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Skyrim: system requirements. Skyrim game. The Elder Scrolls V: Skyrim. Races

The Elder Scrolls V: Skyrim was developed and published by Bethesda. The release took place on November 11, 2011, creating a real stir among millions of gamers. According to the results of many rating publications, "Ancient Scrolls" received the title " Best game 2011".

Game Review

A remarkable feature of The Elder Scrolls series is an open and vibrant world filled with all kinds of content. The province of Skyrim was no exception, because, having won the gamer’s heart from the very first minutes of playthrough, the game will not let go until the very end. Harsh winter panoramas are nothing new for RPGs, but often they only complement green forests or endless expanses of scorching desert. Here we are greeted by typical Scandinavian landscapes, with tall mountain peaks, sparse forests, colorful meadows, rushing streams and villages. Clear nights will give us skies shimmering with the northern lights. Finally, angry nature can always send a snowstorm or torrential rains, changing the world. All this is perfectly complemented by the music of Jeremy Soule.

As for the plot, it is quite banal and boring, without any revelations or plot hooks. In this regard, the game is significantly inferior to The Witcher 2. As in previous parts of the series, the main line of quests is sudden and dull, devoid of colorful characters, interesting dialogues and fateful branches. The adventures of the “dovahkiin” with the goal of destroying the dragon Alduin, who threatens to bring death to all living things, are not particularly memorable, because there are really few bright moments. In principle, there are very few quests in the campaign, but the rewards are worthwhile, which is why completing it is strictly recommended. Nevertheless, the real joy is the side storylines for the “Companions”, thieves, assassins, magicians, etc. There is a lot to roam around! Plus, there are funny and sometimes tense tasks of local residents and Daedra lords, which are really interesting to complete.

The gameplay remains the same. The hero can wield magic, heavy weapons or bows equally well. An extensive leveling system allows you to learn many useful talents, which will definitely come in handy in battle and in the ordinary life of the “dovahkiin”. At the same time, we can bargain, forge our own armor and weapons, brew potions, enchant objects, communicate with numerous characters, rob poor people in broad daylight, etc. There are a lot of different tasks here.

Let's finish our review with a story about graphics, animation and sound. The game was created on the Creation Engine, developed by the same Bethesda. The picture, of course, is not the most beautiful for 2011, but it deserves praise. There is a wonderful play of light and shadows, a dynamic change of day and night, weather conditions and other delights of the graphic component. This is especially true for the visual part of the project, which was created very competently. The animation and physics are also quite good. V are not too high (as you will see later), and therefore you can comfortably play at high graphics levels even on a budget PC. Finally, the soundtrack will lie deep in your memory, leaving a pleasant impression of the dozen hours spent in the game.

DLC

Bethesda studio has released 3 large-scale additions, which can give another 20-30 hours of gameplay. The first was Dawnguard, which tells the story of the vampire lord Harkon. In it you can play as vampires or as their eternal enemies - the Guardians of the Dawn. At the same time, the developers added several new features, such as the ability to change facial features or travel on ferries between cities. After Dawnguard, Hearthfire was released. This add-on allows you to adopt a child, buy land and build your own houses. There are no quests. Finally, the latest official expansion was Dragonborn. The storyline of the DLC is very exciting, and the main setting is the island of Solstheim, where you will spend most of the game time.

The Elder Scrolls V: Skyrim - system requirements

To play the fifth part of the Elder Scrolls epic, you don’t need a super-powerful machine, as you’ll see now. So, what are the minimum system requirements for The Elder Scrolls V: Skyrim? See below.

  • OS: Windows XP/Vista/7/8.
  • CPU: Dual Core 2.0 Ghz or equivalent from AMD.
  • Video card: supporting DirectX 9 with 512 MB of memory.
  • RAM: 2 Gb.
  • Space on the railway: 6 Gb.

Please note that you will not be able to play comfortably on such a system. However, on your next PC you will see with your own eyes all the beauty of the virtual world. What are the system requirements for Skyrim 5 to play on high settings?

  • OS: Windows 7/8.
  • CPU: any 4-core.
  • Video card: /
  • RAM: 4 Gb.
  • Space on the railway: 6 Gb.

Basically, to Skyrim The system requirements look far from exorbitant, although they offer a beautiful picture and high-quality sound. Despite the fears of many gamers, the game turned out to be well optimized, so “Ancient Scrolls” does not suffer from excessive greed for hardware.

System requirements analysis

Start over. The game supports the entire line of Windows operating systems, which will definitely be appreciated by gamers with pre-installed Windows XP, since switching to other operating systems does not always live up to expectations. Plus, Skyrim supports both 32-bit and 64-bit systems. As for the processor and video card, the minimum requirements include fairly old models that will not require players to spend thousands of dollars on a PC upgrade. Don’t forget about the video card from the official websites of Nvidia and AMD in order to optimize your PC as much as possible for a comfortable game in Skyrim 5. System requirements for ultra-graphics settings, of course, will require much more powerful hardware, where an Intel Core i5-2500K processor would be an excellent combination , 6 Gb RAM and a GeForce GTX 680 video card. This filling will give you the most comfortable game with stable FPS. If you do not own a licensed copy of TES V, then do not forget to patch the game. The latest Skyrim version is 1.9. Finally, to activate on Steam you will of course need an internet connection.

Problems and solutions

Most of the game's technical issues have been fixed by releasing patches. However, some gamers still experience various kinds of inconvenience. What errors appear most often in the game? More on this later.

  • All kinds of (quiet, freezing) or crashes. This error usually appears among owners of Windows 7. Go to the "Start" menu => "Control Panel" => "Sound" => "Properties" => "Advanced". Here, reduce the bit depth to "24 bit, 48000 Hz". Game crashes can also be resolved by installing new video drivers or disabling SLI / Crossfire. You can also try disabling
  • Constant lags and freezes. You need to lower your graphics settings. The most "gluttonous" option is the "Shadows" option. If you want to enjoy the picture to the fullest, upgrade your system.
  • Small FOV. In the section you need to write fdefaultfov=XX, where XX is changed to the desired number.

Finally

Game Skyrim 5 has become one of the best RPGs in the history of the gaming industry, earning numerous awards and rave reviews from critics and gamers from all over the world. If you read the entire article, you will understand that the game can be played on a fairly budget PC, because in Skyrim the system requirements are lenient for gamers. Well, we wish you a pleasant game!

