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Rooms in Fallout Shelter, how to use the rooms? Fallout Shelter - walkthrough of Fallout shelter correct location of rooms

Fallout Shelter is a game from Bethesda for mobile phones, tablets and PCs. Here you are given the role of a shelter keeper. You need to build rooms, populate them with people, collect food, energy and water, defend against attacks from monsters and raiders, and complete quests in the wasteland. It would seem that everything is simple, but often even the simplest actions here cause difficulties. For example, how to delete a room in Fallout Shelter. Let's consider this action in detail.

1. Click on the room you want to delete. A panel with an inscription and various icons will appear just below.

2. Click on the arrow pointing "up" on the right side of the information panel.

4. There are circumstances in the game when a room cannot be deleted. For example, when there are residents in it or there is another one to the right of the room.

That is, to delete in the first case (when there are residents), you need to drag the residents to other unoccupied rooms and repeat the removal procedure. And in the second (when the room joins with others), you need to delete the rightmost room first:

Now you know how you can delete a room in Fallout Shelter and what reasons exist that prevent you from doing this. Good luck!

How to delete a room in Fallout Shelter updated: July 3, 2017 by: ItsNotMe

Full information about rooms and tips for building a Shelter

The main task of each player in Fallout Shelter is to build a reliable and balanced Shelter. The game itself will give you basic information on this matter in the form of a short tutorial and reference information. Despite this, some nuances are not as obvious as they seem at first glance. From this guide you will learn general tips on construction and detailed information on each specific room.

Construction: general principles

On this moment 25 types of rooms are available for construction. The construction menu opens by clicking on the hammer icon in the lower right corner of the screen. The construction of each room has its own price.

At first, you will only be able to add the most necessary premises, the rest will be unlocked as the settler population grows. All rooms, except the elevator, after construction can be upgraded twice for caps - the higher the level, the more caps you will need. After improvement, the room changes its name and receives a bonus to its characteristics depending on its type.

Three rooms of the same level and type can be combined into one if they are located next to each other on the same floor. The combined room receives a production bonus and a discount on improvement - one large room improving is more profitable than three small ones. Try to initially plan the Shelter so as to build rooms of the same type next to each other. Once built, they cannot be moved; they can only be demolished and rebuilt in a new location. After demolition, a small amount of caps will be returned to your account. To build a new floor, attach the new elevator underneath the old one, and clear the nearby soil of stones. Clearing costs several hundred caps.

Most rooms require the presence of settlers to operate. A small room can accommodate two units, a triple room can accommodate six. For maximum productivity, you need to place workers in accordance with the skills of the S.P.E.C.I.A.L. system: the higher the required skill, the happier the settler and the faster he works. You can determine the required parameters through the construction menu or by sequentially dragging the unit across different rooms. The higher the number above a specific room, the more useful this employee will bring to it.

All rooms in the game can be divided into three groups:

  1. Production.
  2. Training.
  3. Miscellaneous.

Let's look at the premises of each group in more detail.

Production rooms

Production facilities produce resources necessary for the normal functioning of the Shelter and happy life settlers. Work in such rooms can be accelerated - if you are lucky, you will receive a portion of the resource and some caps ahead of schedule. If the attempt fails, the room will be attacked by radroaches or a fire will occur in it. The success of the acceleration depends on the luck level (L) of the workers. When combining such rooms, they receive +2 production for each added, plus -25% caps for upgrading a double room and -34% for upgrading a triple room

1. Generator and nuclear reactor

  • What do they produce?: energy.
  • Required characteristic: strength (S).
  • Generator upgrade cost
  • Reactor upgrade cost
  • : generator – available from the beginning of the game, reactor – 60 people.
  • Notes: Energy is necessary for the operation of all other rooms of the Vault. How more rooms, the more resource units they spend. When there is a lack of energy, the rooms begin to lose power and stop functioning - first those furthest from the generator or reactor, then all the others. Therefore, the most important and necessary premises must be located in close proximity to generators and reactors. The elevators and doors of the Vault do not require energy.

2. Dining room and garden

  • What do they produce?: food.
  • Required characteristic: agility (A).
  • Dining room improvement cost: Level 2 – 500 caps, Level 3 – 1500.
  • Garden improvement cost: Level 2 – 3000 caps, Level 3 – 9000.
  • in: dining room - available from the beginning of the game, garden - 70 people.
  • Notes: Food is necessary to maintain the health of the settlers. If there is a lack of food, health will drop to 20%, but your charges will not die. But if at this moment the Vault comes under attack, you may lose the entire population. With enough food, health is gradually restored.

