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Fun for children for the New Year. New Year's entertainment for children. Celebrating the New Year with children: holiday scenario. Fun home competitions. "Magic Cap"


Preview:

New Year's entertainment: home and away games

Pinocchio (Eeyore)

On a frame covered with thick material, they draw the face of Pinocchio - or the profile of the donkey Eeyore (you can also attach a sheet of paper to foam rubber, but the paper will quickly become unusable). The nose is made of foam rubber, the tail is made of lace. A long, curved pin is attached to the base of the nose/tail. A blindfold is also required to play. Taking the nose/tail, the player stands on the line six steps from the wall on which the frame hangs. He is blindfolded. The player’s task is to approach the wall and, without feeling the frame, immediately pin the nose/tail on Right place. It’s rare that anyone succeeds; in most cases, the nose/tail turns out to be completely different from where it should be.

Who am i?

Everyone sits in a circle. Each player is given a small piece of paper on which to write down the name of some famous fairy tale character (any other literary work, film) or famous person. The main thing is that this hero is familiar to everyone. Then each player taped or safety pin attaches his sign to the back of his neighbor on the left. The participant's task is to guess what kind of hero he is. He can ask other players questions to which the interlocutor can only answer “yes” or “no.” If the answer is "yes", then the player asks next question, and if the answer is “no,” then he looks for another interlocutor.

Who is faster?

The participants of the game stand in a circle. The driver runs behind the circle and, tapping someone on the shoulder, continues running in the same direction. The one who was slapped by the driver immediately runs behind the circle in the opposite direction. The task of each runner is to quickly go around the circle and take a free place. The one left without a seat drives.

Pillars (Ladushki)

Two players stand at a distance arm's length apart, legs together. They join their hands with their palms and try to deprive their partner of balance. You can play with or without lifting your hands. You are only allowed to touch your partner’s palms. You can also play Ladushki while standing on one leg. If there are a lot of participants, you can arrange a tournament for the title of champion.

crawling out

One player lies on the floor, and 3-4 more people are placed across him on top. The player lying below must crawl out from under the pile of bodies. This cannot be done by force, you need to strain one by one different groups muscles. With some skill you can crawl out from under 5-6 people.

Holy place...

One chair in the circle is left free. The participants in the game quickly move from chair to chair to the left in a circle, so that one place is always empty. The driver is trying to keep him busy. When the driver manages to sit down, he is replaced by the one who turns out to be his neighbor with right side.

Fun Geography

Sitting in a circle, the players are divided into two groups that compete with each other. One team invites the other to say in five minutes as many geographical names as possible, starting with the same letter, which is now indicated. When the time is up, the players of the second team can add names not mentioned by their opponents within two minutes. For each such name they are awarded one point. Then the groups change roles, and a different letter is indicated. The team that scores the most points wins.

Signal

The players stand in a circle; the leader is 3-4 steps away from him. He blows one whistle, then two. At one whistle, all participants in the game must quickly raise their right hand up and immediately lower it; You cannot raise your hand after two whistles. The one who makes a mistake takes a step forward and continues to play along with the others. Those who admitted least amount mistakes are considered winners.

Hot pens

The players extend their arms in front of them and hold them with their palms up. The driver walks in a circle. His task is to slap one of the guys on the palm. The moment he tries to do this, the player withdraws or lowers his hands. Whoever the driver slaps on the palm goes to replace him. If there are many participants, then two people can drive at the same time.

Magic word

Participants in the game can sit or stand. The presenter very quickly gives various commands that need to be executed only if the word “please” is added to them. Without this word, the command is invalid and does not need to be executed. The one who makes a mistake gets up or takes a step forward, but does not lose the right to continue the game. The one who makes the fewest mistakes wins.

Do not hurry

The players become a semicircle. The leader shows them various physical training movements, which they repeat, always lagging behind him by one movement: when the leader shows the first movement, everyone stands still; at the second movement of the leader, the guys repeat his first movement, etc. The one who makes a mistake takes a step forward and continues to play. The one who makes the fewest mistakes wins. In this game you can, for example, show the following movements: both hands up; the left hand is lowered, the right is extended forward; right hand lowers, half turn to the left; hands to the side; hands on hips, squat. More than 10 movements should not be shown.

Crooked mirrors

Having placed the participants of the game in front of him in a semicircle, the leader makes movements to the music, having previously agreed that if he raises his hands up, then everyone puts their hands on their knees; if he bends his arms at the elbows, then everyone raises them up; if he spreads his arms to the sides, then everyone bends their elbows, but if he throws his arms forward, then everyone throws them forward. Anyone who inadvertently mixes up the movements is out of the game. When only two people remain who have not made a single mistake, the game ends.

Half a word is yours

The players stand in a circle. In the center is the leader with the ball in his hands. The presenter throws the ball to any participant in the game and loudly says part of a word (noun). The player to whom the ball is thrown must catch it and immediately finish the word. The one who hesitates raises his hand up and stands there until the leader throws the ball to him again.

Four forces

The presenter, standing in the center of the circle, throws the ball to any participant in the game and says one of four words: “earth”, “water”, “air” or “fire”. The one to whom the ball is thrown must catch it, throw it back to the leader and, if the word “earth” was said, name any animal that lives on land, if “water” - any fish, if “air” - a bird. And if the presenter says “fire”, the player, having caught the ball, must silently turn around. Whoever makes a mistake in the answer or hesitates raises his hand up and holds it until the leader throws the ball to him again.

I won't answer myself

The participants of the game stand in a circle, with the leader in the middle. He asks the players various questions, without observing the order. The person asked must remain silent; his neighbor on the right side is responsible for him. The one who answers the question himself or is late to answer for his neighbor leaves the game.

Louder - quieter

The players sit on chairs arranged in a circle. The driver leaves the room. In his absence, they hide a pre-designated object - Matchbox, book, ball, cap. After this, the driver is called and asked to find what is hidden. At the same time, the players sing a well-known song, and the driver begins the search, listening to the singing. If he moves away from the hidden object, they sing more and more quietly, if he approaches, the sounds of the song increase. When an object is discovered, the driver changes. The song can be performed with a guitar.

flying birds

Each player chooses the name of a bird. All names must be different. The driver, standing in the middle of the circle, blindfolded, loudly calls two birds. Both summoned quickly change places. During the dash, the driver tries to catch one of them. If he fails, he calls a new pair of birds. The one who is caught changes the driver.

Flowerbed

The guys sit in a circle, divided into pairs. Everyone comes up with a name for any flower. The names are announced to all participants in the game. One of the players gets up from his chair and goes to the middle of the circle - this is the driver. The one left without a pair invites any of the players to join him in the vacant place, naming this or that flower. The person called quickly runs to a new place, and the one who was paired with him also invites any of the participants to join him. During these dashes, the driver tries to sit on an empty chair before the one who was called has time to take that place. If the driver succeeds, the latecomer replaces him. It may happen that the driver takes a chair before the one left without a pair calls another player to join him. In this case, the one who did not manage to invite someone to be his partner in time goes to drive.

Gardener

All the guys choose who will be which flower, after which the leader - the gardener - says: - I was born a gardener, I was seriously angry, I was tired of all the flowers, except ... (daisies). The named flower says: - Oh! Gardener: - What's wrong with you? - In love. - In whom? - In cornflower. Cornflower: - Oh! - What's wrong with you?.. The gardener and the flowers should not hesitate to answer and think, otherwise they are told: - One, two, three, drive away the forfeit. After these words, the participant must give some kind of forfeit, so after the “Gardener” it is logical to play forfeits.

