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Interesting children's New Year's games and competitions. New Year's entertainment: games, competitions, tricks. Game "The most accurate snow shooter"

Age: 3-99 years

Pmanufacturer (country): activity of one or two people (Russia)

Material: snow, tangerines, equipment as needed

Peculiarities: New Year's competitions for adults and children

Approximate price tag: you can even get it for free

We bought gifts, and, and, a Christmas tree, cut them out for the windows, and brought them into the garden, we even know how to New Year's Eve, but they haven’t yet figured out how to entertain children and adult guests for the New Year. Therefore, today the Observation Zone will tell you scenario New Year's holiday so that none of the guests remain bored, and no one says about your holiday: “Yes, it was normal, in general, as usual.”

So, in order to run and jump for a reason, it is better to first come up with an idea for an event - a kind of goal of all these competitions. For children, the standard theme was the search for treasure/treasures/gifts from Santa Claus. If adults also participate, then I advise you to come up with something more original, for example, “Winter Olympic Games", "In the Footsteps of James Bond" or "The Mystery of an Abandoned House". Be that as it may, it is best to make souvenirs as a result of the competitions, and it is obligatory for each participant. One of the other important factors for your success as an animator should be right choice and the order of competitions. Active games should alternate with moderately active and absolutely calm (they are also intellectual). Remember, the presenter is unlikely to be able to participate in competitions: his task is to judge, prepare props and monitor fair competition. You will be responsible for creating teams of equal strength, purchasing gifts, eliminating conflicts and, ultimately, announcing the winners. Plus, you will be the one to blame if everyone quarrels, there aren’t enough balloons for someone, the children cry out of resentment, and there aren’t enough prizes. Therefore, if you decide to work part-time as an animator, take it responsibly.

New Year's competitions can be divided into two groups: those held on the street and at home. Of course, it's more fun to play outside, which means let's talk about the first group first. I offer several options - on different ages And different quantities participants.

1. Sculptors. The presenter names a letter, and the participants must fashion any object out of snow whose name begins with that letter. Whoever blinds faster and more reliably wins.

2. Hunting. The balls are tied to the foot of each participant; at the signal of the leader, the players must burst other people’s balls, while maintaining the integrity of their own. The last one with the inflated balloon wins.

3. Repeat. Participants walk in a circle behind the leader and repeat all his movements, except one (for example, “hands up”), which is agreed upon in advance. The one who repeated the forbidden movement is eliminated. I advise you to think through the list of your moves in advance, because at the moment of the game everything will fly out of your head.

4. Shooter. Shooting at targets with prepared snowballs. Another option is snow bowling. If sticky snow is not available, you can wet the snowballs with water or use prepared balloons filled with water and frozen. Empty plastic bottles are suitable as targets.

5. Designer. Let's build a snowman for speed and beauty. It’s great if you prepare equipment in the form of a bucket, a carrot, a scarf and sunglasses with a straw hat.

6. Tangerines. Not using tangerines on New Year’s Day is a sin. Therefore, a relay race with the transfer of citrus fruits must be mandatory.

7. Hidden treasures. We hide the treasure in advance in waterproof packaging and bury it in the snow. Suitable for very young children as it won't be very difficult to find based on your footprints.

8. Artist. This competition can replace making a snowman if there is no sticky snow. We draw the declared characters on the snow, preferably with tinted water. The necessary props are dyes.

9. Lame. A relay race played in teams of two participants, whose nearest legs are tied. The goal is to be the first to reach the finish line. Classic, but funny.

10. Let's pull and pull. Winter option tug of war, only the rope must be passed through a snowman made in advance. The goal of the game is to tug of war without knocking over the symbol of winter.

11. Finally, one of the following options: stream, let's go, let's go, stop, bouncers or your favorite snow fight. There are no losers here.

If it’s minus 20 on New Year’s Day, if there’s no snow at all, if you don’t have winter clothes and you’re sitting at home, then the Observation Zone has come up with something for you to do just in case.

1. Rhymer. Teams must come up with poems with rhymes you have prepared in advance. It is advisable to compose rhymes on a New Year's theme and use the names of the participants. Yours preparatory work required.

2. Snow in the house. We make snowballs from office paper and see who is the most accurate. Teams participate: one throws, the other catches snowballs in a bag/bucket/pan.

3. Mousetrap. Competition for children. Two adult leaders hold hands, creating a mini-round dance, and say something like this: “We are so tired of the mice, they chewed everything, ate everything. Let’s set up a mousetrap and catch all the mice.” Children run between the hands of the catchers. At the last words, the adults' hands drop - whoever is caught joins the round dance. The last one not caught wins.

4. Cook. Within a certain time, the participants in the game must create a New Year's menu. For one team, all dishes must begin with the letter “N” ( New Year), the other - with the letter “M” (Father Frost), the next - with the letter “S” (menu for the Snow Maiden). The team with the longest menu wins.

5. Repeat. The game is similar to the competition for the street, you can modify it. For example, the players stand in a row, with the leader in front of them. He blows one whistle, then two. One whistle at a time, all participants must quickly raise right hand up and lower it immediately; You cannot raise your hand after two whistles. The one who makes a mistake takes a step forward and continues to play along with the others. Those who admitted least amount mistakes are considered winners.

6. Get rich. Eight or more people take part in the game. You must have one coin. Everyone is divided into two teams and sits opposite each other at the table. One team receives a coin and the participants pass it to each other under the table. The commander of the opposing team slowly (you can silently) counts to ten, and then says: “Hands up!” The players of the team that passed the coin must immediately raise their hands up, with their hands clenched into fists. Then the commander says: “Hands down!” - and players must place their hands, palms down, on the table. The one who has the coin tries to cover it with his palm. Now the players of the opposite team confer and decide who has the coin. If they guessed correctly, the coin goes to them; if not, it remains with the same team. If small children are playing, the decision about who has the coin is made immediately after raising their hands up.

7. Four forces. The presenter, standing in the center of the circle, throws the ball to any participant in the game and says one of four words: “earth”, “water”, “air” or “fire”. The one to whom the ball is thrown must catch it, throw it back to the leader and, if the word “earth” was said, name any animal that lives on land, if “water” - any fish, if “air” - a bird. And if the presenter says “fire,” the player who caught the ball must silently turn around. Whoever makes a mistake in the answer or hesitates raises his hand up and next time must catch the ball with one hand. If he makes a mistake this time too, he’s out.

8. Masterpiece. Each team receives a New Year's themed word. Using the props you have prepared (paper, scissors, glue, glitter, plasticine, cotton wool, etc.), they need to create a picture.

