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Wasteland workshop fallout 4 description. New interior elements and decorations

Fallout 4 Wasteland Workshop

Wasteland Workshop is the second expansion for Fallout 4. which allows you to spend even more time in the bleak post-apocalyptic spaces and again plunge headlong into the Wasteland that is being reborn under our leadership. But this time we are not offered to participate in robot showdowns and in general they are not trying to seriously deepen the plot component of the game. Instead, as expected, Fallout 4 has brought even more opportunities so that those who like to create their own settlement can have fun.

For me, if anyone remembers our full review Fallout 4. The opportunity to build your own fortified villages out of trash was not particularly attractive. There was something to do besides this, and exploring the radioactive expanses seemed to me a much more interesting activity than arranging homes for incomprehensible NPCs. But over time, especially after the bug with endless quests to protect settlements was corrected, this mechanic was still able to captivate me for some time. Without fanaticism, like some gamers who are still making something in the starting settlement, but have not gone beyond its borders, but also without the former hostility. And therefore, with the addon, which was supposed to deepen precisely this, not the most favorite part of the game, I met with some skepticism.

The addition consists of two interconnected parts, each of which brings something new to our settlements.

One part is, of course, a significant expansion of building capabilities, which many players really lacked (especially on consoles; on PC, a lot of content has already been added through modifications). You could spend half the material just listing everything added, so I won’t focus on all the functionality in general and will only talk about the most, in my opinion, interesting innovations.

A “concrete” tab has appeared and the ability to build concrete structures along with metal and wood ones. Look concrete structures much more impressive and besides, we are allowed to build all sorts of semicircular and corner modules, creating buildings of much more remarkable shapes than before. That is, it is now possible to realize such an idea - to build concrete base, and attach to it metal balconies And wooden roof. And all in all it will look very cool.

They added a nuclear generator, and it really needs to be built, because you will have to “power” a lot of new electrical appliances. Starting from locks on a new type of door and ending different light bulbs and others lighting fixtures. Why, you can even assemble a lamp sign for yourself that will show the number you need - and thereby measure out incident-free days for yourself in your shelter.

The developers also added the ability to “sign” buildings or rooms, as well as put neon displays. Thanks to this, a bunch of photographs immediately appeared on the game forums, where players compete with each other to see who makes the settlements “cooler.”

Traps also appeared in the game, but somehow it’s impossible to appreciate them. Machine guns protect settlements better, so traps remain the lot of those who decided to build long-distance lines of defense or are going to use them in a built gladiator arena.

The creation of such entertainment became possible with the introduction of cages for capturing opponents into the game. I specifically do not use the word “animals”, because in addition to Death Claws or mole rats, we can catch both Super Mutants and ordinary raiders, who will be at our complete disposal. We install a cage, wait a couple of days until someone appears there, and then we can release the character into the wild and do with him everything that the game mechanics allow.

We create cages for future experimental subjects.

After 48 hours, there is a captured animal in one of the cages.

Death is walking around the city. And all because they forgot to connect the emitter in time.

Many players immediately decided to set up an arena, that is, to build a special enclosure where cages are placed, electricity is supplied to switches and... we open the cages with a click and watch how opponents destroy each other. The fun is specific, but with the help of such mechanisms, gamers will probably figure out how to implement something really cool.

Or, if you want to see a peaceful Deathclaw walking the streets of your settlement, you can install a new tower that emits waves that make your opponents no threat to your settlement. So exotic lovers who want to see all sorts of creatures on the streets of the city, which in another situation they would like to kill immediately and mercilessly, will be pleased with this opportunity. The rest will limit themselves to creating a wall of trophies in their own home.

By the way, you won’t be able to make yourself a “zoo” out of such creatures. If you place them in some room or a manually created cage, and then remove the trap, leaving only the monster, after a while it will still roam the streets. Despite the lack of doors in the "prison". This is such a flaw.

The greatest benefit from the add-on was received by players from consoles, who do not yet have the opportunity to fully use modifications from fans, but want better tools. PC gamers just received a nice bonus for the settlement development simulator, and if this is exactly what you want from the game, then you should like it.

A big fly in the ointment also falls on the console audience - the creation of all the neon signs and lighting systems in the city is, of course, a good idea, only the console versions from fully built-up cities begin to noticeably falter. Not so much that it is uncomfortable to play, but visually it is visible. The forums are already asking for a patch. Computers “chew” all these light bulbs without noticeable drops in performance.