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Description of the game Skyrim the elder scrolls

Genre: action, rpg

Full of atmosphere - the world of Skyrim awaits new adventurers. Today we'll talk about some undocumented features of the game that will definitely help you if you want to plunge into the atmosphere of Skyrim. The game is more of an adventure and puzzles than difficulties associated with the player's reaction when hitting the cue ball. It is enough to consistently complete quests and be able to use all the bells and whistles of the game in order to completely complete it without any problems.

The main thing - from the very beginning - is to understand the interface. For some unknown reason, the game developers did not include graphics selection and a full screen option in the menu. That's why, if the game opens on a small screen– look for the file Skyrim/SryrimPrefs.ini, in which, using notepad, we manually specify the extension of our screen in the form of parameters iSize W and iSize H. If you like to switch to other windows, I recommend not installing Full Screen, and stretch the windowed mode close to your extension.


The next important task from the very beginning is to understand the game interface and controls. The main thing is to find the action key (usually E), the menu entry and character exit key (usually Tab). Everything else is no longer so important. Now you can enjoy the game.

The F5 and F9 keys will be very useful for us - quick saving and loading of the game. Death can lie in wait for your character literally everywhere. And auto saves in the game are quite rare.

When selecting a weapon, you can add it to your favorites (usually the F key), after which - when calling quick menu(Q key) – you can assign shortcut keys to weapons (1,2,3,4...)


The game boils down to completing the main storyline and a series of supporting missions that help complete the main quest. To successfully complete the main mission, you will also need to properly improve your basic combat skills.

Great storyline and captivating atmosphere. Single player only. After completing the campaign, you can complete all secondary missions

Development

In 2006, ZeniMax Media, owner of Bethesda Softworks, registered the trademark "Skyrim".

At QuakeCon 2009, Bethesda Softworks' Todd Howard said that the studio was "in this moment there are no plans to create TES V." However, another Bethesda employee subsequently denied these words and said that “the series will certainly be continued,” but did not specify the time frame.

At QuakeCon 2010, Bethesda Game Studios executive producer Todd Howard announced that the company was developing another new project- in total, two are known at the moment, both have not been announced. According to him, work on the design of the second project has already been completed. The game is made on a heavily redesigned TES IV: Oblivion/Fallout 3* engine. As Howard says: "Fallout 3* in technically was much more advanced than Oblivion*, and the new modification will be an even more serious step forward. The engine runs on existing platforms, the capabilities of which we are quite pleased with. But when you launch this game, you will feel like you are playing on a next-gen console.” One of the details of Howard's statement that is especially noteworthy is that the company's new games will not have a limit on the level of character development, which has been widely criticized by the community.
*(Fallout 3 is a game from Bethesda, a continuation of Fallout and Fallout 2 from Black Isle Studios. The Elder Scrolls IV: Oblivion is an RPG from Bethesda, a continuation of The Elder Scrolls III: Morrowind from the same company.)

In November 2010, according to Eurogamer Denmark, it became known that Bethesda Game Studios was hard at work working on the fifth game in The Elder Scrolls series - a direct continuation of The Elder Scrolls IV: Oblivion. According to a journalist from a Danish publication, the source not only confirmed that the game is in development, but also briefly mentioned its content. In particular, the words Dragon Lord and The Blades were heard. The studio plans to begin recording actors in the coming weeks. The same source, who according to the journalist has the official design document, said that the game will be a chronological sequel to Oblivion.

In early December 2010, at the Spike TV Video Games Awards, the game was announced by Todd Howard and the first teaser trailer was shown. The game received the subtitle "Skyrim" and a release date was announced - November 11, 2011. Jeremy Soule agreed to continue his collaboration with Bethesda Softworks, starting to write the soundtrack for the game.

On January 17, 2011, it became known that the game will run under the Creation Engine for image processing and output, Radiant AI for the behavior of non-player characters, Havok Behavior for the implementation of rich animation, Radiant Story for generating secondary tasks. A tool called the Creation Kit was later announced for modifying game data and creating plugins.

Plot and location

Plot
About 200 years have passed since the events of The Elder Scrolls IV: Oblivion*, and we are currently in the 201st year of the Fourth Age (4E 201). The High King of Skyrim has been killed and Skyrim is in a state of civil war. One side wants Skyrim to separate from the Empire, while the other wants to remain part of it. This schism is the final event predicted by the Elder Scrolls and will lead to the return of the dragons under the leadership of Alduin.
*(See previous section)

The player begins the game as a prisoner (in fact, as in all previous parts), who is being taken to execution for illegally crossing the borders of Skyrim during wartime. As soon as the player places his head on the chopping block, the dragon Alduin attacks the settlement. The player later learns that he is Dovahkiin, the Dragonborn, whose ability is to finally kill and gain the knowledge of slain dragons by absorbing their soul. He is entrusted with the responsibility of defeating the dragons that have begun their awakening in Skyrim. Wanting to help fulfill his destiny, Dovahkiin is joined by the famous Greybeards* and the last two surviving members of the Blades*.
*(See 4th section)

Skyrim
The Kingdom of Skyrim is located in the north of the continent of Tamriel. The climate is subarctic and arctic. Most The province is occupied by tundra, turning into an icy desert in the north, and into a mountain range in the west. The fauna is represented by wolves, saber-toothed tigers, bears, deer, mammoths, giants, trolls, ice ghosts, frost spiders. The territory of the kingdom is divided into nine possessions (holds), each of which has its own capital. There are five large cities in the game - Solitude (the capital of the kingdom), Whiterun, Windhelm, Markarth, Riften and four smaller towns - Winterhold, Dawnstar, Morthal and Falkreath, as well as several villages: Ivarstead, Riverwood, Shor's Stone, Helgen, Karthvasten, Rorikstead , Dragon Bridge.

Gameplay

Skyrim retains the large, open world concept found in the Elder Scrolls series. The player can freely roam throughout the province of Skyrim, which includes vast expanses of wild lands and high mountains. In cities, the player can indulge in activities such as cooking, farming (harvesting crops from their owners' farms, after which they can sell and/or use the collected ingredients for their own purposes), working with ore, or blacksmithing. Also in large cities (and not only) you can find a suitable teacher to improve a particular ability. However, the developers note that the gameplay can take about 300 hours.

The player's level increases as skills develop. The game has a leveling system - the availability of new things in stores and dungeons, as well as the strength and number of monsters the player fights depend on his level. The developers decided to completely abandon the class system. The game contains perks - special abilities associated with certain player skills. Perks are organized into an extensive system called the “skill tree.” Each level increase allows you to take on another perk. There are a total of 280 perks in the game, which are presented in the form of various constellations and are designed for 50 levels; however, a player can level up above level fiftieth - the limit is up to level 81, and with patch 1.9 the level restrictions are completely removed.