9. My favorite competition. Participants sit down at a table, each writes on a sticker the name of any character, fairy-tale, real, book or cartoon. Then everyone exchanges papers. Regardless of what is written on the sticker they receive, everyone sticks it on their forehead. Then, one by one, the players ask others questions like “Am I real?”, “Am I a boy?”, “Am I wooden?”, the answer to which can only be “yes” and “no.” The goal is to be the first to guess who you are.

10. You can end the game with your loved ones phantoms or charades.

Happy New Year to you!

Ball or plasticine?

It’s not difficult to organize such an event with a “winter” flavor. Here is a description of several winter fun options available to every family - some of them can be used outside, others - at home.

It is assumed that the initiator of the games is an adult (teacher, circle leader, one of the parents, game leader). Initially, the presenter, using the text written on paper, can recite the words of the poems that precede each of the activities.

As this or that fun is repeated, the text, as a rule, is quickly remembered not only by adults, but also by children. Then the functions of the game leader can be temporarily taken over by one of the children who wants to do this.

To start any game you can do the following.

The presenter says the text:

There is a song: “We love winter days, snowy alleys, skis and skates.” After all, in winter there are a lot of fun things you can play outside when everything around is covered with snow. So today we will try to learn such games so that you can then play them yourself.

Next, the presenter explains the conditions of the games and plays them together with the children. It is advisable to repeat each game several times. Thus, several goals are pursued at once. Firstly, the children remember more clearly the rules of participation in the game and its conduct. Secondly, the facilitator has the opportunity to record the children’s preferences in activities - which game they like more and which is less preferable. You should also find out the reason for the preference. Maybe one game seemed more difficult, another seemed too long, etc.

This will make it possible in the future to be selective about the games that are offered to children for use in class.

In subsequent classes, the role of game leaders can be played by one of the children assigned as a leader. In addition, during classes you don’t have to play all the games at once, but only play one or two of those that the kids especially liked.

1. Game walking “Be the first!”

Here's your first game - remember your names.

The one whose name is called will have to be the very first.

Now we will all go together in one column. I will walk at the head of the column, and you all will follow me. But remember: you need to not only walk, but also listen carefully to whose name I say. When I call someone’s name, the entire column must stop. And the one I name must come and stand in front of me. So he will become the leader of the columns. And then we will begin to move after him.

Progress of the game

The guys line up in a column after the leader and follow her around the site. The presenter calls the first and last name of one of the children. At this moment, the entire column stops, and the named child walks along the column to its head and stands at the beginning of the column, becoming its leader. The game is played several times so that several children can play the role of leader.

2. Game "Running in a circle."

New exercise -

Immediately attention and movement.

Listen to the command, follow it,

But let's not get confused!

So, your first run is very simple,

The main thing is don’t stand still in the cold.

But then, listen to the command, kids,

The whole game is built on this technique!

Children, we need to build a circle in which you will begin to move. At the same time, be not only agile, but also attentive - listen to my commands and carry out changes in actions.

Progress of the game

Children line up in a round dance and first run in it at a normal pace - following each other. Then the presenter loudly pronounces the command out loud: “Turn around, stand sideways and run at a gallop!”

Hearing the command, the guys turn and run after each other sideways - at a gallop. After some time, the leader gives a new command: “Now everyone has taken each other’s hands and started running in a round dance again!” According to the command, the guys hold hands and continue running again.

The presenter has the right to “confuse the children” by giving commands randomly - without tying them to a constant sequence. The children's task is to listen to commands carefully and carry them out correctly.

3. Game "Sleigh Circle".

Sleighs are familiar to winter,

We will ride them ourselves.

We will put the sleigh in a circle

And let's run around.

But at the command “Stop!”

Sit on the sled deftly!

Look, inside our circle there is a sleigh. First we will move around the sleigh, and then, on my command, you should all run up to the sleigh and sit on it.

Progress of the game

To play, you will need several sleds, which are located in a circle at a distance of 2-3 meters from each other. Children stand around the sleigh. The leader gives commands that the children follow. At the command “Run!” children run in a circle after each other. On the command “Stop!” the children stop running and run to the sled, trying to sit on it.

4. Walking on a snow bank.

Here is a normal walk, but not so simple.

We will walk in the snow until it melts.

And the bench will help us, forming a snow shaft.

We know a lot of tricks on how to walk without getting tired.

We will raise our arms to the sides together.

Pay attention to one trick.

To jump off very softly, look here:

On the snow, squat down deeper, with your arms forward.

(At this moment, one of the specially trained children demonstrates the correctness of walking along the bench in different steps and shock-absorbing dismounting from it.)

Progress of the game

To play, you will need to arrange a special snow bank up to 20 cm high and up to 40 cm wide. You can use a bench covered with snow as it. The guys walk on the snow bank as if on a bench. At first, children simply walk along the shaft, spreading their arms to the sides and gently jumping off at the end. After the jump, children bring their arms forward at shoulder level. Then the walking continues with options. For example, children can walk along a shaft, stepping on it with only one foot - first the left, then the right; then they walk sideways. Similar types of walking for fun can be carried out with several children at the same time. At one command from the leader, they make a turn and continue walking in the opposite direction. This walk can be performed repeatedly.

5. Jumping from a snow bank.

The familiar snow bank

He called us over again.

Let's climb onto it to jump back.

We will jump into the soft snow - how pleasant it is!

We guys will be like birds for a moment.

Hands to the sides, forward, don’t forget to sit down!

(One of the specially trained children at this moment demonstrates the correctness of jumping off the snow bank.)

Progress of the game

Children, in random order, climb onto an erected snow rampart, from which they must jump. They walk along the shaft with their arms spread to the sides. The presenter must explain that the landing on the ground should be soft, springy - with a squat. Your hands should be brought forward.

6. “Throws at the target.”

Presenter (shows an object that becomes a target for throws).

Here is an object familiar to everyone, but I won’t give it to you, no.

Look, I'll put it at a distance.

And listen, guys, the first task.

You will have to hit this target now with a snowball.

Get ready, watch how to wave your hand.

The presenter shows how to take aim, wave your hand several times, still not letting go of the snowball, as if trying to throw it. Only after this should the snowball be thrown at the target.

Progress of the game

A bright and light object is placed on the top of an erected snow fortress or on the edge of a snow-covered bench - a plastic pin, a plastic cube. Children prepare snowballs and throw them at an object, trying to knock it out of its place. You can also set several goals at once so that children have the opportunity to be occupied with this game longer.

7. “Move the puck.”

For winter, cold, frosty times

Hockey is a game for the brave, there is no better game.

Now we'll all take a stick together

And we will successfully score the puck in the goal!

You've probably seen on TV and in the courtyards how they play this winter game - hockey? (Children’s answers: “Yes, share.”)