Fanta

First you need to collect forfeits from everyone present. This could be a piece of clothing or jewelry, a piece of paper with a name on it, or any attractive item. The main requirement for a forfeit is that it be possible to accurately determine which of those present is its owner. There are two presenters, one takes out forfeits, shows them to everyone except the second presenter, and asks: “What should this forfeit do?” The second presenter (“mirror”) gives the task - to sing, dance, crow, go outside and run around the house, go to the room and bring sweets, wash the dishes. Here everything depends on imagination and on the pre-agreed scope of the tasks to be performed.

ring

The players sit in a row and cup their hands in front of them, covering the space between them with their thumbs. The driver has some object in his palms (palms folded in the same way): a coin, a ring, etc. The driver needs to discreetly place this object in the hands of one of the participants. The one who has the item must not show it and jump out of the row immediately after the words of the driver: “Ring, ring, go out onto the porch!” The rest have the task of guessing who the lucky one is and not letting him go. If the player fails to escape, then the driver remains the same.

Nonsense

Usually 5-7 people play. They choose a driver who asks everyone questions. The driver moves away from the participants, and in the meantime they say one word to each other. The driver asks a question, and the participant answers the word that the neighbor gave him. The one whose answer is most accurate and realistic becomes the driver. For example, the player has the word "water". The driver asks the question: “What are you drinking?” The participant answers: “Water.” "Nonsense" - fun game, built on the discrepancy between question and answer. For example, the driver asks: “What are you flying?” And the participant answers: “On a flower,” etc. In this game, the driver must show ingenuity. He must sometimes ask such a question in order to get the correct answer. Usually such questions are: “What did you see in your dream?”, “What did you draw?”, “What were you thinking about?”

No no no!

The principle of the game is the same as in the game "Nonsense". There is a driver and players. The driver leaves, and the players say to each other a combination of three “yes” and “no”, for example, “no-yes-yes.” The driver asks three questions to each player, and he names the answers in the order that his neighbor asked him. -Can you walk? - No. - Your name is Valenok? -Yes. - Do you like me? -Yes. The player whose answers are closest to the truth also becomes the driver.

Broken phone

The leader thinks of a word and quickly whispers it into the ear of the first team member. He passes the word (also quietly, so that no one hears, and quickly) to the next player, and so on - along the chain. The last team member says the word out loud. Sometimes you can hear very funny versions of the hidden word, which was incorrectly conveyed by the “damaged phone”. Many people complicate the game: the presenter thinks of not a word, but a whole phrase.

Theater Charades (Associations)

The players are divided into two teams. The first team thinks of a word or phrase (by agreement). Then they choose someone from the opposing team and say the hidden word in his ear. This person must silently depict the named word, and his team tries to guess. A certain time is given to guess the answer. Then the teams change roles. You can keep score of the game. Sometimes they come up with a system of signs to make guessing easier. For example, a team can ask questions to the person imitating, and he can answer them with “yes” or “no” using gestures.

Ocean is shaking

The driver says: “The sea is worried - one, the sea is worried - two, the sea is worried - three, naval figure, freeze in place!" Smoothly moving players freeze at the last word, depicting some kind of frozen action, a characteristic position (not necessarily related to the sea). The driver walks around the statues and, pointing to one of them, tries to guess what kind of figure it is. If the driver guesses , then the figure comes to life and represents some kind of action. Having completed it, the player becomes the driver. The game starts over. In another version of this game, the leader orders who needs to be portrayed: “The figure of a ballerina (bear, rose, rain), freeze in place.” Then he selects several figures, touches them in turn - the figures “die off”, make several movements... Then the leader determines the most beautiful, artistic performance - this player becomes the leader.

Burime

The name is French and means "rhyming ends." The game is to write poems based on predetermined rhymes. It is held in the form of a competition. For example: business, class, boldly, time.

Our Petrusha knows the business,

Just look - whole

Twenty sandwiches

Eats it in one go!

Living pictures

The players are divided into two teams. The first team comes up with a picture. One person separates from the second and goes into another room. The first team announces their painting to the second team, and they try to silently depict the plot of the painting, forming a sculptural group. They invite the departed person, he must guess the plot of the picture. Then the teams change roles.

Quick brush

Having tightly closed the circle and holding their hands behind their backs, the players pass a clothes brush to each other, trying to do this so that the driver, who is walking inside the circle, does not notice. In order to find out who has the brush, the driver stops in front of any participant in the game and puts his hand on his shoulder. The player must now extend both arms forward. If he has the brush, he changes the driver. Having seized the right moment, the guys can brush the driver with a brush and immediately pass it around again.

Lady (Are you going to the ball?)

The lady sent one hundred rubles. Take whatever you want. Don’t take black and white, don’t say “Yes” and “No”. Don't laugh, don't smile, keep your lips in a bow. The following are questions that cannot be answered with “yes” and “no”; in the answers you cannot name black and white colors, it is also prohibited to smile and laugh. Whoever does not follow the rules is eliminated from the game. Question: "Are you going to the ball?" Answer: “Probably,” etc. Whoever breaks the rules is eliminated from the game.

Nonsense

Each player receives a pen and a long piece of paper. First, everyone writes the answer to the question “who?” on top, then wraps what they have written and gives it to their neighbor. Then everyone writes the answer to the question “with whom?” (under the wrapped part, and not on it!), wrap it up and pass it around again, then - “when?”, “where?”, “what did they do?”, “as a result...”, etc. Questions you can add others. Then all this is revealed and read out loud. Usually the result is a very funny and ridiculous story, for example: “Santa Claus and Marivanna robbed a store in Africa half an hour ago. As a result, global warming began.”

Left - right

Take a pencil (or a piece of chalk if you have a board in front of you) in your left and right hands. Now try to write the number 2 with one hand and 7 with the other. Or draw a house with one hand and the sun with the other. Or at least draw a square with your right hand and a triangle with your left. Remember! Hands must work at the same time!

Who is faster?

You will need two to play large reels(possibly made independently), two round sticks will do, as well as a rope 6-8 m long, the middle of which is marked with a ribbon. Two players take the reels and move away from each other as far as the rope allows. At a signal, each of them begins to quickly rotate the reel in his hands and, winding a rope around it, moves forward. The one who winds the rope to the middle first wins.

Three prizes

Hang three small prizes on strings in the doorway. Stand six steps from the door. Let each of you, taking scissors in your hands, try, blindfolded, to cut off any prize at once. The Elusive Chair Two features mark the floor; the distance between them is eight steps. The player stands on the line; he is blindfolded. He must reach the other line, turn here and sit on the chair that stands behind it. When the player steps on the line, he is stopped; he can make an attempt to feel the chair only once, and even then without using his hands.

Labyrinth

5-6 pins are placed on the floor in a straight line at a distance of a step from one another. The player stands two steps from the end, turning his back to the line. The player’s task is to look straight ahead and move backwards to pass between the pins, alternately going around one of them on the right, the other on the left. If at least one pin is knocked down, the task is considered uncompleted.

Games and competitions

Game "yes" and "no"

The host asks questions to which the game participants must quickly, without hesitation, answer “yes” or “no.” The one who makes a mistake is eliminated from the game.

- Is Santa Claus a cheerful old man?
- Yes.
- Do you like jokes and gags?
- Yes.
- Do you know songs and riddles?
- Yes.
- Will he eat all your chocolates?
- No.
- Will he light the children’s Christmas tree?
- Yes.
- Will he hide the threads and needles?
- No.
- Doesn’t his soul age?
- Yes.
- Will it warm us up outside?
- No.
- Is Joulupukki Frost's brother?
- Yes.
- Did a rose bloom under the snow?
- No.
- New Year getting closer?
- Yes.
- Does the Snow Maiden have skis?
- No.
- Is Santa Claus bringing gifts?
- Yes.
- Are all the masks bright on New Year’s Day?
- Yes.

There is another version of this game. The presenter names the items, and the participants also quickly, without thinking, answer whether they are suitable for decorating the Christmas tree.

