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Rooms in Fallout Shelter, how to use the rooms? Fallout Shelter rooms How to best arrange rooms in a fallout shelter

In this article, we tried to clarify as accurately as possible the issues that relate to the purpose of the rooms. In addition, we will tell you how they can be used more effectively. If we missed any nuances, be sure to write about it in the comments and we will add to the article.

IN Fallout Shelter Only twenty rooms are available to players. Conventionally, they can be divided into groups:

The premises of the first two classes cannot function without the inhabitants who work there. It is not necessary for the population to be in other rooms, but it is quite possible. Training rooms and production resource rooms can be connected. But you can only combine no more than three. For example, if you combine three dining rooms, you get one large room. But the fourth dining room will be built separately from them.

Premises can be demolished and rebuilt again, but they cannot be moved. During construction, it is important to consider that the cost of demolishing a room is several times lower than construction. Therefore, during planning and construction, you need to think in advance about the location of all rooms.

Each room can be upgraded only twice. And the cost for each subsequent one is significantly higher. After upgrading resource rooms, the player will receive increased productivity and a larger warehouse volume. After upgrading the training rooms, the time required to level up is noticeably reduced. Improving living quarters will allow more residents to be accommodated in the bunker. And after an upgrade, the storage can accommodate more weapons and armor. The level of the door at the entrance determines how long it can stand under the onslaught of enemies. But Deathclaws can take out even the best hermetic door almost instantly.

Resource spaces can be rushed. This is necessary so that there is no need to wait for the population to produce the required resource and make them work faster. There may be two options here:

  1. The acceleration will be completed successfully and the player will receive bonuses in the form of resources and caps.
  2. The room will start to catch fire, and radroaches and mole rats will enter. They will begin to attack all inhabitants in the room.

Each room requires special skills from the resident who works in it. In Fallout they correspond to the S.P.E.C.I.A.L. system:

P – perception;

E – endurance;

C – charisma;

I – intelligence;

A – dexterity;

L – luck.

An inhabitant's ability level can range from one to ten. The working capacity of the population depends on the level of its skill. The larger it is, the happier the population becomes who do what they love.

Read also: Where to find all issues of the Modern Castles magazine in Fallout 4 (guide)

I would like to dwell separately on luck. The larger it is in each room, the less possibility of any incident or event occurring as a result of acceleration. Accordingly, the possibility of obtaining caps becomes higher.

So, let's look at each group of rooms.

They are necessary to supply the shelter population with resources such as water, food, electricity, medications, as well as a radio studio.

Many, most likely, noticed that at the beginning of the game, after creating a bunker and assigning a number, during the training process they are forced to build a generator, a canteen and a water treatment facility. These buildings cannot be abandoned. They are the most necessary and it is necessary to think about their construction in advance.

Nuclear reactor and generator

Electricity is generated in these rooms and people who have developed the strength skill must work there. Nuclear reactor opens after the number of residents increases to sixty. But the generator is open for construction from the very beginning of the game.

They differ in the amount of energy they generate, the size and cost of construction. For example, one generator section costs one hundred caps, and a nuclear reactor costs 4800.

If there is not enough energy produced, then that part of the premises that is located far from the generator is de-energized. At this time, working residents stop working and just start walking around the room.

Therefore, it is necessary to place the most necessary rooms as close as possible to the generator or reactor, since they will be the last to remain without electricity.

These two rooms are dedicated to food production and employ residents who have developed the dexterity skill. The dining room is open from the beginning of the game, and the garden becomes open when the number of inhabitants increases to seventy. The differences between the dining room and the garden are similar to the generator and the reactor.

If there is no longer enough food, the population begins to lose health. At the same time, the life scale is reduced by eighty percent. But if a fire or other natural disaster occurs, the residents will not survive it with their remaining level of health. Begin new game will have to after the appearance of the Deathclaws.

After the player restores and establishes food production, the health of the population will independently recover to its previous level.

These rooms serve to purify water from radiation and must be operated by people who have developed perception skills. From the beginning of the game, the station is open to users. When the number of residents reaches eighty people, access to an advanced station opens.

When there is no longer enough water, the population begins to drink untreated water. This leads to an increase in the level of infection, and health is halved. People quickly begin to get tired and their performance decreases. If a shelter is attacked, the residents die due to lack of health to resist.

It is not at all necessary to use stimpaks or antiradin if water purification has been established. Health will be restored as residents drink purified water. But it will take some time.

When a resident with a low health level increases his level, his health is restored, but to a red stripe. It indicates exposure to radiation.