Presenter. “What makes this game different from many others?” (Then the children give feasible answers, which the presenter supplements. Children's answers: “Hockey is not played on grass or a natural snow field, but on a specially flooded and prepared site - a hockey field. The goal of this game is to score the puck into the goal of the opposing team. A washer is a flat round object appearance resembling a round cutlet. In addition, when scoring goals, players in this game do not use their hands, but a special object - a stick. A stick is a special flat stick with a curved end on one side.”)

The presenter sets up the goal and shows how to swing the stick and try to hit the puck into the goal.

Children are divided into 2-3 groups, stand in a column, each first person standing in the column receives a stick and shoots at the goal, after which he returns the puck to its place and passes the stick to the second player in his column.

The initial distance from the throwing point to the goal can reach 1-1.5 meters.

Progress of the game

First, children are given the task of throwing the puck with a stick in a given direction.

Then the task of the game becomes more complicated; it is performed by dividing the children in pairs. Children learn to kick the puck away from themselves and receive it onto the stick of a partner.

8. “Sled backwards.”

New game - and now sledding backwards

We are now sitting down and racing from the start.

Your legs won't get tired from such a chase,

We are our own engines, our own horses.

Here is the finish line before you,

You drove into it... with your back.

This is what it will be like now unusual game, children. We are accustomed to the fact that from the start line to the finish line in any game, athletes race, as usual, facing forward. But we must not forget that our games are not just sports, but also entertaining. That’s why we came across the following task: sit on the sled backwards and move on in that direction. Now we will see which of you dares to take part in such unusual races and will try to win them.

Progress of the game

It is necessary to mark the start and finish places, or the game can go in motion in a circle. Children sit on the sled backwards. At the leader’s signal, the children begin to push off the ground with their feet, moving forward on a sled. At the same time, they move towards the finish line with their backs forward.

9. “Walking in the footsteps.”

You saw a footprint in the forest - what does it mean?

In our game it’s so simple: where one walks,

Then everyone will pass there, following in the footsteps.

Let's play trackers - there is such a game.

I suggest everyone play tracker. True, you need to know what the word “pathfinder” actually means. This word means a person who is good at guessing from the tracks left by various animals in the snow what happened to them some time ago. (The presenter can draw different tracks for the children in the snow - birds, hare, etc.) For example, if we start looking at the different tracks that we see in the snow in the morning, then we can guess which of them were left by sparrows, because they have paws small. But the tracks of other birds - a crow, a pigeon - are much larger. And look, it happens that you can see many footprints in the snow, moving towards one place in chains. And then they all gather at one point - this means that in this place the birds were looking for food for themselves - tree seeds, or someone sprinkled them with bread crumbs in the snow, so they made a stop here, pecked seeds, crumbs from your bird feeder.

What marks do your shoes leave? (Children make prints of their footprints in the snow and examine them.) For example, where will your footprints be located every morning? (Children's answers: “Every morning my footprints start from the house where I live and lead to...”) Correct. That's how interesting it turns out to be to be able to read footprints in the snow.

But our game is a little different. Everyone knows how difficult it can be to walk through high snowdrifts. Now, if you are lucky and there is a person in front who begins to lay tracks on the untouched snow crust, then the person walking behind him first will be able to step in his footsteps, and this is much easier.

Progress of the game

It is advisable that this game be played on a specially prepared area - covered with fresh, untrodden snow. The leader walks through the area along an arbitrary route, but tries not to repeat it, leaving traces of her shoes in the snow as clearly as possible. Children follow the leader, carefully observing the tracks she leaves and repeating her route, clearly stepping “footprint after footstep.”

At the same time, the leader can change the size of her footprints - walk in small steps or, conversely, slightly elongated ones (but such that they do not exceed the length of a child’s step), walk on tiptoes, on heels, on outside feet, etc.

10. “Pull.”

New game - play, push the sled together,

Sit with your backs to each other so that you can push.

Maybe you, children, remember that in the fairy tale about the good Doctor Aibolit there was such a beast that bore this name - Pull-Tolkai? Who will tell you what was special about this beast? (Children's answers: “This beast had two heads - one in front, the other in the back, where all other animals have a tail.”) Correct. So now you will temporarily turn into such fabulous animals - Tyanitolkayev. To do this, you need to sit on the sled, two people at a time. Just sit down not behind each other, but with your backs to each other. Our sleds are standing in one row, now, on my command, they should all strive to reach the finish line. At the same time, the sled riders must try so hard to coordinate their actions so that their sleds move in the right direction. The pair of lugers that reaches the finish line first will be considered the winner.

Note. The competition can be arranged along the “There and Back” route, that is, first to the finish line, and then again to the start line. Then other children can form pairs for the new stage of the competition.

Progress of the game

Children line up their sleds at the starting line. The presenter explains in which direction everyone will need to start driving together and where the finish of the starting track will be. Children sit on the sled in pairs, each pair with their backs to each other. At the signal, all children on sleds strive to reach the finish line as quickly as possible. On the way back, it turns out that the child sitting behind is already looking ahead.

Games for children's company

THIS IS ME, THIS IS ME, THIS IS ALL MY FRIENDS

The presenter, having learned the questions in advance, asks them to the children, who answer with the same phrase. There are many more questions you can come up with. The main thing is to have fun.

– Who walks to school every day in a cheerful band?

- Which of you, tell me out loud, catches flies in class?

- This is me, this is me, these are all my friends.

– Who is not afraid of frost and flies on skates like a bird?

- This is me, this is me, these are all my friends.

– Which of you, when you grow up, will become an astronaut?

- This is me, this is me, these are all my friends.

– Which of you doesn’t walk gloomily, loves sports and physical education?

- This is me, this is me, these are all my friends.

- Which of you, so good, wore galoshes to sunbathe?

- This is me, this is me, these are all my friends.

– Who completes their homework on time?

- This is me, this is me, these are all my friends.

– How many of you keep your books, pens and notebooks in order?

- This is me, this is me, these are all my friends.

– Which of you kids walks around dirty from ear to ear?

- This is me, this is me, these are all my friends.

– Which of you walks on the pavement with your head upside down?

- This is me, this is me, these are all my friends.

– Which of you, I want to know, has an A+ in diligence?

- This is me, this is me, these are all my friends.

– Which of you comes to class an hour late?

- This is me, this is me, these are all my friends.

WHAT IS ON THE TREE?

The presenter learns the poems below in advance. You can come up with many more new ones yourself. The purpose of the game is explained to the children: when they hear the name of the Christmas tree decoration, they must raise their hand up and say: “Yes!”, and when they name something that does not happen on the Christmas tree, they must restrain themselves and remain silent. The presenter does not pronounce the text very quickly, but also without giving the children time to think too much. Very soon everyone becomes funny because mistakes inevitably occur.