Wasteland Workshop for Fallout 4 turned out to be a controversial DLC, which seems to add a lot of interesting things to the game, but does it exclusively for those gamers who like to tinker with settlements. If you are not one of those people, then this addon is unlikely to interest you. For lovers of new things for the hero and additional storylines you'll have to wait for the next addon, but construction fans are already firmly and forever entrenched in their own shelters and now in the next couple of weeks it will be impossible to get them out of there into the inhospitable wasteland. Unless for new resources for crafting.

Or, if you want to see a peaceful Deathclaw walking the streets of your settlement, you can install a new tower that emits waves that make your opponents no threat to your settlement. So exotic lovers who want to see all sorts of creatures on the streets of the city, which in another situation they would like to kill immediately and mercilessly, will be pleased with this opportunity. The rest will limit themselves to creating a wall of trophies in their own home.

And who should I show it to? They would rather make the arrangement system itself more convenient and not glitchy with hefty structures hanging in the air on 4 logs.

It would be nice to have a story about how you need to get all these new things, what tasks you will have to complete for this and how they are linked in the plot with the main line, but... unfortunately, everything is given out at once, and if you have enough resources, then more and more you don't need to do anything. Build for your own pleasure.

Okay, craft an automatic turret out of electrical tape and two batteries - well, okay. craft a Psionic emitter from shit and sticks, being a homeless ex-military man/lawyer - that's five. Since everyone is so capable, why hasn’t the world been revived yet?

viluchinsk.club - young Forum of the City of Viluchinsk

Yeah, for perfectionists, Fallout 4 is hell. You open a bunch of settlements, but there is no desire to build - they remain poor and crooked, but you don’t like it.

It would be better to create a set of templates for the lazy: sets that are built in certain places (pre-conceived by the level and art designers), where you simply select the number of beds, required power networks etc. It’s the same with grade. Well, or at least modify the mode with a top-down view - ala economic strategy.

And for all Minecraft survivalists, leave the free building mode.

By the way, I’m frantically upvoting it - it’s too lazy and uninteresting to build yourself, but I also don’t want to leave settlements empty. and so I saved up required quantity resov - automatically built a standard settlement or fort or something else.

Although the Wasteland Workshop add-on did not cause delight among fans of the Fallout series upon its release, over time many players came to appreciate it. The main, so to speak, “problem” of Wasteland Workshop was that most gamers expected story-based DLC from Bethesda with new locations, quests and characters, but received only some elements for building settlements.

However, in fact, Wasteland Workshop is able to greatly diversify the game by adding many interesting elements to it.

Most interesting element in Wasteland Workshop, cells are structures that can be erected in a settlement and wait for a hostile or friendly creature to get there.

In total, there are three types of cells in the add-on - small (catches cats, dogs, mole rats or mutant hounds), medium (wild ghouls, gorillas, soldiers, raiders, super mutants, insects) and large (brahmins, deathclaws, rad-deer, swampers , radscorpions, yao-gai).

The cells installed in the settlement are the best way to farm various resources dropped from creatures, as well as gain experience by fighting raiders, shooters, super mutants and some types of animals that come to the aid of the “prisoner”. For example, you will no longer need to search for rad deer throughout the Commonwealth to collect fried meat from them, since you can set the required number of cells in the settlement.

The cells containing the hostile creature are the most The best way attract attacks from factions or animals to the settlement, which allows you to gain a lot of experience by shooting back from the attackers.

How to Build Animal Cages in Wasteland Workshop

Each cell requires a certain amount of resources for its creation (usually steel, copper, gears and a fourth element - different for each type of creature), as well as energy from the generator. As soon as you connect the cage to the generator, it will begin its work. You can find out that someone caught is sitting in a cage by the slammed door and the sounds coming from there.

To open the door, the cage must be disconnected from its power source, so only connect it to the generator via a switch. The cage does not have to be in a visible place: creatures will respawn there, even if it is completely covered by walls.

A creature of any rank can appear in a cell, regardless of the player’s level. Even at low levels you can release a general marksman or a mythical deathclaw from the cage. So you should take care in advance of sufficient protection so that the released aggressor does not kill you. To do this, you can lay out several mines before leaving the cage or place turrets around it.

Each cell can catch creatures countless times, but after each trigger it will need to be repaired, which will also require materials, but in smaller quantities. For example, if to create a cage with raiders you need 10 pieces of steel, 2 copper and 6 pieces of screw, to repair it you need 1 unit. steel, 1 copper and 1 screw.

