originated. Modern game consoles can also play a variety of media content, including the ability to access the Internet using a browser integrated into the software.

Pumping, quality, leveling– the process of increasing the level or any skills of a character. For pumping, special techniques are usually used, and sometimes special programs (bots). It is also possible in some game projects to upgrade your account for a donation. The most legal and free method of leveling up your account in any game is to complete available quests and other actions that reward experience.

Protagonist, main character- the main character of a computer or video game. Typically, the main character, the protagonist, is confronted throughout the game by the main villain, the antagonist.

Profa– can be a synonym for a class in some MMO projects (warlock, paladin, Sith, etc.), or the name of a specialization (herbalist, blacksmith, seamstress, etc.).

Firmware (eng. firmware - firmware, microprogram)– in the gaming sense, firmware is the console software. Firmware updates can be both official and pirated. The official update allows you to use new features, and sometimes it is impossible to launch newer games without it. If a game requires a newer version of firmware, it is usually included with the game.
Using pirated firmware violates the license agreement, but allows you to run pirated versions of games and additional software on the game console that have not been certified by the console developers. Warranty repair consoles on which pirated firmware has ever been installed are not carried out.

Game developer– a studio, a group of people or, less commonly, one person. The developer creates computer and video games. The developer’s task is to create a virtual game world that exists according to established laws. After the game is released, the developer spends some time releasing patches that correct errors, as well as additions.

Cancer– in online communication, and in particular in a gaming environment, a person is clearly not a guest of this topic. Unlike noobism, crayfishing is very shameful, since crayfish do not consider themselves new to the field, trying to get used to the gaming environment, often ineptly using its terminology and functionality.

Rush, rush (English rush - hurry up)– quick completion of the mission, without any stops. The rush technique is very common in strategies, when an attack on the enemy is carried out at the very beginning of the match with a group of cheap units available for construction almost immediately.

Reir (English: rare)– an extremely rare item dropped by enemies. Reir usually drops from bosses.

Reconnect– restoring a connection to the server after it is lost. Reconnecting to the server.

Remake (eng. remake - remake)– an updated version of the game, created on the basis of an older project. Typically, a remake has more modern graphics, but the gameplay and plot itself remain virtually untouched.

Repop (abbreviated English: repopulation)– restoration of already killed opponents. Regular monsters respawn in a few minutes; bosses in many games do not repop at all.

Res– 1) abbr. English resource - resource; 2) abbr. English resurrection - resurrection. Restoring a player from death with the help of another player.

Respawn, respawn, respawn (English respawn - rebirth)– the process of restoring a game character after death. Depending on the game settings, after respawning the character’s health, mana, ammunition, etc. are restored. Also in RPG projects, respawning in the form of a fine can take away part of the previously earned experience or in-game currency. Typically, respawn occurs at certain points on the map, pre-designated by the location designer.

Rest (English rest - rest)– restoration of health and mana, requiring interruption of the game process.

Reuse– reuse.

Roll (English roll - dice throw)– a well-known DnD system in which in-game events occur according to the randomness of the die roll: what damage will be dealt, what loot will be obtained, etc.

Rotat, Rotation (English rotation - sequence)– a certain alternation when using skills or spells. The correct use of this or that rotat is a very controversial issue, because often characterizes only the user's playing style. But there are also completely obvious rotations, for example, using a water spell before a burning one, and not vice versa.

RPG, RPG (abbreviated English: Role-Playing Game)– a genre of computer games based on board games. Offers character leveling, skills, experience and quests, as well as other elements of classic board games.

Raid (eng. raid - raid, raid)– in an MMO, passing an instance by a group of players. A raid can also be called a collection of several united instances.

Salo, Silence, Silence (English silence - silence)– a debuff that prevents the player or enemy from casting spells.

Summon (English summon - call)– the character’s ability to summon a creature or other object to help him or her for company (pet). You can also summon living players by teleporting them to you from another location/zone/level. A character who can cast such spells is called a summoner.

Saport (English support - support)– 1) legal entity or individual providing customer support; 2) a character whose role is to help in combat. Healers and buffers are classic supports.

Set (English set - set)- a set of things that gives some effect. If you collect all the items in a set, its overall effect is usually stronger than the sum of the effects of all the items individually.

Setting (from the English setting - furnishings, room, installation, frame)- a specific environment within which the action of a game or any other work of art takes place. Typically, the setting describes the time and place of action, the laws of the world, the creatures inhabiting it, etc.

Sequel (eng. sequel - continuation)– continuation of a project. A sequel means a continuation of the storyline, and the events new game develop immediately or after a certain time from the moment where the events of the previous game ended.

Simulator– a virtual simulator of real-life algorithms and processes. The simulator can act within the genre of computer and video games, for example, a car racing simulator, a pilot, a farmer or a policeman.

Single– a game without collective support, be it solo completion of a raid in an MMO or a story campaign in non-network games. Modern projects often provide both single and multiplayer.

System requirements– hardware and software requirements for the normal functioning of the game. If your PC's specifications are below the minimum required, the game may not start at all or may not work correctly. System requirements are often divided into minimum and recommended. The former indicate the minimum required parameters to run the game, and the latter describe the parameters required to play at high quality settings.

Skill, ability, ability (eng. skill, ability)- the ability of the game hero to do something. Healing, collecting herbs, repairing plumbing - all these are abilities. Such skills can be either passive or active. They can evolve with the hero or be unchanged in strength.

Screenshot, screenshot– a screenshot from a game or some other application. Screenshots can be created both by external applications (for example, FRAPS), and in some cases by tools of the game itself.

Slacker (English slacker - lazy)– a player who minds his own business during an important game event. Slackers can be MOBA users who shop at their base during an important battle, or MMO players who forge armor or brew medicine during a castle siege.

Spawnkill (eng. spawnkill - killing a spawn)– killing a character who has just appeared at the spawn point. In most cases, such an action is not welcomed in the gaming community, since the killer has a significant advantage due to better equipment and the readiness to launch a surprise attack. Most modern projects have protection against such actions, making the appearing character invulnerable for a short period of time after respawning.

SS (abbreviated English miss [mi] ss] - lose)– lack of an enemy hero in the lane in DotA and other MOBA games.

Stack (English stack - pack) - several similar items in the inventory that take the place of one item. If this happens, it is customary to say that such an item is stacked. Buffs of the same type can also be stacked on a character, having a cumulative effect.