The HUD only appears on screen when the player's health, stamina, or magic is depleted. The compass is the only interface element that is present on the screen all the time. Items can be saved to the “favorites” menu, and the inventory menu (opening which pauses the game) has a visual style reminiscent of a compass. While in inventory mode, each game item can be rotated, zoomed in and viewed in full 3D.

Weapons can be assigned to both the right and left hand, allowing you to carry one weapon in each hand. You can also assign a spell to one of the hands and a weapon to the other. A special menu will allow the player to quickly switch between different types of weapons and armor. You can attack with a shield, but it takes a certain amount of time to build a block with it. Each type of weapon (one-handed, two-handed, bow) has its own special advantage and purpose. Archery takes longer to draw than in previous Elder Scrolls games, but the shots also deal more damage to the enemy. For this reason, arrows are very expensive, but are not considered rare and are found everywhere. A player armed with a bow can use it for melee defense in the same way that they can use a two-handed weapon or a shield for this purpose (although a shield is most effective in this situation).

Various types spells have different qualities- the cold spell slows down and at the same time depletes the reserve of strength, while the fire spell causes long-term damage throughout the combustion, and can even ignite surrounding objects, and the electricity spell eats up enemy mana. Spells can be cast with both hands at once.

The player can run faster at the cost of reducing his stamina; jumping does not take away stamina. Skyrim also lacks athletics and acrobatics skills, but does have a stealth mode. Daggers are especially effective when attacking sneakily, causing enormous damage. It is practically useless to sneak up on animals; they notice the player at a fairly large distance.

Characters

Races

Playable races:

Altmer (High or High Elves)
Argonians
Bosmer (Wood Elves)
Bretons
Dunmer (Dark Elves)
Imperials
Khajiit (or Khajiit)
Nords (or Nordlings)
Orcs (or Orsimers)
Redguards

Mer (elves):

Elves come from common ancestors with humans, the Elnofey.
Aldmeri
Altmer
Ayleids
Bosmer
Dunmer
Dwemer
Kimers
Maormer
Manmers
Orcs (or Orsimers)
Snow Elves or Falmer

Neds
Bretons
Imperials
Nordlings
Redguards
Richmen
Kotringi

Beast races:

Another name is betmers. Orcs are sometimes considered to be beast-men, although this is a deep misconception.

Argonians
Giants
Goblins
Dreughs
Imga
Frost giants
Khajiit
Kamal
Ka Po'Tun
Centaurs
Lilmotiites
Rieklings
Sloads
Tang Mo
Tsaesci

Hist
Elnofey

Factions, etc.

The Thieves Guild - in the world of The Elder Scrolls - is an organization dedicated to both theft and teaching this art. Official authorities try not to harm the interests of the Guild. The reason for this behavior is simple - it is better to deal with one organization than to think about how to cope with thousands of thieves who do not obey anyone. Like any other guild, the Thieves Guild is an organization of professionals, among whom there are thieves, robbers, pluckers, smugglers and representatives of other professions. The guild has no official representation, preferring to meet in large city taverns.

Nightingales are the secret guardians of the sanctuary of the Daedra Nocturnal, who serve her during life (protecting her from plunder) and after death (in the form of spirits in the sanctuary), and after fulfilling the contract they merge with the eternal shadow. Nocturnal guards are chosen from the Thieves Guild. They form a triad (three people), wear special Nightingale armor, and also have one of three special abilities available only to Nightingales.
By the time Dovahkiin joined the Thieves Guild, the triad consisting of Mercer Frey, Gall and Karliah had disintegrated (Mercer Frey stole the Skeleton Key from the sanctuary, Gall was killed by Mercer, Karliah fled and was forced to hide due to Mercer's slander).
After killing Mercer Frey and completing the quest Return of Twilight, Dovahkiin, Brynjolf and Karliah (restored to the rank of Nightingale) become Nightingales.

The Blades are elite shock and reconnaissance units created by Tiber Septim. The ancestors of the blades are the Dragon Guards of Reman Cyrodiil I, the emperor of the end of the First Era. Their flags and uniforms originate from Akavir. In terms of the range of functions performed in the real world, the Blades correspond to intelligence services such as the FSB.
Greybeards - these people practice the magic of dragons - Tu "um. This ability was taught to them by the permanent leader and founder of the order - Paarthurnax and the goddess Kynareth.
Early in their history, the Greybeards formed a powerful force in Skyrim's army during its wars in the First Era against the Dwemer and Chimer of Morrowind.
In fact, this was a very formidable force until one specific moment. During one of the battles allegedly invincible army suffered a crushing defeat. This is where the history of that very order, which is now called the Greybeards, begins.

The Empire is the inhabitants of the civilized, cosmopolitan province of Cyrodiil, and they make skilled diplomats and traders. They are also skilled in crafts, and in military affairs they are closest to the class of warrior wearing heavy armor. Known for their education and courtesy. They are also famous for their military skills. The physical attributes of the Imperials are not as impressive as those of the Nords or Orsimers, but they are skilled in diplomacy and trade. And the excellent training and discipline of the Imperial legionnaires allowed them to subjugate all other nations and races and erect a stronghold of peace and prosperity - the Brilliant Empire. Although they have a bad reputation in Morrowind, since it was under imperial power that corruption flourished there, and the previously little-respected house of Hlaalu (thieves of all kinds) became rich and influential as never before.
They have a great resemblance to the ancient Romans.
They are one of the parties in the Skyrim Civil War.

The Stormcloaks are the rebel Nords and the rest of the inhabitants of Skyrim, against the tyranny of the Empire and their peace with the Thalmor*. The faction headquarters is also located in Windhelm. The Stormcloaks fight for the independence of Skyrim and all Nords from the Empire. The same ones are the second side in the civil war.

*Thalmor - government of the second Aldmeri Dominion*. The Thalmor's tasks include spreading the influence of the elves on the continent, protecting their interests in non-elven states through embassies, and promoting the superiority of the elves over other intelligent races (fucking elves!).
*(Admeri Dominion - different elves united under one flag. They believe that they are the most worthy inhabitants of this continent and the entire planet)

Companions are the very first inhabitants of the city of Whiterun*, the founders of the festive hall Jorrvaskr*. Skillful warriors, interesting interlocutors. They are also lycanthropes who can turn into a beast at will.
*(Whiterun is the very first city you will meet. Jorrvaskr is the headquarters of the Companions)

The Dark Brotherhood is a group of hired assassins who are ready to kill anyone pointed at by the person who committed the Dark Sacrament. The Dark Brotherhood is one of the assassin's guilds. Its main competitor is the Morag Tong* guild, which is based in the province of Morrowind*. While the Morag Tong was a respected group in Morrowind society, the Dark Brotherhood is a hidden cult whose members primarily worship the God of Death and the Void, Sithis. It has been established that the Dark Brotherhood is present in Skyrim.
*(The Morag Tong is a sect of assassins consisting only of Dark Elves. Morrowind is a province of the Dark Elves)

Bandits - everything is clear from the name. Sometimes they will interfere with the progress of the game in every possible way.