- Multi-colored firecrackers?
- Yes.
- Blankets and pillows?
- No.
- Folding beds and cribs?
- No.
- Marmalades, chocolates?
- Yes.
- Glass balls?
- Yes.
- Are the chairs wooden?
- No.
- Teddy bears?
- Yes.
- Primers and books?
- No.
- Are the beads multi-colored?
- Yes.
- And the garlands are light?
- Yes.
- Snow made of white wool?
- Yes.
- Good soldiers?
- No.
- Shoes and boots?
- No.
- Cups, forks, spoons?
- No.

"Snow Mission"

For this game, you can use a small ball or make a “snowball” out of cotton wool. The participants of the game stand in a circle and pass the “snowball” around the circle. At the same time they say:

We're all rolling a snowball,
We all count to five.
One two three four five -
Sing a song for you!

Whoever has a “snowball” on the last phrase fulfills this wish. The last phrase can be changed: “And read poetry to you!”, “Let’s dance for you!”, “Tell you a fairy tale!” and so on.

"Anecdote "with a beard""

The contestants take turns telling jokes. If one of those present knows the continuation, the narrator is given a “beard”, which is replaced by a piece of cotton wool. The one who ends up with fewer pieces of cotton wool wins.

"Cooking Competition"

Within a certain time (for example, 5 minutes), the participants in the game must create New Year's menus. All dishes in it must begin with the letter "N" (New Year). Dishes on the menu for Father Frost must begin with the letter "M", and for the Snow Maiden - with the letter "S". The one with the largest menu wins.

“I’ll sing now!”

On New Year's Day, it is customary to sing songs and dance around the Christmas tree. But this activity can be diversified. For example, when the presenter claps, everyone begins to sing the famous song “The little Christmas tree is cold in winter...”. At the second clap, singing aloud stops, but all participants in the game continue to sing to themselves. On the third clap, everyone starts singing out loud again. The one who enters incorrectly is eliminated.

"Fairy tale character"

Cards are laid out on the table with the names of fairy-tale characters and cartoon characters written on them (with the inscriptions facing down). The participant in the game pulls out any card and, having read what is written there, must using facial expressions, gestures, characteristic sounds to portray this character so that those present understand who we are talking about. The first person to guess pulls out the next card.

"Cinderella"

The game involves two people. Each participant is blindfolded and asked to disassemble his own slide, in which peas, beans, lentils, and dried rowan are mixed (the ingredients can be changed depending on what is in the house). Blindfolded participants sort the fruits into groups. The one who completes the task first wins.

"Mystery Prize"

A small gift (notebook, pen, etc.) is wrapped in paper, onto which a piece of paper with a riddle is glued. Once again they wrap it in paper and again glue the piece of paper with the riddle on it. There can be any number of such layers, it all depends on the number of players. The participant unfolds one layer of paper, reads the riddle to himself and says the answer out loud. Then unfolds next layer, reads the riddle again to himself and says the answer. If he doesn't know the answer, he reads the riddle out loud. The first one to solve this riddle unrolls the next layer of paper. The winner is the one who, having solved the last riddle, gets to the gift.

"Mobile phone"

Participants in the game name the numbers in order. Those who get the number 5 or its multiples say “ding-ding.” Those who get the number 7 and its multiples say “ding-diling.” The one who makes a mistake is eliminated from the game.

"Choose a prize!"

Various gifts wrapped in little bags are attached to a long rope. The participant in the game is blindfolded and given scissors. He must cut some gift, which he gets.

"Slipper for Cinderella"

Participants in the game put their shoes in a pile and blindfold themselves. The presenter mixes the shoes into a pile and gives the command: “Find your shoe!” Blindfolded participants need to find their pair of shoes and put on their shoes. Whoever completes the task faster wins.

"Toropyzhki"

For this competition you will need sweet jelly or, for example, halva. The winner is the one who eats the portion offered to him the fastest using a toothpick.

"The Harvesters"

The participants of the game are divided into 2 teams. The task of each team is to move as many oranges or tangerines as possible to a certain place without using their hands in a certain time (for example, 10 minutes).

"Riddles"

Each participant in the game has a piece of paper attached to their back with the name of an animal, object, etc. (for example, an elephant, a pen, a pear, an airplane), but so that the players do not know what is written on their pieces of paper. But they can read what is written on others' backs. Participants in the game must ask each other leading questions to find out what is written on their backs. The answers can only be “yes” or “no”. The one who guesses his “name” first is the winner. The game is played until the last person guesses correctly. Everyone receives incentive prizes.

"Sculptors"

This competition is best held outdoors. The presenter names a letter, and the competition participants must fashion any thing out of snow that begins with this letter. Whoever blinds faster and more reliably wins. You can conduct this competition at home using plasticine.

Tricks

Learn these simple tricks and... New Year's Eve in the eyes of your guests you will become an unrivaled magician.

Thread on a jacket

You notice a white thread on your jacket and try to brush it off, but the thread remains on the jacket. Then you grab it by the tip and pull. To your surprise (and the surprise of other people), she continues on. You pull further and further until several meters of thread run out.

The secret of the trick: Before performing a trick, you put a small pencil in the inner pocket of your jacket, onto which several meters of thread are wound from a spool. Use a needle to push the tip of the thread through the fabric of the jacket to the outside. The main thing is that there are no traces left in your pocket after the demonstration of the trick, if particularly vigilant spectators decide to inspect your pockets. That's why the thread is wound around the pencil.

Three glasses and paper

Place two glass glasses on the table at some distance from one another. Place a sheet of paper on top.

Take the third glass in your hands and invite the audience to place it between the two glasses on a sheet of paper so that the paper does not bend. Of course, no one succeeds. Then you demonstrate your “magical” abilities.

The secret of the trick: Fold a sheet of paper like an accordion along the long side, then it can easily support the weight of even a glass cup.

Magic rope

You sit down at a table in front of the audience, show them a rope, put it on the table and say: “I will tie a knot in this rope without using my hands.”

After this, cross your arms over your chest. Taking one end of the rope with your left hand and the other with your right, you spread your arms to the sides. There really was a knot in the rope!

The secret of the trick: There is no special secret here. You just need to take a rope at least 1 meter long. And, of course, carefully rehearse the act in order to be able to grab both ends of the rope from the table.

Magic "patch"

You ask the audience for two coins in denominations of 1 and 5 rubles. Place a 1 ruble coin on a small piece of paper, draw a mark around it with a pencil and then carefully cut out a hole with a diameter equal to this 1 ruble coin. After this, invite the audience to insert a 5-ruble coin into this hole. Nobody has any idea how to do this. Then you can easily solve the proposed problem.

The secret of the trick: Of course, a 5-ruble coin will not fit into such a small hole. But if you bend a piece of paper in half so that the fold line runs through the center of the hole, the hole will turn into a gap. Stretch the paper a little - the diameter of the hole is enough for a coin to slip through it with ease.

Without getting your hands wet

Take a large flat plate, place a coin on it and pour in a small amount of water until it covers the coin. Then ask the audience to take the coin without getting their hands wet.

The secret of the trick: You light a piece of paper and put it in a glass. Then quickly turn the glass over and place it on a plate near the coin. When the paper in the glass burns and goes out, the water from the plate will collect under it, and the coin will end up in a dry place.

Three layouts

Take any 21 cards and arrange them face up into three cards in seven rows. You should end up with three vertical columns of seven cards each. Invite one of the spectators to remember one card and say which column it is in. Carefully, one by one, place the cards in each column into piles, and then all the piles into one pile. In this case, a stack of cards from the column with the selected card must be placed in the middle between the other two. Then turn the stack face down, again arrange the cards in three columns of seven cards each, and again ask the spectator to indicate which column contains the chosen card. Fold the cards into columns and place the indicated column of cards in the middle again. And finally, lay out the cards for the third time and again place the column with the selected card between the other two. Count out ten cards. The eleventh card comes out.