Text: Soft toy, Sounding cracker, Petenka-Parsley, Old tub.

White snowflakes, Sewing machines, Bright pictures, Torn shoes.

Chocolate bars, Horses, cotton wool bunnies, Winter tents.

Red lanterns, Bread crackers, Bright flags, Hats and scarves.

Apples and cones, Petya's pants, Delicious candies, Fresh newspapers.

Or: Multi-colored firecrackers,

Blankets and pillows.

Folding beds and cribs,

Marmalades, chocolates.

Glass balls,

Wooden chairs.

Teddy bears,

Primers and books.

Multi-colored beads

And the garlands are light.

Snow made of white cotton wool,

Satchels and briefcases.

Shoes and boots,

Cups, forks, spoons.

Shiny balls

Tigers are real.

Golden cones,

The stars are radiant.

WHAT CHANGED?

This game requires good visual memory. Participants are given a task one by one: for a minute, look at the toys hanging on one or two branches of the Christmas tree and remember them. Then you need to leave the room - at this time several toys (three or four) will be outweighed: some will be removed, others will be added. Upon entering the room, you need to look at your branches and say what has changed. Depending on age, you can make the tasks more difficult or easier.

Games and competitions with Father Frost and Snow Maiden

Round dances

The traditional New Year's round dance can be complicated and made more entertaining. The leader sets the tone for the round dance, changes the pace of movement and direction. After one or two circles, the round dance can be led like a snake, maneuvering between guests and furniture. The steeper the loops of the snake, the merrier. The presenter can come up with ideas as he goes along. various options: include those not participating in the round dance in the chain, sharply slow down, etc.

Decorate the Christmas tree

There are two artificial Christmas trees. “There are only a few minutes left until the New Year,” says the Snow Maiden, “and these trees are not decorated yet.” Perhaps there will be two clever people in the hall who will quickly do this. Toys made of cardboard, papier-mâché and other unbreakable ones are laid out on tables 5-6 steps from the tree. But completing the Snow Maiden’s task is not so easy.

The Snow Maiden reports that a short circuit has occurred, and the Christmas trees will have to be decorated in the dark (blindfolded). Perhaps someone will hang their toys on their neighbor's Christmas tree, but the one whose Christmas tree turns out to be the most decorated will win.

Toy in a circle

Santa Claus invites the participants to stand facing each other. Music begins to play, and a toy, for example a doll with the image of the Snow Maiden, passes from hand to hand and moves in a circle. The music stops, the transfer of the toy stops. The one who has the doll left is out of the game. The game continues until one person remains. If there are a lot of players, you can throw several dolls in a circle.

Compliments to the Snow Maiden

Santa Claus calls into the circle a young man who wants to play, who must compliment the Snow Maiden, taking matches from an apple completely studded with matches. Santa Claus gives it to the player before the start of the competition.

Snowballs

You need to throw 6 “snowballs” - white tennis balls - into a hanging (or standing on the floor) basket from a distance of 6-7 steps. The one who copes with this task most accurately will win.

Fluffy snowflakes

The Snow Maiden invites several guests to take light cotton snowflakes from the tray. Each player throws up his own snowflake and, blowing on it, tries to keep it in the air as long as possible. The one who dropped his fluff can go up to his friend and help him complete the Snow Maiden’s task.

Magic words

The game is led by the Snow Maiden, she invites two teams of 10 people each, hands them a set of large letters that make up the word “Snow Maiden”. Each participant receives one letter. The task is as follows: in the story read by the Snow Maiden, there will be words made up of these letters. As soon as such a word is pronounced, the owners of the letters that make it up must step forward and, rearranging themselves, form this word. The team that is ahead of its opponents gets a point.

Sample story

A fast river rose. Snow fell on the fields. The mountain behind the village turned white. And the bark on the birch trees sparkled with frost. Somewhere the runners of a sleigh are creaking. Where are they headed?

Centipede racing

In a fairly spacious room you can hold centipede races. The players are divided into two teams and line up behind each other, taking the standing with hands by the belt. A chair is placed at the opposite wall, which the chain of players must go around and then return back. If the chain is broken, the leader can count the team a loss. The task can be complicated and made funnier if the teams move half-crouched, if both teams complete the task at the same time.

A variation of this game is "Snake". The “head” - the first in the column - must catch the “tail”, which eludes it. Having caught it, the “head” moves to the end of the column, and the game is repeated again. The “broken” links of the chain are considered losers and leave the game.

Two Frosts

A group of guys is at one end of the hall (room) beyond the conventional line. The drivers - Frosts - are in the middle of the hall. They address the guys with the words:

We are two young brothers, (Together): Two daring frosts.

I am Frost the red nose.

I am Frost the blue nose.

Which one of you will decide

Set off on a path?

Everyone answers:

We are not afraid of threats, and we are not afraid of frost! The players run to the other side of the hall beyond the home line. Both Frosts catch and “freeze” those running across. They immediately stop at the place where they were “frozen.” Then the Frosts again turn to the players, and they, having answered, run across the hall, helping out the “frozen”: they touch them with their hand, and they join the others.

Auction Santa Claus says:

We have a wonderful Christmas tree in our hall. And what toys she has on her! Name which ones you know Christmas decorations? The person with the last answer will win this amazing prize.

The players take turns calling out the words. During pauses, the presenter begins to count slowly: “Clapper - one, clapper - two...” The auction continues.

Prank game

Santa Claus announces to the audience that none of those present will be able to repeat after him the three short phrases that he will say. Of course, no one will agree with him. Then Santa Claus, as if looking for words, says a short phrase. For example: “Today is a wonderful evening.” Everyone confidently repeats this phrase. Santa Claus, embarrassed, looks for and hesitantly says the second phrase. It is also easy for everyone to repeat. Then he quickly and joyfully says: “Well, you were wrong!” The crowd protests. And Santa Claus explains that his third phrase, which had to be repeated, was: “Well, you were wrong!”

Two are better than one

Some three toys are placed on the floor: a ball, a cube, and a skittle. Two players come out and start dancing around them (the game can be played to music). As soon as the music stops or Santa Claus gives the command “Stop!”, each player must try to grab two toys. Whoever gets one loses. The game can be complicated: increase the number of participants and, accordingly, the number of toys or objects. The one who grabs it wins large quantity toys.

Under a lucky star

The winner of this game will be the one who first finds the star hanging from the ceiling with the number announced by the presenter. Stars with a number written large on both sides are pre-hung on threads from the ceiling of the room (or hall) where the dancing will take place. As the dance progresses, the music stops for a minute, and Santa Claus proclaims: “Lucky star 15!” The dancers try to quickly find the star with this number. The winner is awarded a prize.