Also, there are other factions, but they appear after installing 3 DLCs: Dawnguard, Dragonborn and Heartfire. There will be another Guide about the factions from the DLC.

Buns and benefits

Now the game has a lot of different goodies. Here are the most interesting ones:

1.Vampirism is the only disease that was in the last three parts of TES, the principle is the same as before. Infection occurs during a battle with a vampire or through some task. Vampirism appears after sleep, a few days after infection. The less a vampire drinks blood (from sleeping people), the more pronounced his vampirism is (see what vampires look like in the DLC Dawnguard at the end of the article).

2.Lycanthropy - a disease that came from Daggerfall, allows the sick person (transformed) to become a Werewolf once a day (with the help of the Ring of Hircine, in Skyrim you can become a Werewolf several times a day). The werewolf is very strong, develops enormous speed, uses a roar that scares away enemies, throws enemies to the sides and devours corpses to restore health (the werewolf does not restore health in any other way). Werewolf mode lasts a little more than an in-game hour (see what werewolves look like in the Dawnguard DLC at the end of the article).

3.Cannibalism is not exactly a disease, but rather an ability; after killing the victim, you can eat the corpse, thereby restoring health, as well as increasing its maximum value (acquired by appearing and equipping the player with a Daedric artifact - Namira's ring).

4. If your character has acquired one of these abilities, others will say phrases related to them - for example, if you are a vampire, others will hint at a white skin tone, if a cannibal - “What did you eat? Your breath stinks like a garbage dump,” and if you were a werewolf, the guards may say: “Ugh, you stink like a wet dog,” or “Your wolf smile kind of bothers me.”, or that they heard a strange howl, and also the fact that the player has fur sticking out of his ears.

5. In Skyrim, in addition to dragons, vampires and other enemies, you can find the love of your life. First of all, you need to get the Amulet of Mara. The easiest way to get it is to go to the Temple of Mara in Riften or to the Bee and Sting inn and talk to the priest Maramal, buy an amulet from him for 200 septims, and then find out from Maramal about wedding traditions in Skyrim. Next, you definitely need to “go through” all the dialogues with the priest so that it doesn’t turn out that you missed something. Find someone with whom you want to start a family. You should have friendships formed as a result of completing quests - or maybe you just did each other some kind of favor. You can get married with almost all NPCs in Skyrim; you need to find the person you like best and click “Do you like me?” in the dialogue menu. if there is no such offer, it means that this character does not like you, or you cannot marry him. But, unfortunately or fortunately, there is no way to get a divorce, except, of course, by killing your spouse or using console code.

6.In The Elder Scrolls V: Skyrim, a character can develop 18 different skills. Skill development describes how well a character copes with a particular task. The growth of a skill occurs as it is used and leads to an increase in the character's level. The starting level of development of most skills is 15, although already during character generation the choice of the character’s race determines 6 skills that receive starting bonuses (five skills +5 points, one skill +10).
There are three constellations in the game, receiving blessings from which by activating the corresponding Ancient Stones gives a +20% bonus to the growth rate of six skills. Below is a grouping of skills according to patronage (Path of the Mage, Path of the Warrior and Path of the Thief).

7. Screenshots and pictures from the game.

Fire Atronachs They are a female humanoid created from fire and wearing black metal armor. This is the weakest type of atronach found in Skyrim. They are very agile and quite skilled in close combat, although they prefer to send magical fireballs from afar if the enemy is not going to get closer. If you find yourself nearby, keep in mind that their flames will burn you and you will take damage to your health

Daedra- creations from plans Oblivion. The only variation of Daedra appearing in Scarim are the Atronachs - and they do not differ by being summoned or originally inhabiting the territory Skyrim.

The table below shows only standard atronachs, that is, those generated by the game.

Daedra Player level Daedra level Contains Capabilities Attacks Soul
Fire Atronach
(id 00023aa6)
1 5 Fire salt
  • Fire resistance 100%
  • Vulnerability to cold 33%
  • Walking on water
  • Immunity to paralysis
  • Can't be revived
  • Fire Cloak - 10 points of damage (enemies during melee combat take 10 points of fire damage per second. Burning targets take additional damage)
  • Firebolt (a fiery blast that deals 20 points of damage. Burning targets take extra damage)
Small
Frost Atronach
(id 00023aa7)
20 16 frosty salt
  • Frost resistance 100%
  • Vulnerability to fire 33%
  • Water breathing
  • Immunity to paralysis
  • Can't be revived
  • Frost Cloak - 10 points of damage per second (enemies during melee combat receive 10 points of frost damage, as well as damage to their stamina)
Regular
Storm Atronach
(id 00023aa8)
30 30 Salt of the Void
  • Electrical resistance 100%
  • Walking on water
  • Immunity to paralysis
  • Can't be revived
  • Stormcloak - 10 points of damage per second (enemies in hand-to-hand combat receive 10 points of electricity damage, as well as a reduction in mana points)
  • Thunderbolt (deals 50 damage to health and half that to mana)
  • Chain Lightning (deals 60 points of damage to health and half that amount to mana, and then redirects the attack to the next target)
Big

Hearthfire- second major addition for Skyrim. The add-on allows the player to build (using a template) up to three unique houses. The expansion also offers the player the option of adoption, allowing the player to take children into their home.

Description of the add-on from the developers

With this official add-on for The Elder Scrolls V: Skyrim, you will be able to purchase a plot and build your home, starting from the foundation - from a simple one-room cottage to an incredible mansion with a weaponry, an alchemical laboratory, a garden and much more. Use new items such as the drafting table and workbench to turn quarried stone, clay, lumber and logs into a home and furniture for it. You can also change your home by adopting children.