The secret of the trick: the main thing is to always place the column with the hidden card between the other two.

Tricky trick

Take a deck of cards. Invite one of the spectators to choose and remember a card and put it on top of the deck without showing it to you. Then remove the deck and place its lower part on top. Lay out the cards face up and accurately indicate the hidden card.

The secret of the trick: To find the hidden card, we’ll use a little trick. Before demonstrating the trick, we remember the lowest card of the deck. Now, when laying out the deck, the hidden card will lie in front of the card that we spied.

Guessed card

You invite four spectators to sit at the table with you. You deal five cards to everyone. After this, the spectators must remember one card each from those in their hands. You collect the cards and lay them out on the table in five piles. Spectators choose one of the piles. You take the cards and fan them out to the audience. Then you ask which of them sees their card. Having received the answer, you accurately indicate the card that they remember.

The secret of the trick: You start collecting cards from the spectator who sits to your left and then go clockwise. Moreover, you collect all five cards at once, and not one at a time. Your cards will be the last to be collected, and they will be at the top of the deck. When you then arrange the cards into five piles, any one of them contains the cards in the order in which the spectators sit at the table. If, for example, a third spectator identifies “his” card, it will be third, counting from the top of the pile, etc.

Kings and ladies

Kings and queens are selected from the deck. You place them in front of the audience in two rows - separately for kings and separately for queens. You stack the cards, placing a stack of kings on top of a stack of queens. The resulting deck of eight cards can be removed by spectators any number of times. Then you hide the cards behind your back, take out two cards and show them to the audience. They see that it is the king and queen of the same suit.

The secret of the trick: Initially, you stack the cards so that the sequence of suits in both decks is the same. Behind your back, you divide the deck into two four-card decks and take the top card from each mini-deck. It will always be the king and queen of the same suit.

Intended number

Invite one of the spectators to think of a number. After this, the spectator must multiply it by 2, then add 8, divide by 2 and subtract the number he has in mind. After a significant pause, you announce that the resulting number is 4.

The secret of the trick: There is no secret, pure mathematics!

These games can be used on children's New Year's party, on the New Year's holiday.

Land - water

Children stand in one line. As soon as Santa Claus says: “Land!”, everyone jumps forward; will say: “Water!” - back. The competition is held at a fast pace. Santa Claus can pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. The one who jumped at the wrong time is eliminated.

The winner is the last player - the most attentive.

Occupy your house

Santa Claus divides the children into pairs. They hold hands - these are “houses”. The rest are “birds”, there are more of them than “houses”. "Birds" are flying. When Santa Claus announces: “It’s raining,” the birds should occupy the “houses.” Those who don't have enough are eliminated from the game.

Sparrow, tweet!

One child sits on a high chair, with his back to the other children. Father Frost and the Snow Maiden choose a “sparrow” who comes up behind the person sitting and puts his hands on his shoulders. He says: “Sparrow, tweet!” “Sparrow” says: “Chick-chirp!” The person sitting guesses who it is. If you guess right, the one who played the role of the sparrow sits on a chair. And the presenter chooses a new “sparrow”.

Surprises on a string

Father Frost and Snow Maiden stretch a rope between two chairs, on which identical “candies” made of foil hang. Each child comes up and cuts off a piece of “candy.” There is a note inside that states what he will receive as a gift. And Santa Claus immediately takes this gift out of his magic bag and hands it to the player.

Funny monkeys

Santa Claus reads poems and shows movements:

We are funny monkeys

We play too loud.

We clap our hands

We stomp our feet

Puff out our cheeks

Let's jump on our toes.

And even to each other

We'll show you the tongues.

Let's jump to the ceiling together

Let's put our finger to our temple.

Let's stick out our ears,

Ponytail on top of head.

Let's open our mouths wider,

We'll make all the faces.

How can I say the number three?

Everyone freeze with grimaces.

Children repeat the movements of Santa Claus, and then freeze with grimaces. Father Frost and Snow Maiden choose the grimace they liked best.

Who is bigger?

Santa Claus invites children to name as many objects as possible that begin with the same letter. The one who names the last item wins. Father Frost and Snow Maiden help children choose the right words - they give them little hints.

A faithful horse and a homely elephant...

Santa Claus invites children to choose definitions for words. For example: fox - cunning, red; cat - affectionate, soft, etc. Whoever chooses the most definitions wins. If there are a lot of children, you can divide them into two teams and let them compete.

What is it, who is it?

This is a "reverse game". Now Santa Claus gives various definitions, and the children must guess what it is about. For example: small, gray, timid - a mouse; ruddy, ripe, pouring - apple; bright, golden, shining - sun, etc.

Pull the string

Two guys sit on chairs with their backs to each other. There is a rope or cord under the chairs. At a signal from Santa Claus, each player runs around the other's chair, sits on his own chair and tries to quickly grab the end of the rope and pull it out.

Where is your nest?

Moms and dads get the roles of trees. Everyone freezes in a pose corresponding to the character of the tree: a slender fir-tree, a gnarled elm, a mighty oak, etc. A wonderful forest!

Children get the roles of animals and birds. All of them are located in groups of 3-4 people under the trees. There are their nests and burrows.

At the command of Santa Claus: “The day comes - everything comes to life!” animals and birds leave their nests. They run, jump, enjoy the sun. But the command sounds: “Night comes - everything freezes!”, and the children must immediately return to their houses. Whoever hesitates is eliminated from the game. The one who moves while under his tree “at night” also loses. He will be immediately noticed by the owl bird of prey, whose role is played by the Snow Maiden. Trees make sure that only their inhabitants are hiding under them.

In the second round, the game becomes more complicated: after the command “The day is coming...” the trees change places and take other poses. Now the guys need to be very careful so as not to “get lost.”

Who is the most dexterous?

Father Frost: You guys are funny and friendly. But are you dexterous? I have two magic wands. They will show me who is the smartest here.

Children receive round sticks with a diameter of 2.5-3 cm and a length of 25-30 cm in their hands. A long ribbon, at least 4 m, is stretched between these sticks. Exactly in the middle between the players, a bow is tied on the ribbon. The players' task is to wrap the ribbon around the stick as quickly as possible. Whoever gets to the bow the fastest wins. The condition of the competition is that when winding the ribbon, the stick must be held with both hands. In this competition, it is important to properly organize the audience. The presenter should invite the audience to show how they will support the players. The more energetically the audience cheers, the better. This simple competition turns into a bright emotional spectacle. In terms of intensity of passion, it is sometimes not inferior to a football or hockey match.

Winter landscape

Snow Maiden: I really like, grandpa, how you paint the windows in winter with fancy patterns. You are a wonderful artist. Do you think the children will be able to make a winter pattern?

Father Frost: We will see this now. Here, children, are parts of winter paintings. Whoever completes the picture faster wins.

Teams or individual players are given reproductions of a winter landscape, randomly cut into unequal parts. When given a signal, everyone must form a picture as quickly and correctly as possible.

After this, Father Frost and Snow Maiden invite the children to play charades.

CHARADES

There are words that consist of two or three words. For example: bar-suk, collection-lecture, kol-bas-a.

Father Frost and Snow Maiden can play charades with children. You can split into two teams. Father Frost and his children make a word for the Snow Maiden's team and vice versa.

Children will become actors. They will have to show skits that use words included in a given word. And then another performance showing the whole word.

And the audience must try to guess this word. How many parts the words will consist of - so many performances will need to be shown.

My first syllable is a sea animal,

Sometimes they hunt him.

And the interjection is the second one.

Everything is the state. But which one? (China)

The preposition is at the beginning of mine,

At the end is a country house.

And we decide everything

Both at the blackboard and at the table. (Task)

The first syllable is forest,

The second is a poem.