Watch your back

Father Frost or the Snow Maiden gives various commands to those standing in the circle, and they must be carried out only if the word “please” is added to the command, for example, “Please, hands up”, “Lower your right hand!”, “Please clap your hands” and etc. The game is played fun, at a fast pace. Those who make a mistake leave the game. The person who remains is awarded the title of “Most Attentive Guest” and is awarded a prize.

New Year's games

1. Tiger Tail

All players line up, holding the belt or shoulders of the person in front of them. The first in this line is the head of the “tiger”, the last is the “tail”. At the signal, the “tail” begins to catch up with the “head”, which is trying to escape. The task of the rest of the tiger’s “body” is not to come apart. After several attempts by the “tail” to catch up with the “head”, the children change places and roles.

2. Little funny

Each player gets a name: snowflake, firecracker, Christmas tree, tiger, candle, flashlight, etc. All names must be related to the New Year. One presenter is selected and asks various questions to everyone in turn. The presenter should not know the names of the participants. Participants answer any question from the presenter with their name. For example:

Snowflake

What do you have (points to nose)?

Flashlight

What do you like to eat?

The one who laughs is out of the game.

Alternatively, the one who laughs must guess a riddle or complete some task. After the first round, you can change the names of the participants, choose another leader and continue the game until you get tired of it.

New Year's entertainment

Postmen

Team game. In front of each team, at a distance of 5-7 meters, lies thick sheet paper, divided into cells in which the endings of names are written (cha; nya; la, etc.). Another sheet of paper with the first half of the name is cut in advance into pieces in the form of postcards, which are folded into shoulder bags.

The first team numbers put their bags on their shoulders, at the leader’s signal, they rush to the paper sheet on the floor - the addressee, take out a postcard with the first half of the name from the bag and put it to the desired ending. When they return, they pass the bag to the next player on their team. The team whose mail finds its addressee faster wins the game.

Journey in the Dark

This game will require bowling pins and blindfolds according to the number of participants. Team game. The pins are placed in a “snake” pattern in front of each team. Teams holding hands and blindfolded try to go the distance without hitting the pins. The team whose team has the fewest pins knocked down will win the “trip.” The number of pins not knocked down equals the number of points.

Collect potatoes

Inventory: Baskets according to the number of participants, cubes, marbles, balls - an odd number. Preparation: “potato” cubes, etc. are placed on the platform.

Game: Each player is given a basket and blindfolded. The task is to blindly collect as many “potatoes” as possible and put them in a basket. Winner: The participant who collected the most potatoes.

Dance with hoops

Inventory: Hoops according to the number of participants. Game: Several players are given a plastic (metal) hoop. Game options:

a) Rotating the hoop around the waist, neck, arm... Winner: The participant whose hoop will rotate the longest.

b) Participants, on command, send the hoop forward in a straight line with their hand. Winner: The participant whose hoop rolls the furthest.

c) Rotate the hoop around its axis with the fingers of one hand (like a top). Winner: The participant whose hoop spins the longest.

The Great Houdini

Inventory: Ropes according to the number of participants Game: Participants have their hands tied behind their backs with a rope. At the leader’s signal, the players try to untie the ropes on themselves. Winner: The first participant to become free.

Robin Hood

Inventory: Ball or apple “basket” of hat, bucket, box, rings, stool, various items. Game: Several options:

a) The task is to knock down various objects standing at a distance on a stool with a ball.

b) The task is to throw a ball, an apple, etc. into the "basket" at a distance.

c) The task is to throw rings on the legs of an inverted stool. Winner: The participant who completed the task better.

Musketeers

Inventory: 2 chess officers, fake swords made of rubber or foam rubber. Preparation: Place a chess piece on the edge of the stop. Game: Participants stand 2 meters from the table. The task is to lunge (step forward) and hit the figure with a thrust. Winner: The first participant to hit the figure. Option: A duel between two participants.

Poetry competition

You can prepare cards in advance with rhymes for your future New Year's greetings (toast) and distribute them to guests (including school-age children) at the beginning of the evening.

Rhyme options:

nose - frost

year is coming

third - millennium

calendar - January

The results of the competition are summed up at the table or when gifts are presented.

Snowball

Redemption of New Year's prizes from Santa Claus's bag can be arranged as follows. In a circle, both adults and children pass a specially prepared “snowball” - made of cotton wool or white fabric. “Kom” is passed on and Santa Claus says:

We're all rolling a snowball,

We all count to five -

One two three four five -

Sing a song for you.

You should dance a dance.

Let me tell you a riddle...

The person who redeems the prize leaves the circle, and the game continues.

There are Christmas trees

We decorated the Christmas tree with different toys, and in the forest there are different types of Christmas trees, wide, short, tall, thin. Now, if I say “high,” raise your hands up. “Low” - squat and lower your arms. “Wide” - make the circle wider. “Thin” - make a circle already. Now let's play! (The presenter plays, trying to confuse the children.)

Telegram to Santa Claus

The guys are asked to name 13 adjectives: “fat”, “red-haired”, “hot”, “hungry”, “sluggish”, “dirty”... When all the adjectives are written down, the presenter takes out the text of the telegram and inserts into it the missing adjectives from the list .

Telegram text:

"... Grandfather Frost! All... the children are looking forward to your... arrival. New Year is the most... holiday of the year. We will sing for you... songs, dance... dances! Finally- then... New Year will come! I don't want to talk about... studying. We promise that we will only receive... grades. So, quickly open your... bag and give us... gifts.

With respect to you... boys and... girls!"

Let's make caps

Santa Claus invites game participants to look at a set of cans from afar various sizes and shapes. You cannot pick them up. Each player has a piece of cardboard from which they must cut out the lids so that they exactly match the holes of the cans. The winner is the one with the most lids that exactly match the openings of the cans.

Piglets

For this competition, prepare some delicate dish - for example, jelly. The participants' task is to eat it as quickly as possible using matches or toothpicks.

Two-Bit

Each player gets a name, say, a cracker, a lollipop, an icicle, a garland, a needle, a flashlight, a snowdrift... The driver goes around everyone in a circle and asks various questions:

Firecracker.

What holiday is today?

Lollipop.

What do you have (pointing to your nose)?

Icicle.

What drips from the icicle?

Garland...

Each participant must answer any questions with their “name”, while the “name” can be declined accordingly. Those answering questions should not laugh. Whoever laughs is eliminated from the game and gives away his forfeit. Then there is a drawing of tasks for forfeits.

Mask, I know you

The presenter puts the mask on the player. The player asks different questions to which he receives answers - hints:

This animal?

Human?

Homemade?

Is she cackling?

Quacks?

It's a duck!

The person who guesses correctly is given the mask itself as a prize.