Gameplay information

  • Items Hearthfire- New items added by the expansion, including clothing, books, building materials, weapons and more
  • Creatures Hearthfire— New creatures added by the expansion
  • Characters Hearthfire— New characters added by the expansion
  • Construction - detailed information about building your house
  • Setting Up the Furnishings - List of pages detailing building options for each area of ​​your home

Possibilities

  • Ability to build and customize your own home
    • You must purchase land and use the raw materials at the drafting table and carpenter's workbench to create rooms and furniture in your home
    • Furnish your home with magical enchanting tables, armories, forges, gardens, libraries, shrines, stables and more
    • Three plots of land are available for purchase: Falkreath, Hjaalmarch and Whiteshore
    • The structure of each house consists of stone, clay and wood
  • Opportunity to adopt two children who will move into your home
    • Interact and play with children to raise your new family
    • Allow your child to hold the animal after they follow them home. Some companion animals can also be kept as pets
    • If you adopt a child without moving to new house, you can add a children's room to an already purchased house
  • Possibility to hire servants
    • Turn your partners into managers who can purchase building materials, furniture and services for you
    • Hire a cab driver who can take you to small villages and large cities
    • Bring a personal bard who will perform songs in your home
  • New activities: baking, beekeeping, Agriculture and fishing
  • You will have to defend your home from various enemies, such as bandits, dragons, giants, skeevers and other creatures

Available houses

All three new pieces of property can be purchased for 5,000 gold

  • Heljarchen Hall
  • Lakeview Manor
  • Windstad Manor

Note

  • Five new achievements that you can get after installation Hearthfire listed on this page
  • Four new loading screens have been added after installation Hearthfire and you can see them on this page
  • Hearthfire was exclusive for 30 days for the company's console Microsoft and was only available to Xbox 360. After these days, the add-on was released for PC, however, due to performance issues, the expansion was delayed until February 2013 for PS3.

How come you are not afraid of copies?"

To which the Lunar Axis replied, “My nature is dual and changeable. I consist of many straight lines, but none of them lasts too long. And so I learned to ignore all true segments.”

Thirty-Six Lessons of Vivec, Instruction Twentieth

Excerpts from Rybak's letter to Nine-fingered

I perfectly understand your interest in what is happening on the archipelago. In exchange for items from the Mages Guild, I agree to provide a description of what happened and will try to present it in a form that is most understandable to you. However, Imperial Intelligence should not count on me as a constant informant.

The matters that I will talk about are quite complex for the average person, but I hope, with your extraordinary abilities, you will quickly grasp the basic principles. Otherwise, write to me and I will try to give even simpler, more accessible explanations.

As an agent of the Blades, you have most likely heard of the concept of "Dragon Break". This has nothing to do with huge fire-breathing lizards, although I agree that the name can mislead anyone.

The name "dragon" here refers to Akatosh. And Akatosh, as you know, is the patron of time. That is, the Dragon Breakthrough is a state when time loses order (does not move in a straight line) and variations of events are intertwined (happen out of order). The last time this happened in Tamriel was during the Warp of the West, in Daggerfall, a decade and a half ago.

It has been established that a constant Breakthrough can be observed in the Flow. Staying in it for a long time is what causes the madness that you are so interested in. Agree, going crazy in a space where you can become your own father is a simple matter.

The stream passes by Vaermina's plane. A morpholite, a crystallized piece of the Flow, falling into a person or mer, causes the attraction of his sleep to the Flow and the splitting of time already inside him. I hope your imagination didn’t have time to paint you bloody pictures with Mera chained to the Stream with crystals stuck into them: that was a metaphorical expression. Although, for ease of perception, you can present everything in this form.

As a result, they go crazy in their sleep, drawn by the morpholite from within.

So far I have not been able to determine where the Stream ends. But it definitely originates in the Andoran archipelago. I think you already guessed where exactly...

No, I won’t be able to send you a sample of the morpholite and I don’t even know where you can get it. No, I don’t have the slightest idea how it could have ended up in the bodies of these sailors. Found, stolen, brought by the wind... I don’t know! Dot. And no, you don’t need to ask me about this again, only in a different wording - the technique is certainly tricky, but in this case it will not help you. I hope the guarantees of Imperial Intelligence still mean something, and you will finally stop meddling in my affairs.

Excerpts from Rybak's personal notes

They provided a four-volume book and regularly supplied me with research results, but on the basis of this data it is impossible to explain their current actions. Most likely, something remains in the shadows.
Each plane of a non-sleepwalking specimen from the Sess sector can be roughly characterized as a being-in-itself: a full-fledged plane, possessing the basic properties of the Axis as a structure and consisting of faceted lines and/or aspects. The difference between such a plan and the entire Axis can be designated as the difference between the axis of the cart and the coordinate axis.
When the planes are inert relative to each other, all displacements between them pass through the Ayem sector, and they are held in their sectors only by an anchor. Their arrangement relative to each other in a four-dimensional coordinate system is random and incoherent.
Don't forget to check the solvability of connected planes. If the theory about Yakem-Ayem and the library of this useless Altmer is correct, then overflowing with aspects of one can cause a bias in the other with attendant solvability. Inaccessible areas are likely to be reached.

To increase the stability of transliminal triangulation, it is definitely worth moving the house here:

A fairly powerful enchantment will be required. Or I use morpholite from stock.

One of the wanderer's notes found in Rybak's desk

It was unexpected! At one moment, Dro "Marr, in a quiet library, puts a book in a box found on a shelf... And in another, the mouth of Boethea herself opens behind him, sucks in Dro" Marr like some second-rate flin, and with wild screams spits it out into this blinding crimson pillar , cursed by Akatosh, the Nine and the Daedra! What is this?! Is there really nowhere to sit quietly and collect your thoughts? Oh, well, it’s all scams to judge. The books were empty anyway. It’s a pity Dro Marr left that pacifier in the box, otherwise he wouldn’t have had to write on a pathetic piece of cloth torn from some lich.

Dro Marr found this arid place while running away from the minotaur once again (oh, and he’s annoying). In some ways, it resembles Anakin’s native... But Dro Marr could swear that the spire in the middle of the desert is the tower of the Imperial City . What happened to Cyrodiil? Or Dro"Marr visiting Molag Bal? There are a lot of ships here. Is this really the place where shipwrecked sailors end up? Something tells Dro"Marr that here, like nowhere else, his friends can be. Hope again gave him fresh strength.

setgs<Настройка> <Значение> Set game setting Do not save the game when you have changed the game settings, this may ruin the save. Example: setgs fJumpHeightMin<Высота> - sets the jump height for the player.
setlevel A B C D Sets the level for NPCs Open the console and click on the NPC, make sure you actually clicked on the NPC and not on the object, then enter the command.

When entering setlevel 1000 0 1 100, the NPC's level will be equal to your level, that is, if you are level 1, then the NPC is also level 1. As you level up, NPCs will level up along with you.