But the whole grows, although it is not a plant. (Beard)

15

Happy child 27.11.2016

Dear readers, New Year and happy holidays are coming soon. I suggest preparing for them in advance! Today on the blog we have made for you a selection of New Year's games for children. What to play with the whole family? What to do with the kids of different ages? How to properly organize the playing space? What are the secrets in this issue? We will try to find answers to these and other questions in the article.

The presenter of the column, Anna Kutyavina, will share her thoughts and ideas for games for the New Year for children. I give her the floor.

Hello, dear readers of Irina’s blog! Do you feel what the frosty air outside the window smells like? Snow, Christmas tree, tangerines... Although according to the calendar there is still a whole month until the most anticipated holiday of the year, many of us are already expecting a miracle in our souls. Indeed, on New Year's Eve, not only our children, but also we ourselves often make the most cherished desires, sincerely believing that they will certainly come true! And from January 1, as in a fairy tale, a new life will begin...

So, are we starting to prepare for the festive fun? In order not to sit through the last hours of December on the Internet, frantically searching for new ideas for games, let's take important steps towards a joyful New Year right now. As long as there is time, strength, energy and desire. And also - there are a lot of tasty and non-standard ideas for fun! Go?

For your convenience, we have divided all the games into age categories. This will make it easier for you to navigate and choose what is best for your child. There are games near the Christmas tree, games with rhymes, New Year's musical games. A separate category includes games for the whole family - a creative space in which there is a place for everyone: moms and dads, grandparents, aunts and uncles, and kids!

New Year's games for children under 2 years old

Let's start looking at the fun with the littlest heroes of the holiday. Typically, children begin to actively engage in simple games from the age of 1.5-2 years. For even younger toddlers, we offer only the simplest things: round dances around the Christmas tree in mother’s arms; funny rhymes and songs with parents. We remember that infants should under no circumstances be overloaded with emotions, including positive ones! The “Christmas tree” for such children lasts no more than half an hour, and we certainly look at the child’s condition. If he is tired, we give him time to rest.

It’s great if mothers love to sing, write poems and fairy tales. It's time to fantasize and little by little include the baby in creative process. The main thing is the emotional involvement of parents, the desire to play and create. Even with yearlings you can make small crafts together, glue New Year's toy- boots from two cardboard parts, and then painted with colored sparkles. The baby just sits in his mother’s arms, and the mother does everything herself using the “hand in hand” method. Then the toy is solemnly hung on the Christmas tree, and each guest is told who made such beauty. And everyone is happy and satisfied.

It’s good for kids to play short New Year’s songs to which they can clap their hands, stomp their feet, and twirl their butts. Remember first of all about safety precautions: if there is a toddler in the house, the Christmas tree should not stand on the floor, especially not hung glass toys and garlands with lights.

New Year's games and competitions for children from 2 to 6 years old

Now we move on to the most “grateful” age. Preschoolers love games and fun; they are active and sociable. We present to your attention a selection of games for preschoolers:

Game "Guess the gift"

Place many different items and toys in a large bag. Invite your child to determine by touch what came into his hand. If the child guesses the name of the item, he receives a gift.

Game "Owl and animals"

One driver is selected - “owl”. The rest of the children show various animals: birds, mice, butterflies, frogs, bunnies, etc.
The driver gives the command: “Day!” - and all the “animals” run and jump merrily. On the second command: “Night!” - everyone freezes and doesn’t move. The owl flies to "hunt". Anyone who laughs, moves, or changes position becomes the owl's prey.

Game “It’s boring to sit like this...”

We seat the children on chairs near one wall. The presenter reads the poem:

It's boring, it's boring to sit like this,
Looking at each other.
Isn't it time to go for a run?
And change places?

With these words, the children quickly run to the opposite wall, trying to occupy the free chairs. There are one fewer chairs than players. The one left without a chair is eliminated from the game. The chairs are also removed one by one. The game is repeated until the winner takes the last chair.

Game "Fox and Hares"

Children move according to instructions in the text:

Along the forest lawn
The bunnies ran away.
These are the bunnies
Running bunnies.
(Children-bunnies run around the hall)
The bunnies sat in a circle,
They dig the root with their paw.
These are the bunnies
Running bunnies.
(“The bunnies” sit down and “dig” roots)
Here is a fox running -
Red-haired sister.
Looking for where the bunnies are,
Running bunnies.

(The fox runs between the kids. When the song ends, she catches up with the kids).

Game "Winter Mood"

The presenter reads poems, and the children answer: “true”, “false”.

1. Bloomed amidst the frost
There are large roses on the pine tree.
They are collected in bouquets
And they give it to the Snow Maiden. (Wrong)

2. With Snow Maiden Snowman
I'm used to visiting children.
He loves to listen to poems
And then eat candy. (Right)

3. Santa Claus melts in winter
And under the Christmas tree he gets bored -
What was left of him was a puddle;
On holidays it is not needed at all. (Wrong)

4. In February on New Year's Eve
Good Grandfather is coming,
He has a big bag
Full of noodles. (Wrong)

5. Toadstools do not grow in winter,
But they do roll sleds.
Children are happy with them -
Both girls and boys. (Right)

6. Come to us from hot countries in winter
Miracle butterflies are flying
Snowy warm times
They want to collect nectar. (Wrong)

7. B New Year's celebration glorious
Main cactus for kids -
It's green and prickly
Christmas trees are much cooler. (Wrong)

8. There are snowstorms in January,
Decorating the spruce with snow.
Bunny in his white fur coat
Jumps boldly through the forest. (Right)

Relay game "Fish"

The leader divides the children into 2 teams. Each team receives a small fishing rod with a hook.

Near each team there is a large blue hoop - a “pond”. In the pond there are toy fish with loops at the mouth, according to the number of participants. To the rhythmic music, the captains go to the pond, hook a fish with a fishing rod, and put it in the buckets of their teams. Then the fishing rod is passed on to the next participant. The winner is the team that finishes fishing first.

And what would a holiday be without music? Pick it up in advance, music always creates a festive atmosphere. And children always like such musical games.

Game "Round dance around the Christmas tree"

The simplest and favorite fun for kids! Turn on a funny song: “The little Christmas tree is cold in winter” or “A Christmas tree was born in the forest,” and go ahead!

Game "Snowball in a Spoon"

2 players participate at the same time. They are given a spoon in their mouth, in a spoon - cotton snowball. At a signal, children run in different directions around the tree. The winner is the one who comes running first and whose snowball remains in the spoon.

Game “Around the Christmas tree in bags”

2 children play at a time. They stand with their feet in the bags, supporting the top of the bags with their hands. At the signal, players scatter in different directions around the tree. The fastest one wins. Then the next pair plays.

Game “We are funny kittens”

The presenter turns on cheerful music. Children break into pairs and dance.
The presenter says: “We are funny kittens,” and the couples are separated. Each one shows a dancing kitten.

It is also very good to offer children various winter riddles. Children enjoy reciting poems and singing songs to Grandfather Frost. And they love to receive gifts.

Let's watch a video of Santa Claus and Snow Maiden playing various interesting games with children! There are a lot of ideas here.

Games for children 6-10 years old

Children of this age can be offered a wide variety of New Year's games, including musical games, dancing, relay races, and riddles. “It’s going great” and various production crafts, Christmas tree toys. Imagine and get involved!

Game "New Year's Castle"

Several people play. First, they are invited to carefully study the drawn drawing of the New Year's castle. Then everyone receives a set of plastic cups. The players are blindfolded. They get to work.

The participant who reproduces the drawing most accurately and quickly wins the competition.

Game "Tangerine Football"

Children are divided into 2 teams. Tangerines are laid out on the table. Players use two fingers to try to score a goal for the opposing team.