Yader-Cola bottling point

This room purifies water and produces food. People with endurance skills should work indoors. This room will be available when the number of inhabitants in the bunker reaches one hundred people.

Read also: Fallout 4 Far Harbor Walkthrough [part 2]

Since food is prepared here and water is purified in this room, it can replace not only a water treatment plant, but also a garden with a dining room. One section costs 7500 caps.

Laboratory and medical center

Radar antiradin and stimpaks are produced here. The room must be occupied by occupants with the Intelligence skill. Once fourteen people live in the shelter, a first aid station will open. Sixteen residents are needed to access the laboratory.

When the medical station and laboratory are pumped to the maximum, they are capable of producing up to twelve units medicines, and store thirty units each. It is worth noting that the warehouse of the shelter itself is not used for storing medicines, since the rooms have their own.

Radio studio

Serves as a room for calling all survivors to the shelter and is equipped with special equipment. Residents who have the charisma skill should work there. The radio studio becomes available only after the number of residents in the shelter reaches twenty people.

But it is not necessary to build a room. Wasteland guests and residents do not have any skills, unlike lunchbox residents. If the radio studio is improved to the maximum and is completely filled with residents, then every hour a survivor from the Wasteland comes. But in such a time it is possible to breed offspring inside the shelter.

As described above, each room must correspond to the S.P.E.C.I.A.L. It is possible to increase it with the help of clothes or by sending any resident to training.

You can develop the skills of residents countless times, unlike Fallout Shelter and Fallout. In this way, you can create a truly invincible character in a shelter. Everything here is quite simple: the higher the skill, the more time it takes to level up. For example, in a room that has been improved as best as possible, skills from first to second will take about thirty minutes to level up. But to level up from the ninth to the tenth level you will need approximately one bitch.

In order to improve performance, you need to use training facilities. These include:

  • Gym. It is needed to level up the strength skill. It will only open when the number of residents reaches twenty-four people.
  • Gym. Used to develop agility skill. Will be available when the population increases to twenty-six people.
  • Armory room. Develops perception skills. Becomes available when the population increases to twenty-eight people.
  • Cool room. Develops intelligence skill. It will be possible to build this building when the number of residents increases to thirty.
  • Gym. Essential for developing endurance. Available after the number of residents reaches thirty-five people.
  • Living room. Needed to increase charisma. Becomes available when the population of the shelter is forty people.
  • Gaming. Develops luck. Fifty people are needed to build it.

However, this did not reduce the popularity of mobile " shelter manager«.

Fallout Shelter- an interesting mobile toy in which you have to manage your own shelter where those who were able to escape and survive after nuclear war. You have to build and develop new rooms, extract resources, make sure that all your residents are involved in useful, and most importantly, work they love. And of course, you will have to monitor the development of the offspring and the replenishment of the workforce in your “den”. In addition to monitoring and developing, you also have to equip your residents and send them on expeditions outside the shelter. Thanks to such “outings” you can get new equipment, weapons, gain experience and earn extra caps (game currency).

It should be noted that you can now download Fallout Shelter for free on Android and iOS, however, the game contains microtransactions: you can purchase various bonuses that will help speed up your development, but if you try, devote time to the game and follow the tips, recommendations, and also use some game secrets of Fallout Shelter, you will not need to purchase bonuses.

What do you need to know to succeed in Fallout Shelter?

- Quick upgrade of the shelter gate!
During the game, you will be attacked by raiders with weapons, wanting to get resources from you and generally destroy your secluded refuge. Each time the raids will become more and more noticeable for you, so you should take care of protection. One of the points to ensure the security of your shelter is to modernize the front door (entrance compartment), which will increase the time it takes for raiders to enter the shelter, during which time you can place guards with weapons. At the first opportunity, spend 500 caps (the so-called caps - the game currency) to improve the entrance to level 1, then, if possible, upgrade again. Go ahead…

— What to do if raiders attack a shelter in the game Fallout Shelter?
You have time while the raiders are breaking the gate, don't waste it. Move your soldiers to the gate, give them weapons and ammunition (put them on), and don’t forget to replenish their health so that they meet the enemy fully armed. And then - wait. Until your fighters successfully repel an attack on their home.

Correct location shelter rooms!
It is important! Very, very important! You've probably already noticed, and if not, take note: by placing two rooms of the same type (level!) of your shelter next to each other, you increase their efficiency. The rooms are combined, but they can also be modernized in the future. It is better to arrange the rooms - two at a time. This is the best option.