SetLocationCleared 1 Set whether the location will be cleared You must use the location ID; if you want, for example, to clear a location Trickster's Lair, then use 00018EE2, but not the location name. Also see GetLocationCleared.
setnpcweight<0-100> Sets the weight of the selected NPC and updates the model to reflect the new weight Despite its name, this command also works on the player model, for example the command player.setnpcweight 0.
setownership Sets the player as the owner of the selected item Use to remove the "Stolen" label from an item. Just throw away the item, open the console, select the item and enter the command. You may have difficulty selecting an item in the console. If the displayed ID does not start with "ff", then this means that you have not selected an item, but an object in the world (ground texture, lighting, etc.).
setrace<Раса> Changes a character's race For example, player.setrace dragonrace will turn the player into a dragon. Look setplayerrace for details.
setrelationshiprank<Цель> <От -4 до 4> Changing the relationship between two characters 0=acquaintance, 1=friend, 2=confidant, 3=ally, 4=lover, -1=rival, -2=enemy, -3=enemy, -4=worst enemy (All other values ​​will indicate two characters , as "acquaintances").
setscale<От 0.1 до 10> Determines the size of the player Determines the size of the player. Starting from small 0.1, normal 1, and ending with 10 - the maximum size.
setstage <Номер этапа> Sets the current stage of this quest Example: command setstage ms01 100. The setstage command is useful for completing broken quests, ending them immediately or skipping forward several stages to a certain point. You can find the quest IDs, as well as the various quest stages and their corresponding codes on the corresponding page.
setunconscious<Значение> Makes the character unconscious Example: setunconscious 1 will make an NPC or player stand in one place as if they are in a state of trance or their A.I. disabled. You can do whatever you want and they won't be able to react to it. They will remain in this state until you use the command setunconscious 0. They will return to their normal state, and if you stole something from them, they will not recognize anything and will behave as if nothing had happened. They may also wake up if you bring their health to a critical level, and may resist or simply run away. The effect is similar on the player.
showinventory Displays the base ID of each item in the character's inventory These IDs can be used in the console to change your character's inventory. For example, there are 5 leeks in the inventory, the command player.showinventory will show that you have 5 leeks (000669A5) and you can use the command player.additem 000669A5 5 to get 5 more pieces.
shp<Параметры 1-9> Sets HDR options There are 9 parameters HDR. Each parameter indicates a different effect. The effects will not change until you reload your save or move to another area. Example: shp 1.00 0 0.50 0.01 9.00 .1 .99 100 1.0000
sifh<Значение> Set whether the player will ignore friendly hits For example, the command sifh 1 will set the selected character to ignore friendly hits.
sqs Shows the job stage Will list the stages of the task and show which stage you have reached.
str<0-1.000000> Sets the refraction value of the selected target For example, the command str 1.000000 will set refraction to maximum value, str 0.000001 will make the target completely invisible, str 0.000000 turns off refraction, returning the target to its normal appearance. str 0.000000 can completely ruin a character's eyes or eyelashes. Can be used on any object/NPC/player.
teachword<Слово> Unlocks dragon scream Unlocks the desired dragon scream using a code. Each word is a specific code. Use the command help to find the desired shout code.
unequipitem Removes an item from the selected NPC Once you have selected an NPC, use the command unequipitem . Opposite team equipitem, works in the same direction. If you removed the item from an NPC, there will be no problems or errors.

Also see equipitem.

unlock Opens the selected object Opens the selected door, container, etc., including objects locked with a key.
placeatme Moves the specified character or object to your position Example: player.placeatme 000fea9b. When using this command, an object or NPC will be moved to your position. The above example summons a dragon. This code uses Object (base) ID, not defined ID; can move a duplicate character or object to you if the originals were somehow deleted.

Also see moveto, which can summon a character with refID using the following commands: PRID RefID And moveto player.

pushactoraway <Число> Pushes the character in a random direction Example: pushactoraway 14 1337. In this case, it will push the character in a random direction.
recycle actor<Отсылка на направление (опционально)> Revive/Reset Selected NPC Can be used to reset NPCs/revive dead NPCs. If you revived a corpse that had previously been completely looted, it may respawn decapitated (especially Nords). When reviving an enemy, he will be prioritized by other NPCs of opposing factions and will ignore the player until he kills his enemy. When using the command on containers, it will act like resetinventory.
removeallitems Removes all items from the character's inventory For example, the command player.removeallitems will remove items or command from the character's inventory removeallitems and click on the character to remove all items from the selected character’s inventory.

Also see duplicate allitems.

removeitem <Количество> Removes the specified number of items from a character's inventory For example, the command player.removeitem 000669A5 5 will remove five leeks from your character's inventory. Changes to NPC inventory appear immediately.
removeperk Removes the specified perk from your skill To remove a perk, you will simply need to enter a command. In perks where there is a rank, you can remove the rank, for example, 5/5.

Besides, removeperk will completely remove the perk. This action will not return any skill points to you.

For example, player.removeperk 000babe8 will remove rank 1/5 from one of the perks.

removespell Removes a specific spell from a character's spellbook. Also works with powers, abilities, blessings and diseases, but not screams. For example, player.removespell 00092c48 will remove the "Beast Form" spell.
resetAI Resets NPC AI Can be used to calm down a character you hit and he gets into a fight.
resethealth Restoring player or NPC health Example: command player.resethealth will completely restore your health.
resetinventory Resetting containers or NPC inventories Resets the character's inventory to its original level. Example: if you use the command removeallitems to the NPC and enter resetinventory, then all inventory will be restored. Can be used to pickpocket multiple times, meaning you can pickpocket the same NPC or container multiple times. Containers are slightly randomized, so items may vary.
resurrect<1> Resurrects the selected character If you use this command when an NPC is killed, the game will register the NPC as dead, so in quests you can hear that NPC being dead. By adding a "1" tag at the end (for example, resurrect 1), the target will stand up with its equipment (this does not always work on PC - tested).

see also kill.

setAV<Атрибут> <Количество> Sets the value of an attribute SetAV sets the attribute value to the specified amount. Example: player.setav block 100 sets the value to block. The same command can reduce the skill level.

see also forceAV And modAV.

A complete list of attributes is available at Actor Value Indices.

setessential <1/0> Makes a character (NPC) immortal (0) or mortal (1) This command allows you to make any NPC indestructible. Please note that you must use base ID, but not refID. RefID appears when you click on a character in an open console. To find base ID you need to find on their page (see People and/or NPCs) or enter help in the console to search for them base ID by name. If you already have base ID desired character, then enter this command with a value of 1 to make him/her immortal or with a value of 0 to make him/her mortal. For example, the command setessential a2c8e 1 will make the character Lydia immortal.