Game "The most accurate snow shooter"

Participants try to hit a target with snowballs - a target, or a bucket, basket, large box. The most accurate shooter wins the competition.

Game "Winter Wind"

Players sit down at the table and try to blow it to the floor paper ball, a ball of cotton wool or a paper snowflake.

Games near the Christmas tree and music games

Game "Decorate the Christmas tree"

Children are divided into 2 teams. Near each of them, the presenter places a box with unbreakable Christmas tree decorations.

Not far from the teams there are two decorated artificial Christmas trees. Children take turns taking one toy from the box, run to their team’s Christmas tree, hang the toy on it and run back. The game continues until the last player. The team that decorates the Christmas tree first wins.

Game "Cap"

Children stand in a circle. Cheerful music is turned on. Players begin passing the New Year's hat around in a circle. When the music stops, the one who still has the cap in his hands puts it on his head and completes the task of Grandfather Frost.

Family games

When for festive table A large family is gathering, it's time to play fun family New Year's games. They perfectly unite representatives of different generations, and the connection between loved ones becomes even closer and deeper. Also, such games can be offered to groups of teenagers and adults.

Game “Making a Snowman”

To play, you need softened plasticine. Two players sit next to each other at the table. Left hand one participant and the other's right hand work like the hands of one person, making a snowman. It is not simple! But it really unites! It's great if each couple has children and adults.

Game "Slipper for Cinderella"

All participants in the game put their shoes in a pile. Players are blindfolded. The presenter mixes the shoes into a pile and commands: “Come on, find your shoe!” Each participant, blindfolded, looks for his own pair of shoes and puts on his shoes. The one who completes the task first is the winner.

Game "Cinderella"

Two participants are required. Everyone is blindfolded and told to dismantle their slide. Peas, beans, nuts, dried rowan, and other ingredients are mixed in slides. Blindfolded participants sort the fruits into groups.

Game "Snow Mission"

You need to take a small ball, or make a “snowball” of cotton wool. The participants of the game stand in a circle. The “snowball” is passed around in a circle.

The presenter says:

We're all rolling a snowball,
We all count to five.
One two three four five -
Sing a song for you!

Whoever has a “snowball” in his hands at the last phrase fulfills this wish. The last phrase changes: “Let’s dance for you!”, “And read poetry for you!”, “Tell you a fairy tale!” and so on.

And here's another very interesting game for the whole family for the New Year. I suggest watching the video.

New Year's karaoke

What would it be like to celebrate the New Year without songs? Select in advance a list of “cons”, such as:

- "The Forest Raised a Christmas Tree",
- "Three White Horses"
- “The ceiling is icy, the door is creaky,”
- “The little Christmas tree is cold in winter”
- "Five minutes",
- "Blue frost",
- “Song about bears”, etc.
Turn on and have fun singing with the whole family!

Dance game "Locomotive"

Adults and children stand in a column, placing their hands on the waist of the previous dancer. And the locomotive starts moving!

Our games are suitable for organizing a fun space at home, as well as for matinees and corporate events. Some can even be played outside.

Friends, I sincerely hope that you will like our New Year’s games and competitions for children, and you will certainly find something for yourself! Happy Holidays and Happy New Year!

Anna Kutyavina, psychologist, storyteller, owner of the Fairytale World website,
author of the book of fairy tales for adults “The Piggy Bank of Wishes” https://www.ozon.ru/context/detail/id/135924974/ And http://www.labirint.ru/books/534868

I thank Anya for the wonderful ideas. All that remains is to think through everything to the smallest detail in order to have an interesting time with the children.

My dears, if you want to learn fun, playful songs for the New Year with your children, I invite you to the music blog page. These songs will create exactly the mood; they can be played in the background when you play New Year's games with the children near the Christmas tree, and musical ones.

Merry New Year songsHome first aid kit

Games for children's company

THIS IS ME, THIS IS ME, THIS IS ALL MY FRIENDS

The presenter, having learned the questions in advance, asks them to the children, who answer with the same phrase. There are many more questions you can come up with. The main thing is to have fun.

– Who walks to school every day in a cheerful band?

- Which of you, tell me out loud, catches flies in class?

- This is me, this is me, these are all my friends.

– Who is not afraid of frost and flies on skates like a bird?

- This is me, this is me, these are all my friends.

– Which of you, when you grow up, will become an astronaut?

- This is me, this is me, these are all my friends.

– Which of you doesn’t walk gloomily, loves sports and physical education?

- This is me, this is me, these are all my friends.

- Which of you, so good, wore galoshes to sunbathe?

- This is me, this is me, these are all my friends.

– Who completes their homework on time?

- This is me, this is me, these are all my friends.

– How many of you keep your books, pens and notebooks in order?

- This is me, this is me, these are all my friends.

– Which of you kids walks around dirty from ear to ear?

- This is me, this is me, these are all my friends.

– Which of you walks on the pavement with your head upside down?

- This is me, this is me, these are all my friends.

– Which of you, I want to know, has an A+ in diligence?

- This is me, this is me, these are all my friends.

– Which of you comes to class an hour late?

- This is me, this is me, these are all my friends.

WHAT IS ON THE TREE?

The presenter learns the poems below in advance. You can come up with many more new ones yourself. The purpose of the game is explained to the children: when they hear the name of the Christmas tree decoration, they must raise their hand up and say: “Yes!”, and when they name something that does not happen on the Christmas tree, they must restrain themselves and remain silent. The presenter does not pronounce the text very quickly, but also without giving the children time to think too much. Very soon everyone becomes funny because mistakes inevitably occur.

Text: Soft toy, Sounding cracker, Petenka-Parsley, Old tub.

White snowflakes, Sewing machines, Bright pictures, Torn shoes.

Chocolate bars, Horses, cotton wool bunnies, Winter tents.

Red lanterns, Bread crackers, Bright flags, Hats and scarves.

Apples and cones, Petya's pants, Delicious candies, Fresh newspapers.

Or: Multi-colored firecrackers,

Blankets and pillows.

Folding beds and cribs,

Marmalades, chocolates.

Glass balls,

Wooden chairs.

Teddy bears,

Primers and books.

Multi-colored beads

And the garlands are light.

Snow made of white cotton wool,

Satchels and briefcases.

Shoes and boots,

Cups, forks, spoons.

Shiny balls

Tigers are real.

Golden cones,

The stars are radiant.

WHAT CHANGED?

This game requires good visual memory. Participants are given a task one by one: for a minute, look at the toys hanging on one or two branches of the Christmas tree and remember them. Then you need to leave the room - at this time several toys (three or four) will be outweighed: some will be removed, others will be added. Upon entering the room, you need to look at your branches and say what has changed. Depending on age, you can make the tasks more difficult or easier.

Games and competitions with Father Frost and Snow Maiden

Round dances

The traditional New Year's round dance can be complicated and made more entertaining. The leader sets the tone for the round dance, changes the pace of movement and direction. After one or two circles, the round dance can be led like a snake, maneuvering between guests and furniture. The steeper the loops of the snake, the merrier. The presenter can come up with ideas as he goes along. various options: include those not participating in the round dance in the chain, sharply slow down, etc.

Decorate the Christmas tree

There are two artificial Christmas trees. “There are only a few minutes left until the New Year,” says the Snow Maiden, “and these trees are not decorated yet.” Perhaps there will be two clever people in the hall who will quickly do this. Toys made of cardboard, papier-mâché and other unbreakable ones are laid out on tables 5-6 steps from the tree. But completing the Snow Maiden’s task is not so easy.

The Snow Maiden reports that a short circuit has occurred, and the Christmas trees will have to be decorated in the dark (blindfolded). Perhaps someone will hang their toys on their neighbor's Christmas tree, but the one whose Christmas tree turns out to be the most decorated will win.