If suddenly you are trying to connect two rooms, but they do not combine, then perhaps you are placing a room of the 1st level next to a room on the 2nd or 3rd level. Having corrected this oversight, the rooms are combined. Maximum - three rooms together.

— Improve rooms, especially resource ones.
Of course, all players want to quickly build up their shelter, more inhabitants, more resources and other things, but we should not forget about upgrading the existing facilities. Building rooms requires additional resources, energy and water, so in some cases it is much more appropriate to upgrade, which will increase efficiency with fewer important resources.

— Personal selection of each resident for the room
Each character in the game Fallout Shelter has its own skills, some have developed one, some have another, so placing inhabitants in the shelter is a very important moment in the game and you must do it taking into account the needs of each character. To view a character's properties, you need to click on it (tap).

By clicking on a room, below you will see a letter (S,I,P,A,E...), according to which you must select your resident. If everything is done correctly, then residents will always be satisfied with their work.

Here is a list of character skills with translation:
Strength(Strength) - a character with an increased value of this parameter will be a more effective worker at power plants;
Perceptio(Perception) - this parameter influences the outcome of the battle, or rather, its favorable outcome :);
Endurance(Endurance) - the more, the more health our residents have;
Charisma(Charisma) - if your character has this parameter increased and he is a girl, she will get pregnant faster and this character will be able to quickly establish relationships with his enemy on the surface;
Intelligence(Intelligence) - residents with increased intelligence work better in the first-aid post and laboratories;
Agility(Dexterity) - will be masters in the kitchen;
Luck(Luck) - luck.. the higher the luck, the more cool things you will find outside.

- The main thing is care.
Remember: your goal in Fallout Shelter is to create the most comfortable and cool shelter possible, so the condition of the residents is very important to us. For a successful game, sometimes you don’t even need to carry out construction, but you just need to put your shelter in order, figure out if everything is in its place, and then the level of “happiness” of your residents will be much higher than if you set up additional rooms.

Don't forget to equip your residents as well. Things should also be selected taking into account individual characteristics. Those who go out on a sortie, to the surface on an expedition, must be equipped as much as possible. It is advisable to give them an additional 10 steampunks and 5-7 radoxes so that they can survive longer in the trials that await them during the study.

— Acceleration is useful, but careful...
There is a secret to success in Fallout Shelter, which lies in the careful, timely and infrequent acceleration of rooms. You can click on the room, then on the push button. This function, many advise using it rarely, but after a successful acceleration, you receive the result of the work of the inhabitants of this room instantly, as well as caps for success. This way you can earn a little extra money and speed up the gameplay. However, you shouldn't overdo it... keep in mind.

— Forays to the surface
You, as the owner of a shelter, have the opportunity to send your inhabitants to the surface to conduct reconnaissance, where they receive experience, caps, and various cool things, such as weapons or clothes. A character who goes on such a dangerous mission must be well armed, equipped, and also have several first aid kits and radiation medicine capsules with him. While the survivors are on the surface, make sure that they do not die and recall them in time. Upon arrival, it is advisable to carry out full treatment.

Of course, there are those characters who love forays, and there are those who like to sit in their native shelter. This factor should also be taken into account when sending a soldier on reconnaissance. And of course there is the factor of luck.

- Multiply, but think with your head!
One of the in-game ways to increase the population of a shelter is reproduction. If you don’t know how to reproduce residents in the game Fallout Shelter, then everything is very simple, we’ll tell you. All you have to do is place a man and a woman in the same room to rest, and then wait. They will do everything themselves :) After a woman becomes pregnant, she walks for about 3 real hours, then gives birth to a child, he grows, about 3 more hours of real time, and after that you can use him as a full-fledged resident. Always keep an eye on resource limits, because if you have a lot of residents, it will be difficult for you to feed and water them. Keep an eye on these indicators, don't let them go down, and always remember - characters can die unexpectedly, and this is always unpleasant.

There are two ways to get characters in the Fallout Shelter game, one you already know, and the second is to wait. From time to time, survivors themselves will come under the wall of your shelter. To increase the frequency of the appearance of new residents, you must build a radio station that will work to attract survivors.

— How to revive residents in the game?
It's simple. In the Fallout game, residents can be brought back from the afterlife by paying the ransom price. Usually quite large. Do not spare money on this, because in order to then upgrade a new tenant to a certain level of skills, you will need quite a lot of time. The price for tenants is always not small, it is noticeable, but you should not be greedy.