Harvesting

The task of the players of each team is to move the oranges to a certain place as quickly as possible without using their hands. Santa Claus is the presenter. He gives the start and announces the winner.

Tear the newspaper

Santa Claus chooses 2 participants in the competition. The task is to tear the newspaper as quickly and as small as possible. With one hand, right or left, it doesn’t matter - tear the newspaper into small pieces, while the hand is extended forward, you cannot help with your free hand. Who will do the smallest job?

Fairy tale

When you have at least 5-10 guests (age does not matter), offer them this game. Take a children's book with a fairy tale (the simpler the better, “Ryaba Hen”, “Kolobok”, “Turnip”, “Teremok”, etc. are ideal). Choose a leader (he will be the reader). From the book, write down all the characters of the fairy tale on separate pieces of paper, including, if the number of people allows, trees, stumps, a river, buckets, etc. All guests pull out pieces of paper with roles. The presenter begins to read the fairy tale, and all the characters “come to life”....

Laughing

Any number of participants can play. All participants in the game, if it is a free area, form a large circle. In the center is the driver (Santa Claus) with a handkerchief in his hands. He throws the handkerchief up, while it flies to the ground, everyone laughs loudly, the handkerchief is on the ground - everyone calms down. As soon as the handkerchief touches the ground, this is where the laughter begins, and from the funniest we take a forfeit - this is a song, a poem, etc.

Rope

It is necessary that the majority of those gathered have not played it before. In an empty room, a long rope is taken and a labyrinth is stretched so that a person, while passing, crouches somewhere and steps somewhere. Having invited the next player from the next room, they explain to him that he must go through this labyrinth blindfolded, having first remembered the location of the rope. The audience will give him hints. When the player is blindfolded, the rope is removed. The player sets off, stepping and crawling under a non-existent rope. Spectators are asked in advance not to give away the secret of the game.

Roll

This game will help all your guests get to know each other. Guests sitting at the table pass a roll of toilet paper around. Each guest tears off as many scraps as he wants, the more the better. When each guest has a stack of scraps, the host announces the rules of the game: each guest must tell as many facts about himself as he has torn scraps.

With signs

At the entrance, each guest receives his new name - a piece of paper with the inscription is attached to his back (giraffe, hippopotamus, mountain eagle, bulldozer, bread slicer, rolling pin, cucumber, etc.). Each guest can read what the other guests are called, but, naturally, cannot read what he himself is called. The task of each guest is to find out his new name from the others throughout the evening. Guests can only answer “Yes” or “No” to questions. The first one to find out what is written on his piece of paper wins.

Joke game

All guests stand in a circle and put their hands on each other's shoulders. The presenter (Santa Claus) says “duck” or “goose” in everyone’s ear (scattered, say “duck” to more players). Then he explains the rules of the game: “If I now say: “Goose,” then all the players whom I called so will tuck one leg. And if “Duck,” then the players whom I called “Duck” will tuck both legs.” You are guaranteed a heap.

Mysterious chest

Each of the two players has their own chest or suitcase, in which various items of clothing are folded. The players are blindfolded, and at the leader’s command they begin to put on things from the chest. The players' task is to dress up as quickly as possible.

Colors

The players stand in a circle. The presenter commands: “Touch yellow, one, two, three!” Players try to grab the thing (object, part of the body) of the other participants in the circle as quickly as possible. Those who do not have time are eliminated from the game. The presenter repeats the command again, but with a new color. The last one standing wins.

Ride the ball

All competition participants line up in teams of 3 people. Each “three” of players receives a tight volleyball. At the signal from the leader, one of the three players, supported by the elbows of two other players, steps on the ball and rolls it. The group that reaches the finish line first wins.

Draw the sun

This relay game involves teams, each of which lines up in a single column. At the start, in front of each team there are gymnastic sticks according to the number of players. A hoop is placed in front of each team, at a distance of 5-7 meters. The task of the relay participants is to take turns, at a signal, running out with sticks, placing them in rays around their hoop - “draw a sun.” The team that completes the task faster wins.

Fast walkers

Participants are asked to stand on the base of a dumbbell with one foot and push off the floor with the other to overcome a given distance.

Sculptors

Participants in the game are given plasticine or clay. The presenter shows or names a letter, and the players must, as quickly as possible, create an object whose name begins with this letter.

It's the other way around

Players are invited to try to draw or color something, but with their left hand, and those who are left-handed use their right.

Crumple up the newspaper

Inventory: Newspapers by number of participants. Game: An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist. Winner: The participant who collects the newspaper into a ball the fastest.

Hi all! Are you already thinking about how to entertain your children for the New Year? Then consider these 13 simple games for home.

Children's New Year Games and Competitions for the home

Where is Santa Claus?

Of course, the simplest and most famous entertainment is the search for the long-awaited Santa Claus.
The presenter or the Snow Maiden invites the children to call Grandfather Frost.
And after that, together they light up the Christmas tree in chorus: “Christmas tree, light up!”

Tangerine football

To play this game, children are divided into 2 teams. To play you need tangerines and two fingers of each player.
Children play on the table and try to score a goal for the second team.
You can, of course, play this game with a goalkeeper, but then it will be much more difficult to score a goal.
This is very fun game to develop team spirit, as well as manual dexterity and motor skills.
Adults, join the kids - it's a lot of fun!

Round dance for kids

Children younger age They love to dance around the Christmas tree. It is simple and accessible for them.
It’s great to do such a round dance around the Christmas tree with the song “A Christmas tree was born in the forest” or “The little Christmas tree is cold in winter.”
If your child is doing a round dance for the first time or is shy, be sure to stand next to him and show with your example how great and fun it is.
Such a simple round dance unites children and adults and relieves tension.

Snowball

Both children of all ages and adults love to play this interesting outdoor game.
From paper, masking tape and so on. you need to make as many “snowballs” as possible. By the way, I never use newspapers for children's games, because... I know that printing ink contains harmful substances.
Participants in the game take turns throwing these “snowballs” into any large “basket” (basket, box, bucket...) and try to get into it. Of course, the older the participants, the further away the basket should be placed to make it more interesting.
An excellent game for accuracy, dexterity and coordination.

"Attentive" song

Children sing in chorus a well-known song, for example, “A Christmas tree was born in the forest.”
When the leader claps, everyone falls silent and continues to sing the song to themselves.
When the leader claps again, the children begin to sing out loud again.
Anyone who starts singing out of tune with the others is eliminated from the game.

Large and small Christmas trees

Santa Claus (or the presenter) tells the children: different Christmas trees grow in the forest - small and large, low and tall.
At the word “low” or “small,” the presenter and children lower their hands down. On the word “large” or “high” - they lift up.
The presenter (or Santa Claus) repeats these commands in different orders, while accompanying his words with “wrong” gestures, trying to confuse the children.
Excellent game for attention.