Toy in a circle

Santa Claus invites the participants to stand facing each other. Music begins to play, and a toy, for example a doll with the image of the Snow Maiden, passes from hand to hand and moves in a circle. The music stops, the transfer of the toy stops. The one who has the doll left is out of the game. The game continues until one person remains. If there are a lot of players, you can throw several dolls in a circle.

Compliments to the Snow Maiden

Santa Claus calls into the circle a young man who wants to play, who must compliment the Snow Maiden, taking matches from an apple completely studded with matches. Santa Claus gives it to the player before the start of the competition.

Snowballs

You need to throw 6 “snowballs” - white tennis balls - into a hanging (or standing on the floor) basket from a distance of 6-7 steps. The one who copes with this task most accurately will win.

Fluffy snowflakes

The Snow Maiden invites several guests to take light cotton snowflakes from the tray. Each player throws up his own snowflake and, blowing on it, tries to keep it in the air as long as possible. The one who dropped his fluff can go up to his friend and help him complete the Snow Maiden’s task.

Magic words

The game is led by the Snow Maiden, she invites two teams of 10 people each, hands them a set of large letters that make up the word “Snow Maiden”. Each participant receives one letter. The task is as follows: in the story read by the Snow Maiden, there will be words made up of these letters. As soon as such a word is pronounced, the owners of the letters that make it up must step forward and, rearranging themselves, form this word. The team that is ahead of its opponents gets a point.

Sample story

A fast river rose. Snow fell on the fields. The mountain behind the village turned white. And the bark on the birch trees sparkled with frost. Somewhere the runners of a sleigh are creaking. Where are they headed?

Centipede racing

In a fairly spacious room you can hold centipede races. The players are divided into two teams and line up behind each other, taking the standing with hands by the belt. A chair is placed at the opposite wall, which the chain of players must go around and then return back. If the chain is broken, the leader can count the team a loss. The task can be complicated and made funnier if the teams move half-crouched, if both teams complete the task at the same time.

A variation of this game is "Snake". The “head” - the first in the column - must catch the “tail”, which eludes it. Having caught it, the “head” moves to the end of the column, and the game is repeated again. The “broken” links of the chain are considered losers and leave the game.

Two Frosts

A group of guys is at one end of the hall (room) beyond the conventional line. The drivers - Frosts - are in the middle of the hall. They address the guys with the words:

We are two young brothers, (Together): Two daring frosts.

I am Frost the red nose.

I am Frost the blue nose.

Which one of you will decide

Set off on a path?

Everyone answers:

We are not afraid of threats, and we are not afraid of frost! The players run to the other side of the hall beyond the home line. Both Frosts catch and “freeze” those running across. They immediately stop at the place where they were “frozen.” Then the Frosts again turn to the players, and they, having answered, run across the hall, helping out the “frozen”: they touch them with their hand, and they join the others.

Auction Santa Claus says:

We have a wonderful Christmas tree in our hall. And what toys she has on her! Name which ones you know Christmas decorations? The person with the last answer will win this amazing prize.

The players take turns calling out the words. During pauses, the presenter begins to count slowly: “Clapper - one, clapper - two...” The auction continues.

Prank game

Santa Claus announces to the audience that none of those present will be able to repeat after him the three short phrases that he will say. Of course, no one will agree with him. Then Santa Claus, as if looking for words, says a short phrase. For example: “Today is a wonderful evening.” Everyone confidently repeats this phrase. Santa Claus, embarrassed, looks for and hesitantly says the second phrase. It is also easy for everyone to repeat. Then he quickly and joyfully says: “Well, you were wrong!” The crowd protests. And Santa Claus explains that his third phrase, which had to be repeated, was: “Well, you were wrong!”

Two are better than one

Some three toys are placed on the floor: a ball, a cube, and a skittle. Two players come out and start dancing around them (the game can be played to music). As soon as the music stops or Santa Claus gives the command “Stop!”, each player must try to grab two toys. Whoever gets one loses. The game can be complicated: increase the number of participants and, accordingly, the number of toys or objects. The one who grabs it wins large quantity toys.

Under a lucky star

The winner of this game will be the one who first finds the star hanging from the ceiling with the number announced by the presenter. Stars with a number written large on both sides are pre-hung on threads from the ceiling of the room (or hall) where the dancing will take place. As the dance progresses, the music stops for a minute, and Santa Claus proclaims: “Lucky star 15!” The dancers try to quickly find the star with this number. The winner is awarded a prize.

Watch your back

Father Frost or the Snow Maiden gives various commands to those standing in the circle, and they must be carried out only if the word “please” is added to the command, for example, “Please, hands up”, “Lower your right hand!”, “Please clap your hands” and etc. The game is played fun, at a fast pace. Those who make a mistake leave the game. The person who remains is awarded the title of “Most Attentive Guest” and is awarded a prize.

New Year's games

1. Tiger Tail

All players line up, holding the belt or shoulders of the person in front of them. The first in this line is the head of the “tiger”, the last is the “tail”. At the signal, the “tail” begins to catch up with the “head”, which is trying to escape. The task of the rest of the tiger’s “body” is not to come apart. After several attempts by the “tail” to catch up with the “head”, the children change places and roles.

2. Little funny

Each player gets a name: snowflake, firecracker, Christmas tree, tiger, candle, flashlight, etc. All names must be related to the New Year. One presenter is selected and asks various questions to everyone in turn. The presenter should not know the names of the participants. Participants answer any question from the presenter with their name. For example:

Snowflake

What do you have (points to nose)?

Flashlight

What do you like to eat?

The one who laughs is out of the game.

Alternatively, the one who laughs must guess a riddle or complete some task. After the first round, you can change the names of the participants, choose another leader and continue the game until you get tired of it.

New Year's entertainment

Postmen

Team game. In front of each team, at a distance of 5-7 meters, lies thick sheet paper, divided into cells in which the endings of names are written (cha; nya; la, etc.). Another sheet of paper with the first half of the name is cut in advance into pieces in the form of postcards, which are folded into shoulder bags.

The first team numbers put their bags on their shoulders, at the leader’s signal, they rush to the paper sheet on the floor - the addressee, take out a postcard with the first half of the name from the bag and put it to the desired ending. When they return, they pass the bag to the next player on their team. The team whose mail finds its addressee faster wins the game.

Journey in the Dark

This game will require bowling pins and blindfolds according to the number of participants. Team game. The pins are placed in a “snake” pattern in front of each team. Teams holding hands and blindfolded try to go the distance without hitting the pins. The team whose team has the fewest pins knocked down will win the “trip.” The number of pins not knocked down equals the number of points.

Collect potatoes

Inventory: Baskets according to the number of participants, cubes, marbles, balls - an odd number. Preparation: “potato” cubes, etc. are placed on the platform.

Game: Each player is given a basket and blindfolded. The task is to blindly collect as many “potatoes” as possible and put them in a basket. Winner: The participant who collected the most potatoes.

Dance with hoops

Inventory: Hoops according to the number of participants. Game: Several players are given a plastic (metal) hoop. Game options:

a) Rotating the hoop around the waist, neck, arm... Winner: The participant whose hoop will rotate the longest.

b) Participants, on command, send the hoop forward in a straight line with their hand. Winner: The participant whose hoop rolls the furthest.

c) Rotate the hoop around its axis with the fingers of one hand (like a top). Winner: The participant whose hoop spins the longest.

The Great Houdini

Inventory: Ropes according to the number of participants Game: Participants have their hands tied behind their backs with a rope. At the leader’s signal, the players try to untie the ropes on themselves. Winner: The first participant to become free.

Robin Hood

Inventory: Ball or apple “basket” of hat, bucket, box, rings, stool, various items. Game: Several options:

a) The task is to knock down various objects standing at a distance on a stool with a ball.

b) The task is to throw a ball, an apple, etc. into the "basket" at a distance.

c) The task is to throw rings on the legs of an inverted stool. Winner: The participant who completed the task better.