- Performance game tasks.
Of course, so that the game does not seem dull and uninteresting to you, the developers have come up with many game tasks that you must complete to receive various bonuses. In the item there is a radio, at the top there is a list of tasks. For some tasks you receive a decent amount of caps, and there are those for which you receive boxes that contain very valuable items that are extremely difficult to find on the surface during expeditions. Those who don't mind spending money buy these cases for real dollars, but you can get them for free, so why spend the money? Go for it!

Since you already found out general information about the game, we have prepared a fast guide to the game and answers to frequently asked questions questions about the game Fallout Shelter:
- monitor the amount of water; if there is not enough of it, residents become infected;
- the one who goes to the surface must have 20 steampunks (first aid kits) and 10 radx (radiation syringes);
— acceleration (rush) speeds up the acquisition of resources and gives caps (money);
— how to give birth to residents in a fallout shelter? for the birth of new dwellers - bring the man and woman into the same room, wait;
- pregnancy lasts 3 hours, child growth 3 hours;
— to attract new dwellers you need to build a radio;
— to improve the mood of the shelter residents, send them to their favorite job;
— on the surface you can find weapons, clothes, capsules, medicines;
play Fallout Shelter on PC- you can, but through various emulators;
- characters who have leveled up the skill - Endurance - work effectively in Nuka-Cola Bottler;
— you can demolish rooms in Fallout Shelter, but if there is nothing next to them. You should take the planning of buildings seriously;
how to get lunchboxes in fallout shelter? either buy for real money or complete game missions;
- to protect the shelter from attacks - place guards and improve the entrance;
- to protect the shelter from underground rats - supply the characters with weapons.

We tried to collect in this article the main secrets, features and interesting points Fallout games Shelter and we hope that this guide will help you build your own gaming shelter in which hundreds of inhabitants will be saved.

Bethesda was pleasantly surprised by the extremely high quality and unusual game For mobile devices called Fallout Shelter, which was named the mobile game of the year, but not everyone was able to play it, and not the least reason was the lack of understanding on the part of gamers - how to play it in general? What to do? Where to click? What to achieve? What is the goal of the game? In short, if you have similar questions, we will try to answer them in our extensive guide to Fallout Shelter.

Your main goal is to make the residents of the shelter happy. A special smiley indicator at the top of the screen will indicate happiness. Fallout Shelter is a sandbox that has no goal as such, but the happiness of your citizens is the main objective. You will now learn how to do this by reading a number of, in our opinion, useful tips.

Don't give guns to pregnant women. When the slightest danger arises, they immediately run away, so handing over weapons is pointless. Better save it for someone else.

Don't try to increase your population too quickly. The old proverb applies here: “More people, less oxygen.” Firstly, it will take a long time, and secondly, it will greatly worsen the happiness of citizens who will lack resources. Only increase the population when you've maxed out, or just upgraded most rooms very well.

At the same time, try to maintain the number of residents so that there are slightly more of them than just jobs. Free residents will help you improve your statistics, or they can simply be sent to the Wasteland to earn money for caps and weapons.
Don't accumulate bad weapons. Anything that has 0-1 damage must be sold immediately. In the updated version of the game, the option of mass wholesale wholesale of all sorts of things has recently appeared. unnecessary trash- use it.

Child labor is not used in the game. Children don't work at all, so try to support required amount workers producing water, food and electricity. The more children, the more workers you will need. A large number of children will have a bad effect on the overall harmony in the shelter.

The strongest residents should be placed in the first room, at the front door.

Incest is not allowed in Fallout Shelter. Weddings between relatives are, fortunately, not allowed here. Therefore, breed couples according to pedigree. If you get confused and want to “marry” your relatives, the game will tell you about it.

Happiness in 100% of married couples is only possible if they have a child. But some couples may live together, but not love each other enough, therefore, to increase the level of happiness to the maximum, it is recommended to “break up” these couples, and introduce each of the spouses to some new potential husband or new wife. Same-sex relationships, fortunately, are not allowed. This is Bethesda, not BioWare.

Sending people to the Wasteland is a critical component of the development of the shelter, so this issue should be approached responsibly. To send to the Wasteland, choose those people who have the highest levels of stamina and luck. The higher the totality of these parameters, the greater the likelihood that these citizens will bring valuable weapons and more caps from the desert.

Engage in selection: the higher the parameters of the husband and wife, the more talented children they will produce. Creating cooler kids will have a positive effect on your overall stats.