3. Water treatment station and water filtration room

  • What do they produce?: water.
  • Required characteristic: perception (P).
  • Processing Station Upgrade Cost: Level 2 – 500 caps, Level 3 – 1500.
  • Cost of upgrading a filtration room: Level 2 – 3000 caps, Level 3 – 9000.
  • Required number of settlers: processing station – available from the beginning of the game, filtration room – 80 people.
  • Notes: Clean water is needed to rid the settlers of radioactive contamination. If there is not enough water, the units' health decreases and the health bar turns red. Same as with food, after recovery required quantity resources, residents themselves will return to normal without the use of stimulants and antiradin.

4. First aid station

  • What produces: stimulants.
  • Required characteristic: intelligence (I).
  • Upgrade cost
  • Required number of settlers in: 14 people.
  • Notes: stimulants are needed to restore the health of residents. Once upgraded, the room increases production, but not capacity - to store more stimulants, build new rooms of this type.

5. Laboratory

  • What produces: antiradin.
  • Required characteristic: intelligence (I).
  • Upgrade cost: Level 2 – 1000 caps, Level 3 – 3000.
  • Required number of settlers: 16 people.
  • Notes: anti-radin is needed to reduce the level of radiation among settlers. Just like the infirmary, an upgraded room does not increase capacity - to store radiant, build more laboratories.

6. Radio studio

  • What produces: increases the level of happiness, attracts new settlers from the Wasteland.
  • Required characteristic: charisma (C).
  • Upgrade cost: Level 2 – 1500 caps, Level 3 – 4500.
  • Required number of settlers: 20 people.
  • Notes: When the line of new arrivals at the Vault door reaches 10 people, the radio studio will stop attracting new residents, but will continue to work to increase happiness. Broadcasting to the Wasteland can be turned off if desired. In addition to settlers, the studio can also attract enemies.

7. Weapon workshop

  • What produces: Weapon, requires junk to produce.
  • Required characteristic: Depends on the type of weapon being produced. The required parameter is indicated on the recipe.
  • Upgrade cost: Level 2 – 8000 caps, Level 3 – 80000.
  • Required number of settlers: 22 people, 2nd level – 45 people, 3rd level – 75 people.
  • Notes: the constructed room occupies three cells at once. Unlike other production facilities, acceleration cannot be applied in it. The amount of time to create an item depends on the level of the indicator required by the recipe among workers.

8. Costume workshop

  • What produces: costumes, production also requires junk.
  • Required characteristic: depends on the type of suit. The required parameter is indicated on the recipe.
  • Upgrade cost: Level 2 – 12,000 caps, Level 3 – 90,000.
  • Required number of settlers: 32 people, 2nd level – 55 people, 3rd level – 90 people.
  • Notes: Prepare three cells for this room too. Acceleration doesn't work. The amount of time to create an item depends on the level of the indicator required by the recipe among workers.

9. Theme Workshop

  • What produces: themes for changing the design of rooms, drawings and junk will be required for production.
  • Required characteristic: depends on the type of topic.
  • Upgrade cost: Level 2 – 16,000 caps, Level 3 – 120,000.
  • Required number of settlers: 44 people.
  • Notes: to create a theme, you need to find nine fragments of its drawings on quests in the Wasteland (if you can’t find the right fragment for a long time, buy it for Nuka Cola). There are a total of eight themes available. Different types what is required from employees different characteristics: "Brotherhood of Steel" - strength, "Minutemen" - agility, "Underground" - endurance, "Institute" - intelligence.

10. Yader-Cola bottling point

  • What produces: food and water.
  • Required characteristic: endurance (E)
  • Upgrade cost: Level 2 – 7500 caps, Level 3 – 22500.
  • Required number of settlers: 100 people.
  • Notes: Produces two types of resources at the same time.

Training rooms

All S.P.E.C.I.A.L. indicators Each resident can be upgraded to a maximum of 10 units. To do this, it is necessary to build special training rooms. A resident's training can be interrupted and continued at any time. Instant training available for Nuka Cola. The higher the indicator, the longer it will take to get the next level. Improving everyone training rooms costs 1500 caps for the second level and 4500 for the third.