Musketeers

Inventory: 2 chess officers, fake swords made of rubber or foam rubber. Preparation: Place a chess piece on the edge of the stop. Game: Participants stand 2 meters from the table. The task is to lunge (step forward) and hit the figure with a thrust. Winner: The first participant to hit the figure. Option: A duel between two participants.

Poetry competition

You can prepare cards in advance with rhymes for your future New Year's greetings (toast) and distribute them to guests (including school-age children) at the beginning of the evening.

Rhyme options:

nose - frost

year is coming

third - millennium

calendar - January

The results of the competition are summed up at the table or when gifts are presented.

Snowball

Redemption of New Year's prizes from Santa Claus's bag can be arranged as follows. In a circle, both adults and children pass a specially prepared “snowball” - made of cotton wool or white fabric. “Kom” is passed on and Santa Claus says:

We're all rolling a snowball,

We all count to five -

One two three four five -

Sing a song for you.

You should dance a dance.

Let me tell you a riddle...

The person who redeems the prize leaves the circle, and the game continues.

There are Christmas trees

We decorated the Christmas tree with different toys, and in the forest there are different types of Christmas trees, wide, short, tall, thin. Now, if I say “high,” raise your hands up. “Low” - squat and lower your arms. “Wide” - make the circle wider. “Thin” - make a circle already. Now let's play! (The presenter plays, trying to confuse the children.)

Telegram to Santa Claus

The guys are asked to name 13 adjectives: “fat”, “red-haired”, “hot”, “hungry”, “sluggish”, “dirty”... When all the adjectives are written down, the presenter takes out the text of the telegram and inserts into it the missing adjectives from the list .

Telegram text:

"... Grandfather Frost! All... the children are looking forward to your... arrival. New Year is the most... holiday of the year. We will sing for you... songs, dance... dances! Finally- then... New Year will come! I don't want to talk about... studying. We promise that we will only receive... grades. So, quickly open your... bag and give us... gifts.

With respect to you... boys and... girls!"

Let's make caps

Santa Claus invites game participants to look at a set of cans from afar various sizes and shapes. You cannot pick them up. Each player has a piece of cardboard from which they must cut out the lids so that they exactly match the holes of the cans. The winner is the one with the most lids that exactly match the openings of the cans.

Piglets

For this competition, prepare some delicate dish - for example, jelly. The participants' task is to eat it as quickly as possible using matches or toothpicks.

Two-Bit

Each player gets a name, say, a cracker, a lollipop, an icicle, a garland, a needle, a flashlight, a snowdrift... The driver goes around everyone in a circle and asks various questions:

Firecracker.

What holiday is today?

Lollipop.

What do you have (pointing to your nose)?

Icicle.

What drips from the icicle?

Garland...

Each participant must answer any questions with their “name”, while the “name” can be declined accordingly. Those answering questions should not laugh. Whoever laughs is eliminated from the game and gives away his forfeit. Then there is a drawing of tasks for forfeits.

Mask, I know you

The presenter puts the mask on the player. The player asks different questions to which he receives answers - hints:

This animal?

Human?

Homemade?

Is she cackling?

Quacks?

It's a duck!

The person who guesses correctly is given the mask itself as a prize.

Harvesting

The task of the players of each team is to move the oranges to a certain place as quickly as possible without using their hands. Santa Claus is the presenter. He gives the start and announces the winner.

Tear the newspaper

Santa Claus chooses 2 participants in the competition. The task is to tear the newspaper as quickly and as small as possible. With one hand, right or left, it doesn’t matter - tear the newspaper into small pieces, while the hand is extended forward, you cannot help with your free hand. Who will do the smallest job?

Fairy tale

When you have at least 5-10 guests (age does not matter), offer them this game. Take a children's book with a fairy tale (the simpler the better, “Ryaba Hen”, “Kolobok”, “Turnip”, “Teremok”, etc. are ideal). Choose a leader (he will be the reader). From the book, write down all the characters of the fairy tale on separate pieces of paper, including, if the number of people allows, trees, stumps, a river, buckets, etc. All guests pull out pieces of paper with roles. The presenter begins to read the fairy tale, and all the characters “come to life”....

Laughing

Any number of participants can play. All participants in the game, if it is a free area, form a large circle. In the center is the driver (Santa Claus) with a handkerchief in his hands. He throws the handkerchief up, while it flies to the ground everyone laughs loudly, the handkerchief is on the ground - everyone calms down. As soon as the handkerchief touches the ground, this is where the laughter begins, and from the funniest we take a forfeit - this is a song, a poem, etc.

Rope

It is necessary that the majority of those gathered have not played it before. In an empty room, a long rope is taken and a labyrinth is stretched so that a person, while passing, crouches somewhere and steps somewhere. Having invited the next player from the next room, they explain to him that he must go through this labyrinth blindfolded, having first remembered the location of the rope. The audience will give him hints. When the player is blindfolded, the rope is removed. The player sets off, stepping and crawling under a non-existent rope. Spectators are asked in advance not to give away the secret of the game.

Roll

This game will help all your guests get to know each other. Guests sitting at the table pass a roll of toilet paper around. Each guest tears off as many scraps as he wants, the more the better. When each guest has a stack of scraps, the host announces the rules of the game: each guest must tell as many facts about himself as he has torn scraps.

With signs

At the entrance, each guest receives his new name - a piece of paper with the inscription is attached to his back (giraffe, hippopotamus, mountain eagle, bulldozer, bread slicer, rolling pin, cucumber, etc.). Each guest can read what the other guests are called, but, naturally, cannot read what he himself is called. The task of each guest is to find out his new name from the others throughout the evening. Guests can only answer “Yes” or “No” to questions. The first one to find out what is written on his piece of paper wins.

Joke game

All guests stand in a circle and put their hands on each other's shoulders. The presenter (Santa Claus) says “duck” or “goose” in everyone’s ear (scattered, say “duck” to more players). Then he explains the rules of the game: “If I now say: “Goose,” then all the players whom I called so will tuck one leg. And if “Duck,” then the players whom I called “Duck” will tuck both legs.” You are guaranteed a heap.

Mysterious chest

Each of the two players has their own chest or suitcase, in which various items of clothing are folded. The players are blindfolded, and at the leader’s command they begin to put on things from the chest. The players' task is to dress up as quickly as possible.

Colors

The players stand in a circle. The presenter commands: “Touch yellow, one, two, three!” Players try to grab the thing (object, part of the body) of the other participants in the circle as quickly as possible. Those who do not have time are eliminated from the game. The presenter repeats the command again, but with a new color. The last one standing wins.

Ride the ball

All competition participants line up in teams of 3 people. Each “three” of players receives a tight volleyball. At the signal from the leader, one of the three players, supported by the elbows of two other players, steps on the ball and rolls it. The group that reaches the finish line first wins.

Draw the sun

This relay game involves teams, each of which lines up in a single column. At the start, in front of each team there are gymnastic sticks according to the number of players. A hoop is placed in front of each team, at a distance of 5-7 meters. The task of the relay participants is to take turns, at a signal, running out with sticks, placing them in rays around their hoop - “draw a sun.” The team that completes the task faster wins.

Fast walkers

Participants are asked to stand on the base of a dumbbell with one foot and push off the floor with the other to overcome a given distance.

Sculptors

Participants in the game are given plasticine or clay. The presenter shows or names a letter, and the players must, as quickly as possible, create an object whose name begins with this letter.

It's the other way around

Players are invited to try to draw or color something, but with their left hand, and those who are left-handed use their right.

Crumple up the newspaper

Inventory: Newspapers by number of participants. Game: An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist. Winner: The participant who collects the newspaper into a ball the fastest.