Table of required components

Cage size

Creature

Components to create

Repair components

Small

6 steel
1 copper
2 swamp meat with soft pasar

1 steel
1 swamp meat with soft pacir

3 steel
1 swamp meat with soft pasir

6 steel
1 copper
3 dog canned food

1 steel
1 dog canned food

3 steel
1 dog canned food

Mole rat

6 steel
1 copper
4 radroach meat

1 steel
1 radroach meat

3x steel
2 radroach meat

Mutant Hound

6 steel
1 copper
2 Brahmin meat

1 steel
1 Brahmin meat

3 steel
1 Brahmin meat

Wild ghoul

10 steel
2 copper
4 dog meat

1 steel
1 copper
1 dog meat

5 steel
2 dog meats

Gorilla
(available after completing
Nuka World)

16 steel
4 copper
4 gears
5 wild mutafruit

1 steel
1 copper
1 gears
1 wild mutafruit

8 steel
1 copper
1 gears
2 wild mutafruit

10 steel
2 copper
500 caps

1 steel
1 copper
50 caps

5 steel
250 caps

Insect
(blower, radcockroach,
stingwing, bloody vile)

10 steel
2 copper
4 mole rat meat

1 steel
1 copper
1 mole rat meat

5 became
2 mole rat meat

10 steel
2 copper
6 screw

1 steel
1 copper
1 screw

5 steel
3 screw

Super Mutant

10 steel
2 copper
5 Brahmin meat

1 steel
1 copper
1 Brahmin meat

5 steel
2 brahmin meat

16 steel
4 copper
4 gears
4 razor grains

1 steel
1 copper
1 gears
1 razor polish

Steel 8
1 copper
1 gears
2 razor seeds

Deathclaw

16 steel
4 copper
4 gear
4 meat yao gai

1 steel
1 copper
1 gear
1 meat yao gai

8 steel
1 copper
1 gears
2 meat yao gai

Swampman

16 steel
4 copper
4 gear
4 swamp eggs

1 steel
1 copper
1 gears
1 swamp egg

8 steel
1 copper
1 gears
2 swamp eggs

Radscorpio

16 steel
4 copper
4 gear
4 stingwing meat

1 steel
1 copper
1 gear
1 stingwing meat

8 steel
1 copper
1 gear
2 stingwing meat

Rad deer

16 steel
4 copper
4 gear
4 carrots

1 steel
1 copper
1 gears
1 carrot

8 steel
1 copper
1 gears
2 carrots

16 steel
4 copper
4 gears
4 rad deer meat

1 steel
1 copper
1 gear
1 rad deer meat

8 steel
1 copper
1 gear
2 rad deer meat

What cells to build

If your goal is to attract attacks on the settlement, place raiders, shooters and mutants in the location. This will allow you to quickly gain experience by repelling attacks, as well as collect unique weapons and armor from legendary enemies, which are sure to be present in almost every attack on a settlement.

In addition, weapons and armor collected from raiders or shooters can be used to arm settlers or use them for sale, exchanging unnecessary things for rubbish for construction.

For construction and repair large number cells, the availability of components is also important. And if by the middle of the game there is an abundance of caps for shooter cages and screws for raiders, then with pieces of meat it will be somewhat more difficult: to get them you need to track down an animal or insect and then kill it.

You can make your task easier by standing in a chain of cells, for example, Razorclaw -> Brahmin -> Super Mutant or Carrot -> Rad Deer -> Yao Guy -> Death Claw. So, by growing the required amount of carrots in the settlement, you can build cages for rad deer, the meat of which can be used to catch Yao Gai. In turn, Yao Gai meat is necessary for Deathclaw cells.

Beta Wave Emitter

Only three types of creatures can be caught in a cage, which will by default be peaceful towards the Survivor and settlers. These are cats, brahmins and gorillas.

You can pacify other animals using a special device - a beta wave emitter. If you install and activate it in a settlement, all animals released from their cages will not only behave peacefully, but will also help you repel attacks. Each such creature gives a small bonus to the defense of the settlement, without affecting the number of possible settlers:

  • bloody vile: 3,
  • Brahmin: 0 (gives a bonus to resources),
  • cat: 0 (increases happiness),
  • death claw: 10,
  • wild ghoul: 4,
  • gorilla: 10 (increases happiness),
  • dog: 5 (increases happiness),
  • swamp: 6,
  • mole rats: 4,
  • mongrel: 4,
  • mutant hound: 5,
  • radroach: 1,
  • radscorpio: 7,
  • rad-deer: 2,
  • Yao Gai: 7.