On top floor, preferably in the room near the main entrance door, place several high-level people with powerful weapons. Do the same in the next room. This will help you fight back more effectively, for example, when the Death Claws attack you. If you don't do this, the invaders will go through all your floors and kill everyone they can.

Place the least important rooms as far as possible from the generators that produce electricity, because if you suddenly do not have enough electricity after starting up new equipment, the generators will not cope and the lights will go out in the rooms furthest from them.

Send to the Wasteland those inhabitants who have the most luck and stamina.

The weaker the characters are in a room, the higher the likelihood that a fire will occur in it, rats or rad-cockroaches will crawl out. Naturally, in an empty room the chances of such troubles are many times higher than the chances in one where there is at least one inhabitant. In general, try to distribute the upgraded heroes evenly throughout the shelter. Often rad-cockroaches and fires occur in those rooms where hungry, irradiated or unhappy citizens work or are simply located.

If there is a fire or an invasion in a certain room, then send as many strong, well-armed people there as possible.
If you return people sent to the Wasteland ahead of time, they will not receive any damage, but they will not bring anything useful either. Therefore, let them spend there stimulants and anti-radiation drugs, which you must first provide to these travelers. On average, a hero of level 20 needs 20-25 steam packages; at the maximum level of 50, 10 is enough.

Try to arrange residents in rooms in such a way that they bring the maximum amount of resources. When you start moving a resident from room to room, you will see how the production rate changes. Leave it where this number is higher. If it appears a negative number, then given workplace is not suitable for this citizen. To find out the real usefulness of a little man, it is better to undress him, remove from him all the equipment that affects his characteristics. Then you will recognize his real abilities, not hidden by clothes.

The game will offer you daily tasks, which you can refuse to complete. If you are not interested in completing a task, then delete the least interesting one. Something else will come in its place. If you don’t want to delete, then these tasks will hang over you forever. You can delete one task per day. Remove those that will not bring you bonuses and will not help you achieve your goal. But never delete tasks for which you will be awarded Lunchboxes.

Is the population not growing? Dress villagers in pajamas, which add +3 to charisma.

If your residents do not want to love each other, and you urgently need to increase their number, then remove nightgowns and other underwear from the chest of drawers. Dress up the residents. For example, pajamas add +3 to charisma, which will have a positive effect on the personal life of the owner of the pajamas.

If a resident dies, he can be revived by paying a certain number of caps for this. The higher the level of the deceased, the more expensive it will be to revive him.

To earn more caps, you need to attract as many lucky residents as possible. The most profitable rooms will be those with the highest concentration of lucky residents.

Than on longer time you will send residents to the Wasteland, especially difficult tests will fall to their lot, so, accordingly, they will be pumped up more and will bring back more valuable loot. Naturally, if they survive. It is better to send a resident of the 10th level for a maximum of three hours, handing him ten stimpacks and antirads. You can safely send a resident of level 40 for 10 hours. Go to bed, and before going to bed, send your strongest fighters to earn money.

When planning a building, try to make sure that rooms of the same type are adjacent to each other, so that later they can be combined (maximum 3 rooms), thereby improving their final usefulness.

Try to build production rooms next to each other. This will allow you to quickly collect created resources, rather than pointing your finger all over the display, rotating the camera from side to side. You will have to collect resources very often, so it is better to take care of such little things in advance, which will then greatly simplify your gaming life.

Pay attention Special attention vaults that store resources such as weapons, pets and costumes. Water and food can also overflow, so the resources removed from the rooms will not be useful, but will go nowhere. This is unacceptable, so try not to miss this moment by improving existing resources and building new ones. Also, if you have a imbalance with the extraction of resources, when, say, there is a lot of water but little food, then redistribute the inhabitants among the rooms so as to bring the extraction of resources to a harmonious state.

Be prepared for the fact that the more pumped the room is, the tougher the rats and scorpions will invade it. Accordingly, there is no need to place weak characters in “strong” rooms. The greater the difference between a room's strength and a resident's weakness, the faster that resident will die. Weak residents should be placed in “weak” rooms, where weak scorpions and rats will appear. Well, don't forget about weapons. For example, in a maximally pumped cafeteria, rats will kill all residents below level 15 if they do not have weapons with damage +7 or higher.

Well, to top it off, it’s worth adding that the game has a robot assistant, the famous Mr. Handy. This is a multifunctional companion that will make your life much easier. His services cost $1, but if you are lucky, you may get this robot in one of the Lunchboxes.