Collect snowballs

This game is for older children. Let's make lumps of cotton wool or balls of paper - these will be “snowballs”. We lay them out next to the Christmas tree or around the room on the floor. We give each participant a basket, bag or box.
The winner is the participant who collects the most “snowballs” while Blindfolded.
An excellent game that develops spatial thinking and sense of touch.

Flying snowflakes

This game can also be played by both children and adults.
Participants take a small piece of cotton wool - a “snowflake”, and simultaneously throw it and blow on it in order to keep it in the air for as long as possible. You know who wins. 😉
This is a wonderful outdoor game for developing lungs and dexterity.

Guess the gift

A wonderful game for younger children. You need to put different items in an opaque bag.
The child determines by touch what object is in his hand. And if he guesses right, he gets it as a gift.
An excellent game that develops spatial thinking and tactile sensations.

New Year's fishing

A game for older children and adults. Prepare unbreakable Christmas decorations with loops, put them in a large box, and find some fishing rods.
When the presenter gives the command, the participants in the game decorate the Christmas tree using fishing rods and try to do it as quickly as possible. The one who hangs the most toys on the Christmas tree wins.
A great game that develops dexterity.

Pass the orange

The participants of the game are divided into two teams of 5 - 10 people.
When the host gives the signal to start the game, each participant passes the orange to the next player on their team without using their hands.
The team that completes the task the fastest without dropping the orange wins.
This game also develops team spirit, dexterity and ingenuity.

winter wind

For this game, 3 to 5 participants sit around a smooth table. They try, like the wind, to blow away a paper snowflake, a wad of cotton wool or paper ball from this table.
The game develops lightness and perseverance.

Collect snowflakes

For this game you need to make “snowflakes” - cotton balls or paper snowflakes. Stretch fishing lines in the room and hang these “snowflakes” on strings. All competition participants will be given scissors and buckets/baskets.
The winner is the one who, after the leader’s command, collects the most “snowflakes” in his bucket within a certain time.
This fun, active game develops speed and dexterity.

Let these cheerful New Year's games and competitions entertain you not only on the New Year itself, but also on holiday weekends. And just long winter evenings Why not have some fun with your kids?! 😉

Everyone is preparing for the New Year, so share games with your friends using the buttons below.
Share in the comments what children's New Year's games and competitions for the home your Beloved Children liked. 😉

Games and competitions

Game "yes" and "no"

The host asks questions to which the game participants must quickly, without hesitation, answer “yes” or “no.” The one who makes a mistake is eliminated from the game.

- Is Santa Claus a cheerful old man?
- Yes.
- Do you like jokes and gags?
- Yes.
- Do you know songs and riddles?
- Yes.
- Will he eat all your chocolates?
- No.
- Will he light the children’s Christmas tree?
- Yes.
- Will he hide the threads and needles?
- No.
- Doesn’t his soul age?
- Yes.
- Will it warm us up outside?
- No.
- Is Joulupukki Frost's brother?
- Yes.
- Did a rose bloom under the snow?
- No.
- Is the New Year getting closer?
- Yes.
- Does the Snow Maiden have skis?
- No.
- Is Santa Claus bringing gifts?
- Yes.
- Are all the masks bright on New Year’s Day?
- Yes.

There is another version of this game. The presenter names the items, and the participants also quickly, without thinking, answer whether they are suitable for decorating the Christmas tree.

- Multi-colored firecrackers?
- Yes.
- Blankets and pillows?
- No.
- Folding beds and cribs?
- No.
- Marmalades, chocolates?
- Yes.
- Glass balls?
- Yes.
- Are the chairs wooden?
- No.
- Teddy bears?
- Yes.
- Primers and books?
- No.
- Are the beads multi-colored?
- Yes.
- And the garlands are light?
- Yes.
- Snow made of white wool?
- Yes.
- Good soldiers?
- No.
- Shoes and boots?
- No.
- Cups, forks, spoons?
- No.

"Snow Mission"

For this game, you can use a small ball or make a “snowball” out of cotton wool. The participants of the game stand in a circle and pass the “snowball” around the circle. At the same time they say:

We're all rolling a snowball,
We all count to five.
One two three four five -
Sing a song for you!

Whoever has a “snowball” on the last phrase fulfills this wish. The last phrase can be changed: “And read poetry to you!”, “Let’s dance for you!”, “Tell you a fairy tale!” and so on.

"Anecdote "with a beard""

The contestants take turns telling jokes. If one of those present knows the continuation, the narrator is given a “beard”, which is replaced by a piece of cotton wool. The one who ends up with fewer pieces of cotton wool wins.

"Cooking Competition"

Within a certain time (for example, 5 minutes), the participants in the game must create New Year's menus. All dishes in it must begin with the letter "N" (New Year). Dishes on the menu for Father Frost must begin with the letter "M", and for the Snow Maiden - with the letter "S". The one with the largest menu wins.

“I’ll sing now!”

On New Year's Day, it is customary to sing songs and dance around the Christmas tree. But this activity can be diversified. For example, when the presenter claps, everyone begins to sing the famous song “The little Christmas tree is cold in winter...”. At the second clap, singing aloud stops, but all participants in the game continue to sing to themselves. On the third clap, everyone starts singing out loud again. The one who enters incorrectly is eliminated.

"Fairy tale character"

Cards are laid out on the table with the names of fairy-tale characters and cartoon characters written on them (with the inscriptions facing down). The participant in the game pulls out any card and, having read what is written there, must using facial expressions, gestures, characteristic sounds to portray this character so that those present understand who we are talking about. The first person to guess pulls out the next card.

"Cinderella"

The game involves two people. Each participant is blindfolded and asked to disassemble his own slide, in which peas, beans, lentils, and dried rowan are mixed (the ingredients can be changed depending on what is in the house). Blindfolded participants sort the fruits into groups. The one who completes the task first wins.

"Mystery Prize"

A small gift (notebook, pen, etc.) is wrapped in paper, onto which a piece of paper with a riddle is glued. Once again they wrap it in paper and again glue the piece of paper with the riddle on it. There can be any number of such layers, it all depends on the number of players. The participant unfolds one layer of paper, reads the riddle to himself and says the answer out loud. Then unfolds next layer, reads the riddle again to himself and says the answer. If he doesn't know the answer, he reads the riddle out loud. The first one to solve this riddle unrolls the next layer of paper. The winner is the one who, having solved the last riddle, gets to the gift.

"Mobile phone"

Participants in the game name the numbers in order. Those who get the number 5 or its multiples say “ding-ding.” Those who get the number 7 and its multiples say “ding-diling.” The one who makes a mistake is eliminated from the game.