The amount of added defense does not depend on the type of creature: for example, both a regular and mythical Death Claw will give the same 10 points of defense. Although, when attacking a settlement, the mythical Death Claw, of course, will bring much more benefit.

You need to be careful when using animals for defense: if attackers destroy the beta wave emitter or the generator that powers it, all creatures will immediately become hostile. Tamed animals do not fight against their own species, but, on the contrary, attract attacks from enemies of the same species who want to free their “brother.” Therefore, to protect settlements with the help of tamed creatures, it is necessary to build a good defense.

Moreover, the creatures various types can attack each other, even when the emitter is turned on, so think in advance which animals you want to use for protection.

To build a beta wave emitter, you will need the Animal Friend and Wasteland Speaker perks.

Shooters, raiders and super mutants cannot be tamed - they can only be kept in cages for the number of attacks on the settlement or destroyed.

Certainly one of the most distinctive featuresFallout 4 compared to its predecessors is the ability to equip its own settlements. Such an apocalyptic version The Sims. You can unnoticed spend more time doing this than actually exploring the radioactive wastelands themselves. It was this aspect that I relied on Bethesda Softworks in the new, second addition called Wasteland Workshop. And I made a mistake...

Unlike previous DLC , the new add-on does not introduce a new chain of quests into the game and this, in my opinion, is its main drawback. The developers limited themselves to only expanding the existing capabilities for arranging settlements. New decorative elements were added: for example, neon signs, new scarecrows and even a plot of land for growing vegetables and fruits indoors. It seems good, but the moderators have already managed to create much more content, cooler and more diverse. And free...

The main feature Fallout 4: Wasteland Workshop is the construction of cage traps for local fauna and more. We install such a cell, connect it to the generator, and after some time (from 2 to 7 game days) an animal or a person wanders into it. There are cages to capture Brahmins, Mutant Hounds, Raiders, and even Deathclaws. The cells can be surrounded by walls, traps can be placed around them, and in this way a kind of arena can be built. We send one of the settlers there, open the cages and observe what is happening. To be honest, this is not an acquired taste.

By the way, wild animals can not only be used as meat in such battles, but also tamed by installing a special beta wave emitter within the population. So the same death claw, for example, can become a faithful guardian of your locality.

All in all, Wasteland Workshop Doesn't qualify as a full-fledged DLC. It's more like a patch that inexplicably sells for $5. Add Bethesda at least a small chain of quests, everything would not be so sad. And the theme is great: hunting wild animals, battles in arenas. Was it really difficult to come up with a little story under this all? Add a new set of armor in the hunting style, in the end. Eh... Now all hope is for Far Harbor, coming out in May.

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Wasteland DLC Workshop is the second addition to Fallout game 4. In this Wasteland expansion Workshop you will be able to design and create cages for capturing living creatures, from raiders to Deathclaws. Tame animals and set all captured creatures against each other or against settlers. In addition, you will now be able to install neon indicators, sets of letters, stuffed animals, new structures for building buildings (ceilings, floors, walls with windows, stairs) in settlements. street poles with lighting and Appliances for lighting, radiation removal arch and much more!

Requirements:
and higher (I haven’t tested it on version 1.4.132.0 or lower, everything works on game 1.5.141.0)

Warning:
— There will/may be conflicts with the Settlement Keywords mod and maybe with similar mods that change categories in the Workshop.

Installation:(manually or via NMM manager)
— Everything will install itself, if you install it manually then
1. Add the following lines to your “Fallout4Custom.ini” file (create a file if you don’t have one), which is located in “Documents\My Games\Fallout4”:
bInvalidateOlderFiles=1
sResourceDataDirsFinal= (there should be nothing after the = sign)
2. Save and close the document
3. Open the Fallout4Prefs.ini file, look for the line, directly below it, add the following line: bEnableFileSelection = 1
4. Save and close the document
5. Download the archive with the DLC, copy the files DLCworkshop01.esm, DLCworkshop01.cdx, DLCworkshop01 - Textures.ba2, DLCworkshop01 - Main.ba2, DLCworkshop01 - Geometry.csg to the Data folder in the game.
6. Open the plugins.txt file along the path “C:\Users\%USERNAME%\AppData\Local\Fallout4\plugins.txt” and add the line DLCworkshop01.esm directly below the line Fallout4.esm and DLCRobot.esm (the first DLC )
7. DLC Wasteland Workshop is automatically activated after entering the game, all innovations will be added to the Workshop in different categories.