The essence of the game Fallout Shelter from the world famous Bethesda is to develop an underground shelter called “Vault-Tec” right in the middle of an endless wasteland, repel attacks and make sure that everyone does not die, but also remains in good health and happy. All this is seasoned with healthy irony and humor, as well as characters from the well-known game Fallout. Dress your charges, arm them. Give them a little fun, sex and rock and roll, and they will give birth to healthy offspring that can cope with all dangers. We will tell you the secrets and tricks of Fallout Shelter and write a small guide for beginners. All you have to do is stick to tactics and follow the advice, and then all the inhabitants of your dungeon will survive.

  • There should always be water in the shelter, keep an eye on it. Without water, radioactive contamination will begin and then everyone will feel bad.
  • When releasing one of the residents to hunt in the wasteland, hand over: 20 Stimpaks and 10 radx.
  • To make money in Fallout Shelter, use rush. To do this, you need to have enough water and weapons on the inhabitants of your shelter. Protect your shelter from cockroaches.
  • Bring the best couples together. Always. An important note - men in the park must have charisma, the higher the better. Remember that pregnancy takes 3 hours. The child grows in the same 3 hours.
  • It is advisable to build a radio for 1-2 cells as a replacement for childbearing.
  • It is imperative to build production facilities for 3 fields, and training facilities for 1 cell.
  • Remember to constantly train someone for production.
  • Simple armor and weapons for your villagers are found in the wastelands. The good ones are mostly through lunch boxes.
  • You cannot turn off the room. You can only sell it.
  • Parameter Good luck affects the chance and size of the reward for producing water/energy/food, so you need to pump up L (luck) first. It also affects the degree of coolness of a trip to the wasteland, or more precisely, the objects found there.
  • If you build rooms in a checkerboard pattern, cockroaches, rats, and fires will not spread to adjacent rooms. This is useful especially for survival mode.
  • Immediately after collecting a resource from a room, activate acceleration. This is not needed for additional resources, but for leveling up the people in the room. It’s not scary if the acceleration fails, people will still get the experience.

S.P.E.C.I.A.L - Fallout Shelter role-playing system

  • Strength: Reduces the timer when working in a power plant
  • Perception: Increased chance of winning in battle
  • Endurance: affects health points (inside and outside the shelter)
  • Charisma: Reduces the time it takes for girls to get pregnant. Also gives a chance to make friends with enemies outside (gain experience, zero damage).
  • Intelligence: Affects timers for medicine production (Stims and Radaway)
  • Agility: Affects the cooking timer
  • Luck: Affects the number of things collected outside, the number of caps when the job is finished.

Some tips for beginners on building a shelter in Fallout Shelter

The width of the “pit” for the shelter is ideal for building each floor (except the first) in the configuration “three-room premises (A) - elevator (1) - three-room premises (B) - elevator (2) - two-room premises (C)” . Probably not without reason. It makes sense to build in this configuration. “Three-room premises” in the previous paragraph is a three-room premises. Not three rooms different rooms. Strategically, there is no point in building a room if you don't want to grow it to the maximum (at that location).

The only difference between the first floor is that the vault door is two-room (and, strangely enough, can accommodate two people, not four), and the elevator (1) will start immediately after it.

If you don’t know yet, then, despite the fact that there is a mountain above you, and, it would seem, it would also be possible to build something in it, the second floor, the third - no, you cannot build anything upward. First floor - from front door- and from there it’s only downwards.

Building three-room versions of premises is more profitable than upgrading. Of course, provided that you have people to work in it. If there are no people, it’s urgent time for your non-pregnant ladies to relax in living quarters/apartments...In the end, you will have many floors and many rooms. Very good way To make it easier for yourself to navigate through them is to build rooms in vertical pairs (for example, a Garden and another Garden underneath it). This does not apply to training rooms - you won’t need so many of them. To the production of stimpacks/radpacks and radio stations - perhaps, too.

How easy is it to navigate the training rooms? And build them one under the other, in the order of the letters of the word SPECIAL.

What to build in column A, what - in column B, what - in column C (with two-room premises)?

As the game progresses, instead of the Power Generator, it will be possible to build a more expensive, but more efficient Nuclear Reactor; instead of Water Treatment - Water Purification; instead of Diner - a more efficient Garden. Therefore, it is logical to plan that you will demolish all these premises at some point in order to free up space for more advanced options.

For the same reasons, perhaps try not to upgrade the Power Generator/Water Treatment/Diner. And you won’t mind the money when you demolish it; and the drawdown of this resource in the period from demolition to the construction of an advanced version will be less noticeable.