In the game version 1.3.10.0 this command doesn't work.

Since the command changes the NPC base, you should always check if you can kill the NPC. Using the command kill does not give a completely reliable result, so you will have to kill manually until the character either falls dead (mortal) or starts crawling around (immortal).

  • If you want to make an NPC immortal, but he has already been killed, then first use the command resurrect.
  • Be careful when making NPCs mortal, as you may not be able to access certain quests. However, simply reloading the game will fix this if you don't have a save where the NPC in question is still alive.
  • Related features: To test an NPC for immortality, open the console and click on the character, then enter isEssential- if the console displays 1.00, then the NPC is immortal.
  • You can also set immortality on your character using base ID 00000007. However, when entering the "BleedOut" stage, the player simply does not get up (as a rule, this happens once), then just drink a health potion, this will correct the situation. Once drunk, the player will fall to his hands and knees, and immediately get up with full health.
equipitem Puts an item on the selected character Equips the selected character with the item you want to put on him. Opposite team unequipitem and work on the same principle.
forceAV<Атрибут> <Количество> Sets the attribute value ForceAV modifies the attribute value by registering a constant modifier (positive or negative) of the value required to achieve required value attribute. In this case, the player will be shown the amount of the modified value (according to the standard - green) so that the player understands how much the attribute has been changed.

Also worth a look modAV And setAV

getAVinfo<Атрибут> Retrieves information about the attributes of the selected character This code will display a short list of information about the selected attribute of a specific target. You can select a target using your mouse or by typing refID goals that were previously obtained using the mouse. For example player.getavinfo lightarmor will display information about the player's Light Armor skill: the main value (what it was immediately after character creation), any current or temporary modifiers, etc.

The full list of attributes can be found here.

getlevel<Цель> Sets the target level Sets the level of the selected character or creature
GetLocationCleared Check to show whether a location is cleared or not cleared You should use ID locations; if you want to check any location, then use a code, for example 00018EE2, do not use the name. Also see SetLocationCleared. 0 means that the location has not been cleared, and 1 means that it has been cleared.
getrelationshiprank<Цель> Shows the relationship level of 2 characters The value must be in the range -3 to +4. Look setrelationshiprank.
getstage Displays the current stage of the quest Shows the current stage of the active quest
incPCS<Название навыка> Increase skill to next level For example, when you enter incpcs lightarmor The player's light armor skill will increase to the next level. Do not enter a number or variable after the command - this command is only used to increase the skill one level at a time. Using this command, the skill level will increase with all the bonuses, unlike the command advlevel.

As an alternative to the incPCS command, see the command advskill. For comparison, the team advskill uses a more complex system, but can be used to increase a skill by any number of levels at once.

kill Kills the selected character. Open your console, click on the character you want to kill and enter kill. After this, close the console and the character will die.

Some characters (most notably NPC, not creatures) can be marked as "primary" and therefore they will not die after entering the command. In this case, the character will glitch (crouch and stumble) for a while, but this can be fixed by using the command resurrect On him.

lock<Уровень> Closes the selected object (e.g. door, chest) to the selected level The level value will be displayed on locked objects as follows: 0-25 (Apprentice), 26-50 (Adept), 51-75 (Expert), 76-100 (Master) and 101+ (key required).
MarkForDelete Deletes an object Deletes the selected object. The next time you reload the area. Useful for removing specific furniture/decoration from home. Be careful as there is no command to restore a deleted object. Objects marked for deletion will be shown [D] Near refID .
modAV<Атрибут> <Значение> Changes the attribute value to the selected quantity ModAV changes the value of an attribute by registering a constant modifier (positive or negative), the value is specified. In this case, the player will be shown the amount of the modified value (in green according to the standard) so that the player understands how much the attribute has been changed. Also see forceAV And setAV.

A complete list of attributes will be available in Actor Value Indices.

moveto Moves someone to the specified character Example: player.moveto 0002BFA2. Using this code you will be transported to Hadvar. You should use RefID or player.

Another example: select an object and enter moveto player, the selected object will move towards you.

Also see: placeatme.

movetoqt Teleports to the mission target Example: movetoqtda01. By entering this code, you will be moved to the goal of the task (marker on the map), that is, to the goal of the current stage of the quest, but not to the end of the quest. Be careful, as you may be teleported to the top of a mountain or right into a group of enemies.
openactorcontainer 1 Opens the selected character's inventory. Opens the selected NPC's inventory, allowing you to add or remove items - as if you were trading with them.
paycrimegold<0-1> <0-1> Pays a reward for the capture Allows you to pay a reward for your capture with a specific character (the required gold will be removed from your inventory). The first 0-1 belong to the choice of being sent to prison, by entering 1 you will be transferred to the prison of the corresponding area, if you entered 0 then you will not be transferred to the prison. The second 0-1 will determine whether you will lose your stolen items, by entering 0 you will not lose your stolen items, but by entering 1 you will lose your stolen items. If you do not add any of these values, you will be moved to prison without losing any stolen items. The area ID is needed if you can't find the NPC you're looking for. It can also help if a guard attacks you. The area IDs are given below:

Skyrim 5 - The Elder Scrolls V: Skyrim is a role-playing game that was created by Bethesda Game Studios and published by Bethesda Softworks. This is the fifth installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360.

The plot of this game is that the player character makes every effort to defeat Alduin the World Dragon Man-Eater, who predicted the disappearance of the world. The game takes place approximately two hundred years after the events of Oblivion and takes place in the fictional province of Skyprim.

During the game, the character completes quests and develops character and improves skills. Skyrim continues the tradition of its predecessors, allowing the player to move around the game world at any time, and allows the player to ignore or postpone the main storyline indefinitely. The game was developed using the Creation Engine, created specifically for the game. The team chose a unique and more diverse game world than in Oblivion Cyrodiil, according to director and executive producer Todd Howard. The game sold over seven million copies in its first week of release. retail, and has sold over 20 million copies across all three platforms.

Skyrim 5 - The Elder Scrolls 5: Skyrim - Gameplay

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Skyrim 5 is role-playing game which can be played from first or third person. The player can safely navigate the land of Skyrim, which is an open world environment consisting of open spaces, dungeons, cities, fortresses and villages. Players can navigate the game's world on horseback or using a fast travel system that allows them to spawn in previously discovered locations (there is no fast travel option to undiscovered locations).

The game's main quest can be ignored or completed, at the player's preference, after the first stage of the quest is completed. However, some quests follow the main storyline, at least partially. Non-player characters (NPCs) inhabit the world and can be interacted with in several ways: the player can engage them in conversation, have the right to marry NPCs, or kill them. As in previous The Elder Scrolls games, killing certain NPCs can make certain quests or items unavailable to the player. Some NPCs cannot be killed.