"Choose a prize!"

Various gifts wrapped in little bags are attached to a long rope. The participant in the game is blindfolded and given scissors. He must cut some gift, which he gets.

"Slipper for Cinderella"

Participants in the game put their shoes in a pile and blindfold themselves. The presenter mixes the shoes into a pile and gives the command: “Find your shoe!” Blindfolded participants need to find their pair of shoes and put on their shoes. Whoever completes the task faster wins.

"Toropyzhki"

For this competition you will need sweet jelly or, for example, halva. The winner is the one who eats the portion offered to him the fastest using a toothpick.

"The Harvesters"

The participants of the game are divided into 2 teams. The task of each team is to move as many oranges or tangerines as possible to a certain place without using their hands in a certain time (for example, 10 minutes).

"Riddles"

Each participant in the game has a piece of paper attached to their back with the name of an animal, object, etc. (for example, an elephant, a pen, a pear, an airplane), but so that the players do not know what is written on their pieces of paper. But they can read what is written on others' backs. Participants in the game must ask each other leading questions to find out what is written on their backs. The answers can only be “yes” or “no”. The one who guesses his “name” first is the winner. The game is played until the last person guesses correctly. Everyone receives incentive prizes.

"Sculptors"

This competition is best held outdoors. The presenter names a letter, and the competition participants must fashion any thing out of snow that begins with this letter. Whoever blinds faster and more reliably wins. You can conduct this competition at home using plasticine.

Tricks

Learn these simple tricks, and on New Year's Eve you will become an unrivaled magician in the eyes of your guests.

Thread on a jacket

You notice a white thread on your jacket and try to brush it off, but the thread remains on the jacket. Then you grab it by the tip and pull. To your surprise (and the surprise of other people), she continues on. You pull further and further until several meters of thread run out.

The secret of the trick: Before performing a trick, you put a small pencil in the inner pocket of your jacket, onto which several meters of thread are wound from a spool. Use a needle to push the tip of the thread through the fabric of the jacket to the outside. The main thing is that there are no traces left in your pocket after the demonstration of the trick, if particularly vigilant spectators decide to inspect your pockets. That's why the thread is wound around the pencil.

Three glasses and paper

Place two glass glasses on the table at some distance from one another. Place a sheet of paper on top.

Take the third glass in your hands and invite the audience to place it between the two glasses on a sheet of paper so that the paper does not bend. Of course, no one succeeds. Then you demonstrate your “magical” abilities.

The secret of the trick: Fold a sheet of paper like an accordion along the long side, then it can easily support the weight of even a glass cup.

Magic rope

You sit down at a table in front of the audience, show them a rope, put it on the table and say: “I will tie a knot in this rope without using my hands.”

After this, cross your arms over your chest. Taking one end of the rope with your left hand and the other with your right, you spread your arms to the sides. There really was a knot in the rope!

The secret of the trick: There is no special secret here. You just need to take a rope at least 1 meter long. And, of course, carefully rehearse the act in order to be able to grab both ends of the rope from the table.

Magic "patch"

You ask the audience for two coins in denominations of 1 and 5 rubles. Place a 1 ruble coin on a small piece of paper, draw a mark around it with a pencil and then carefully cut out a hole with a diameter equal to this 1 ruble coin. After this, invite the audience to insert a 5-ruble coin into this hole. Nobody has any idea how to do this. Then you can easily solve the proposed problem.

The secret of the trick: Of course, a 5-ruble coin will not fit into such a small hole. But if you bend a piece of paper in half so that the fold line runs through the center of the hole, the hole will turn into a gap. Stretch the paper a little - the diameter of the hole is enough for a coin to slip through it with ease.

Without getting your hands wet

Take a large flat plate, place a coin on it and pour in a small amount of water until it covers the coin. Then ask the audience to take the coin without getting their hands wet.

The secret of the trick: You light a piece of paper and put it in a glass. Then quickly turn the glass over and place it on a plate near the coin. When the paper in the glass burns and goes out, the water from the plate will collect under it, and the coin will end up in a dry place.

Three layouts

Take any 21 cards and arrange them face up into three cards in seven rows. You should end up with three vertical columns of seven cards each. Invite one of the spectators to remember one card and say which column it is in. Carefully, one by one, place the cards in each column into piles, and then all the piles into one pile. In this case, a stack of cards from the column with the selected card must be placed in the middle between the other two. Then turn the stack face down, again arrange the cards in three columns of seven cards each, and again ask the spectator to indicate which column contains the selected card. Fold the cards into columns and place the indicated column of cards in the middle again. And finally, lay out the cards for the third time and again place the column with the selected card between the other two. Count out ten cards. The eleventh card comes out.

The secret of the trick: the main thing is to always place the column with the hidden card between the other two.

Tricky trick

Take a deck of cards. Invite one of the spectators to choose and remember a card and put it on top of the deck without showing it to you. Then remove the deck and place its lower part on top. Lay out the cards face up and accurately indicate the hidden card.

The secret of the trick: To find the hidden card, we'll use a little trick. Before demonstrating the trick, we remember the lowest card of the deck. Now, when laying out the deck, the hidden card will lie in front of the card that we spied.

Guessed card

You invite four spectators to sit at the table with you. You deal five cards to everyone. After this, the spectators must remember one card each from those in their hands. You collect the cards and lay them out on the table in five piles. Spectators choose one of the piles. You take the cards and fan them out to the audience. Then you ask which of them sees their card. Having received the answer, you accurately indicate the card that they remember.

The secret of the trick: You start collecting cards from the spectator who sits to your left and then go clockwise. Moreover, you collect all five cards at once, and not one at a time. Your cards will be the last to be collected, and they will be at the top of the deck. When you then arrange the cards into five piles, any one of them contains the cards in the order in which the spectators sit at the table. If, for example, a third spectator identifies “his” card, it will be third, counting from the top of the pile, etc.

Kings and ladies

Kings and queens are selected from the deck. You place them in front of the audience in two rows - separately for kings and separately for queens. You stack the cards, placing a stack of kings on top of a stack of queens. The resulting deck of eight cards can be removed by spectators any number of times. Then you hide the cards behind your back, take out two cards and show them to the audience. They see that it is the king and queen of the same suit.

The secret of the trick: Initially, you stack the cards so that the sequence of suits in both decks is the same. Behind your back, you divide the deck into two four-card decks and take the top card from each mini-deck. It will always be the king and queen of the same suit.

Intended number

Invite one of the spectators to think of a number. After this, the spectator must multiply it by 2, then add 8, divide by 2 and subtract the number he has in mind. After a significant pause, you announce that the resulting number is 4.

The secret of the trick: There is no secret, pure mathematics!