You can only demolish a room on one of the sides (left or right) of which there is nothing! Due to the factors described above, it makes sense to build production premises (Power/Water/Diner) in column A, because to the left of them there will always be empty , and they can always be demolished; in column B - living quarters, training rooms, production of steampacks/radpacks, radio station; Column C contains warehouses and possibly small branches of training halls. By the time you unlock Nuclear Reactor/Water Purification/Garden, Column B will be able to build those as well.

Have you thought about what to train Endurance for? (well, except for increasing survivability in incidents and in the desert) The warehouse is marked with the letter E, and you can send people with high Endurance there... but this, in general, does not give anything. Well, besides the fact that there will be someone to put out the fire or drive away the cockroaches. Warehouses work great without people. But people with pumped up Endurance will work in... Nuka-Cola Bottler. Of course, Nuka-Cola Bottler will not replace Gardens and Water Purifications, but extra resources won't hurt; again, diversification.

Several hacks and cheats for Fallout Shelter

Quests like “dress 10 people” or “give 5 people weapons” can be completed in a couple of minutes if you already have a sufficient amount of clothes or weapons (even if they have already been worn/given to someone). It doesn’t matter whether this clothing (weapon) was put on someone before this quest or not - the quest counter only records the fact that some specific clothes have already been worn as part of this quest or not! Has such a quest begun? - ok, you look for a dressed person, take off his clothes, put them back on (the counter increases), and look for the next person.

Quests like “5 people went into the desert” are also no more difficult. After all, no one forces us to travel there for a long time, the main thing is that they leave, right? OK; you throw a person into the desert, the counter increases, you immediately call it back, repeat.

Since you already know how the elevators will go, here you go cunning: For the cost of one elevator section, you can build two - where you want it and (automatically) right underneath it! For example, if you have just completed a three-room space in Column B; the room underneath is not yet three-room (!); you are going to build elevator 2 to the right of this room; there is no elevator under it yet (no stones interfere with its construction, but you cannot build it yet, because there is not a three-room space there yet). If you build elevator section 2 in such a place, another section will be built right below it!

Have high-level “name” heroes come to you? At first, since they are usually of a good level, they can be thrown into the “hot spots” in production; but in the end they will most likely be the best dwellers. Although between outings it would be nice to pump them up to the maximum.

Its essence is that you can set a new time on your phone. Let's say you started the miner for 5 hours. OK. We set the time on the phone to 5 o'clock, launch the game - the resident is already standing at the gate, ready to hand over the loot. Cool, right? There is one unpleasant little thing: on Android this bug works over time, but no matter how much I try on the iPhone, it doesn’t work.

The lunchbox bug is simpler. It allows you to receive lunchboxes almost without stopping. Naturally - this will enrich you in the game. So, how to become rich in Fallout Shelter without special effort? This is quite easy to do at the beginning of the game. To do this, you need to wait for two of three tasks to be available:

  1. Give a suit to 1 resident (Equip 1 Dweller with an Out fit);
  2. Sell ​​1 Weapon or Outfit;
  3. Give weapons to 1 resident ( Equip 1 Dweller with a Weapon).

IMPORTANT! Don't do these tasks. You only need to complete the third (not these) task. Then it is guaranteed that for completing the third task you will receive a lunchbox. Okay, I was joking about the guaranteed one, but 1 of the two tasks is true. Of course, this will slow you down a little in completing tasks, but this way you will definitely collect a lot of lunchboxes.

Another way to get free lunchboxes is to follow the official account

The main task of the game is to develop your shelter, so we have prepared this construction guideFallout Shelter, With review And description of the rooms And premises. The first thing you need to know is translation of buildings into Russian, since the game is in English and types, meaning of roomsFallout Shelter .

    Fortified Vault Door (Vault Door) or as it is also called the dressing room. The main function is to hold off attacking raiders and mutants for as long as possible. You can place no more than two sentries who will receive uninvited guests. Of course, these should be the most pumped and equipped people.

Elevator(Elevator) - connecting link between the floors of your bomb shelter. You need to build them two per floor, due to the width of the shelter, and it is also useful in the fight against death claws attacking you.

Living Quarters(Living rooms) V Fallout Shelter perform the function of Warcraft farms and ziggurats, that is, they increase the upper population limit of your shelter for survivors, build as many of them as possible how much do you need on this moment, so as not to overload the Generators, and also, if you place a woman and a man there, after some time they will make sweet love and bring you an addition to the friendly family of the shelter, provided that they are not relatives.