All training rooms in Fallout Shelter:

  1. Room with exercise equipment. Increases Strength (S) skill. Requires 24 settlers to open.
  2. Gym. Increases Agility skill (A). Requires 26 settlers to open.
  3. Armory room. Increases perception skill (P). Requires 28 settlers to open.
  4. Cool room. Increases intelligence skill (I). Requires 30 settlers to open.
  5. Fitness room. Increases endurance skill (E). Requires 35 settlers to open.
  6. Living room. Increases the charisma skill (C). Requires 40 settlers to open.
  7. Game room. Increases luck skill (L). Requires 50 settlers to open.
  8. Miscellaneous.

This section contains premises that cannot be classified either in the first or second category.

Increases the capacity of the Shelter (maximum – 200 settlers). Also in living rooms you can seclude loving couples for procreation. The higher the charisma score, the faster residents will find mutual language. Blood relatives will not produce offspring. Also, during raids or incidents, pregnant women, children and pets hide in living rooms. Upgrade cost: 500 caps to level 2 and 1500 to level 3.

4. Pantry

Needed for storing equipment, junk and pets. Available for construction with 12 inhabitants. Upgrade cost: 750 caps to level 2 and 2250 to level 3. The inhabitants in the storeroom do not affect its functioning, but assigning a worker with high stamina to this room will increase his happiness level.

After building this room, you will be able to send groups of settlers on missions. The list of tasks is in the Pip-Boy menu on the right side of the screen. The room is unlocked with 15 inhabitants, upgraded to level 2 for 3500 with 33 inhabitants, to level 3 for 15000 with 55 inhabitants. At level 2 you will be able to complete 2 tasks at the same time, at level 3 - 3.

6. Hairdresser

The room is needed to change the appearance of the inhabitants. Occupies 2 cells at once. Unlocks at 50 residents, upgrades to level 2 for 50,000. At the first level, you can only edit hair color and hairstyle, at the second you can also edit facial features and accessories. Acceleration cannot be applied, but the higher the settler’s charisma and the higher the overall level of happiness, the faster the process will go.

Olesya Klimchuk

Today you can play Fallout Shelter on platforms such as iOS, Android, PC and XBox One. Although until recently it was only available on smartphones. Unlike the original Fallout series, here the player is assigned the role of a shelter keeper. You need to build rooms, distribute people among these rooms, monitor their level of happiness and health, and send them to explore the wasteland. At first it may seem that the game is quite simple, but as practice shows, after a while almost any newly-minted caretaker has many questions. Below you can read about all the tricks and techniques that will allow you to develop in Fallout Shelter and succeed in the post-apocalyptic world.

How to build a shelter in Fallout Shelter

The first and most common mistake The problem that novice players face is, of course, the construction of rooms. Group rooms. At the beginning of the game, when there are not enough covers, leave empty spaces nearby for rooms of the same type and later, if necessary, add more. With this approach, in the later stages you will not have to move the screen long distances to collect any of the resources, everything will be nearby. When the shelter accumulates more than 100 inhabitants and several dozen rooms, a faster reaction to events and a quick collection of resources will be very useful. In general, experiment, try to play in your own way. Arrange the rooms to your liking, but try to do it structurally.

What rooms can be connected in Fallout Shelter

In the game, you can turn three small rooms of the same type into one larger and more efficient one. Everything will work out only if all the rooms are of the same level and are built next to each other. More n Almost every type of room can be upgraded up to three times, thereby increasing the amount and total capacity of the resource generated.

Sometimes accidents occur in the rooms: fires, attacks. cockroaches, mole rats or scorpions. If the rooms are pumped up, then the fires and monsters there will be much more powerful. Therefore, place stronger, high-level villagers there.

Some rooms initially have a fixed number of cells. You cannot connect the caretaker's room, the weapons workshop, the theme workshop and the hairdresser's. Some of these rooms occupy 2 cells at once, others 3. But they can be improved, like others. The remaining rooms are standard and can occupy from 1 to 3 cells.

How to destroy a room in Fallout Shelter

Any room can be demolished by selecting it, clicking on the upgrade icon (arrow) and then on the “Destroy” button. But you won’t be able to delete a room if it’s already adjacent to another one. Therefore, you should always start with the most extreme one. In general, rebuilding a shelter is quite an expensive proposition, so if you want to save caps, you need to worry about free space in advance. upper floors for production rooms (as mentioned earlier).

When playing Fallout Shelter with sound, you may hear a strange, mysterious melody. It means that somewhere in the shelter a mysterious stranger has appeared - a man in a brown cloak and hat. You need to quickly find it and have time to click on it to get the caps.

Which residents should be assigned to which rooms?