If murder or theft is witnessed on the part of the player, then points are accumulated in each of the nine worlds. If a player is stopped by a security guard, he may be deprived of points or playing time, the player may resist arrest, which will result in an aggressive pursuit. The NPC can assign additional quests to the player. Some NPCs who befriend the player or are hired by him can become his companions who will accompany the player and help him in battles. The player can choose factions of NPC groups that can join him, for example: Dark Brotherhood. Each city in the game world has an economy, which the player can stimulate by filling jobs, such as agriculture.

Players have the opportunity to develop their character. At the beginning of the game, the player creates his character by choosing one of several races: humans, orcs, elves, an anthropomorphic cat or lizard-like creatures, and then customize the character's appearance. During the game you have the opportunity to improve your character's skills. There are a number of skills in different areas, which the player can have. There are 18 skills that are divided equally between three schools: combat, magic and stealth. When a player has certain skills to meet a certain level, he can choose certain skills. Skyrim 5 allows players to unlock the skills they prefer in the game and also rewards them. Health is depleted primarily when damaged; the entire supply is spent if the character dies. Magic is drained when using lightning-based spells or strikes. The player's inventory is accessible from the menu, can be viewed in 3D, and can be useful in solving puzzles.

The player's effectiveness in combat depends on the use of weapons and armor, which can be purchased, found or crafted at forges, or created through magic. Weapons and magic are available on each hand, allowing for dual-wielding capabilities that can be loaded from favorite items via the quick access menu. Shields can be used to parry enemy attacks and reduce damage caused. Blunt, blade and hack weapons can be used in close combat. Magic can be used in the form of spells that have multiple functions, such as regenerating health or draining the enemy's health.

While exploring the game world, the player may encounter wildlife. Many creatures in the desert are hostile to the player. You can simply run away from animals such as elk or deer. Skyrim 5 also features Dragons. Like other creatures, dragons are randomly generated in the game world, and participate in battle with NPCs and the player. Some dragons can attack cities and towns if they are nearby. The player can absorb the dragon's soul to use powerful spells, these are called "Dragon Shouts". Each cry contains three words in the dragon's language, the strength of the cry will vary depending on the number of words spoken. The words to the screams can be learned, for example, by visiting dungeons. The words for each cry are unlocked and require dragon souls to use.

Skyrim 5 - The Elder Scrolls 5: Skyrim - Area

Skyrim takes place 200 years after the events of Oblivion, but it is not a direct continuation of it. The game takes place in Skyrim in a province of the empire, on the continent of Tamriel, against the backdrop of a civil war between two factions. The Stormcloaks, led by Jarl Ulfric Stormcloak, consist of Skyrim's native Nord race. Their goal is an independent Skyrim without Imperial interference. The Imperial Legion, the military of the empire, opposes the Stormcloaks and wants to reunite the province.

The story begins with the player being imprisoned during an imperial battle in the city of Helegen, as well as several Stormcloak soldiers and their leader, Ulfric Stormcloak. Alduin the great dragon interrupts the progress of the game by unexpectedly attacking and destroying the city. The player escapes and goes to the neighboring city of Riverwood, whose residents are afraid that the dragon will now attack them. In Riverwood, the player can forge items, practice alchemy, and receive various tasks. The player wants to go to Whiterun to ask for the Jarl's help against the dragon threat. Earl Balgraf the Great accepts him. He also directs the player to the court of a master, who requests to retrieve the Dragonstone, an ancient artifact that reveals the location of the dragon.

The player returns to Whiterun with the Dragonstone, and learns that another dragon has appeared near the city. After killing the dragon, with the help of the city guards, the player suddenly absorbs the dragon's soul, which gives magical abilities and is called "Thu`um". The guards are surprised and tell the player that he must be dragonborn, a mortal with the soul of a dragon. After returning to the Jarl with news of the dragon's defeat, the player is summoned to a meeting with the Greybeards, monks who live in seclusion in their temple.

The Greybeards train the player in the “Path” of the voice, making it more powerful. The player learns that the Skyrim Civil War is part of a series of events predicted by The Elder Scrolls, which also predicted the return of Alduin, the first dragon and god of destruction.

From the greybeards, the player is given the task of obtaining the legendary Horn of Jurgen, as the final test. But the player discovers that the horn has been stolen and the culprit wants to meet with the dragonborn. The thief turns out to be Delphine. Delphine wants to get the dragonborn to prove her strength, they go together to the village of Kynesgrove, where the dragon's burial is supposedly located. After the player and Delphine witness the rise of the dragon Alduin from the barrow and defeat him, he reveals that he is one of the surviving members of the Blades of Order, bodyguards sworn to protect the dragonborn, having previously sworn an oath to kill the dragon. She explains that with the advent of the hero she found a new purpose. Subsequently, Delphine wants to meet with the player to help him infiltrate the Thalmor embassy to ensure that the Thalmor are in cahoots with the dragon. The Thalmor tell the player that they will kill Malborn if the player does not surrender, but Malborn attacks the soldiers and the player has a chance to save Malborn. After escaping to the Thalmor embassy, ​​Delphine tells the player how to find Esbern, who is hiding in the sewers of the city of Riften.

The player on a quest to find Alduin's wall with the prophetic engraving is accompanied by the Blade. While the Blade remains in the temple, the player learns that the northerners used a special shout against Alduin, "Dragonrend", to learn more about this, the player goes to Paarthurnax, who was once one of Alduin's most ferocious generals. HE tells the player that he didn't actually defeat Alduin, but abandoned him for a time in hopes that he would never get out.

Armed with knowledge of how the Northmen defeated Alduin, the player fights him. Struck by the player, Alduin flees to Sovngarde. The player learns that Drsgonsearch, the jarl's palace, was built as a dragon trap. The Jarl refuses to allow the player to use Drsgonsearch as a trap, as it would put the city in danger. With the help of the greybeards, the player convenes a council, during which he manages to reach a temporary truce, and in the end the Jarl agrees.

The player summons a dragon named Odahviing and learns from him that Alduin fled to Sovngarde through a portal that is located high in the mountains. Upon entering Sovngarde, the player travels to the Hall of Valor and meets Ysgramora. He informs the player that Alduin has placed a "soul" in a trap in Sovngarde, allowing him to gain power by striking the souls of deceased northerners. The player meets three heroes of the Northern legends who once defeated Alduin, with their help he destroys the snare drum of the soul and defeats Alduin.