Power Generator (G Generator) is one of the production facilities that brings from 10 to 66 energy per cycle, depending on the level of improvement and magnitude. Electric generator workers need Strength(Force). Like all industrial buildings, it increases the maximum amount of stored resource.

Diner (Dining room) - another one manufacture building for food production. Brings from 8 to 40 food per cycle. Chefs need to pump up Agility.

Water Treatment ( Water treatment station) - Also production room for water purification. Brings from 8 to 40 clean water per cycle. Skilled workers needed Perception.

Storage Room ) - increases maximum capacity Weapons and Outfits (Weapons and Clothes). Capacity from 10 to 70 items. It's not necessarily here, but maybe someone is.

Medbay (Medical center), Science Lab (L laboratory) - produce Stimpaks and Radaways (Antiradine) respectively. They bring from 1 to 12 units of product per cycle. Requires Intelligence skill to work(Intelligence).

Radio Studio in Fallout Shelter This the most unusual building. The main goal is to attract new survivors from the wasteland to the shelter. But make no mistake, they will come extremely rarely and not every cycle, so the main force reproducing the population will be the current residents. To work on the Radio you need Charisma (Charisma).

Training rooms - such in Fallout Shelter there were quite a few, for exampleroom Armor(Armory room), which serves for training and pumping up residents' skills Perception (Perception), Weight Room (Room with exercise equipment) - Strong (Strength), Athletics Room (Gym) - Agility (Agility), Classroom (Classroom) - Intelligence, Fitness Room - Endurance, Lounge - Charisma, Game Room Game room) - Luck (Luck).

Nuclear Reactor - a similar to an electric generator, only brings more energy from 13 to 85 per cycle.

Garden (Garden) - similar to the dining room brings from 10 to 55 food per cycle

Water Purification ( Water filtration room) - similar to the station brings from 10 to 55 clean water per cycle.

Nuka-Cola Bottler Yader-Cola) - now we have reached the last room. This is the production facility where the game's most famous drink, Nuka Cola, is produced.it brings food and clean water. To work at the factory it is necessary to pump Endurance.

P Arkmaherskaya - added in update 1.4. Here you can change appearance residents of their shelter. Simply point the desired character into the room and choose a hairstyle, facial hair, and color. Depending on the choice, the price of the service will change, as well as the time of the procedure.

The room initially occupies two sections at once.

Costume workshop - here you can produce clothes and armor for your charges. Appeared with version 1.4. Any residents can work in it, the characteristics do not affect production. Initially it occupies three sections at once. Can be upgraded by two levels to produce rare and legendary equipment, respectively.

The Weapon Workshop also appeared in 1.4 and is used for crafting weapons in the game. The characteristics of the workers also do not matter, the size is also three sections and also has two levels of improvement, like the costume workshop.

We have reviewed all currently existingbuilding Fallout Shelter,list of rooms, As the population in the shelter grows, you will open completely, andWith the release of updates, the list will increase.

How to delete (move) rooms Fallout Shelter

You will learn how to build a building from the tutorial in the game, and this article will help you with its removal. Let me make a reservation right away: you cannot move rooms, you can only destroy them and rebuild them, but there are some nuances in this action. To demolish a building, just click on it and a green arrow will appear in the upper right corner of the screen, click on it, in the window that appears, click on Destroy, then confirm the action and you will even get back a small amount of the money spent on construction (about 10%). Now we know how to remove(destroy)roomFallout Shelter Let's move on to the nuances. The first thing you need to know is that you will never delete a room in which there are people, you must first move them to another room and only then destroy it. Secondly, you cannot delete a room if it is physically impossible to get to the next one. And thirdly, you cannot remove or even build premises during an incident, such as a fire or attack.

How to combine Fallout Shelter rooms

Aboutconnecting roomsFallout Shelter very useful action, after all maximum length (size) affects the quantity and quality of benefits brought to it, for example, the amount of purified water or the speed of pumping a skill. Frequently asked question Fallout Shelter how many rooms can be combined (connect) together and How to do it - just build triple rooms next to each other, more than three rooms combine it won't work, but if they don't connect, it means one of the premises is of a higher level or you are generally building different buildings. Upgrading roomsFallout Shelter happens in the same way as deletion - click on the room, click on the arrow in the top right of the screen and select Upgrade and voila, it’s already more effective, but you can only upgrade to the third level (the number 3 is apparently very significant for developers) and this, perhaps everything you need to know about connecting and improving rooms.