Each room is assigned one SPECIAL parameter ( S trength, P erception, E ndurance, C Charisma, I intelligence, A gility L uck). Residents have all the SPECIAL characteristics at once, pumped up in different ways. For the shelter to work effectively, you need to check the characteristics of the resident, identify the highest SPECIAL parameter and place him in the appropriate room. Let's consider which parameters are important for which rooms:

  • Strength (strength) - Power plant and nuclear power plant (electricity production).
  • Perception - Purification station (water extraction).
  • Endurance (endurance) - Nuka-Cola bottling point (production of both food and water at the same time).
  • Charisma (charisma) - Radio station (attracting new residents from the wasteland).
  • Intelligence - Medical center and chemical laboratory (production of stimpacks and antiradin).
  • Agility (dexterity) - Kitchen (food production).
  • Luck (luck) - the parameter does not belong to any specific room. It is needed to reduce the chance of failure when trying to speed up production (the so-called rush).

By placing the resident in the right room, you will significantly speed up the production of resources, and in the case of the radio station, attracting new residents from the wasteland will be accelerated. Of course, the higher the parameters, the greater the efficiency. Try to upgrade the characteristics of residents to the maximum level.

The characteristics of the little men can be increased and trained. For example, the gym room in Fallout Shelter pumps up strength. Upgrading the parameter will take some time. The higher the value of the pumped parameter, the longer it will take.

Opening new rooms and pregnancy

Fallout Shelter at the start of the game provides only a few rooms for construction. The rest can be unlocked by increasing the number of residents of the shelter. There are several ways to do this: attract from the wasteland using a radio station or send to living room people of different sexes and wait a little until pregnancy occurs.

In Fallout Shelter, pregnant women do not give birth if you have reached the maximum number of inhabitants. To solve this problem, more living rooms need to be built.

After 3 hours, a new resident is born, and for him to fully mature, you need to wait another 3 hours. You should not have many children at once, because... they all consume resources - food and water, but do not bring any benefit during the period of growing up.

By the way, pregnant women can be sent to work. But there is no need to arm them with weapons, especially if there are few of them. When danger appears, they will always run away. Therefore, it would be wiser to give it to other residents who can fight back.

Protection and safety

Well, we looked at what, how and where to build, how to distribute residents so that there would be plenty of resources. Now it's time to worry about the safety of the shelter. It will be easier to play if you post a guard of two people with powerful guns and pumped-up stamina at the door of the shelter.

Sometimes raiders and monsters will attack. Moreover, monsters will break through the floor anywhere in the shelter and crawl out from there, and raiders will come running from the wasteland and get inside, blowing up the main door. In all these cases, residents receive damage. When a person's health decreases, you need to click on him and apply a stimulant.

To increase the number of stimulants in Fallout Shelter, you need to build a first aid station. To quickly produce steam packs, you need to assign people with high intelligence (Intelligence) here. If no one has the suitable characteristics, you can build a classroom and upgrade your intelligence.

Crafting weapons and clothing

There is a weapons workshop in Fallout Shelter. First, you can create simple guns, and if you upgrade the room, rare and legendary weapons will become available. Of course, the best weapon in fallout shelter is legendary. Sometimes you can get it on missions, and to create your own, you need legendary junk and level 3 weapons workshop (75 residents to unlock the upgrade). It's the same with clothes.

To create weapons and clothing, trash is used: various globes, magnifying glasses, flags, toy cars etc. Junk can be obtained during forays into the wasteland, while completing tasks, and can be obtained with a certain chance by dismantling existing items. The last thing without which weapons cannot be made is recipes. They are obtained, like trash, in the wasteland and on missions. They can be common, rare and legendary.

Who is better to send into the wasteland in Fallout Shelter

When the shelter is stocked and you have enough food, water and electricity, you can think about exploring the wasteland. To send a resident on a trip, you need to select him and move him to the wasteland. Don't forget to equip it with powerful weapons and a sufficient number of stimulants and antiradin (at least 10 pieces each). During the journey, the resident will find caps, clothes, weapons, drawings and diagrams. The longer he travels, the more dangerous enemies he will meet and the more valuable items he will find.

As for the characteristics, they are all important when traveling. For example, high luck will help you find more caps and useful trash. High strength(strength) gives a chance to defeat the enemy without taking damage. Perception allows you to find rare items and the higher the stat, the higher the drop rate. Endurance is responsible for the amount of health a character has; the higher it is, the more lives the resident has. This is useful both in the wasteland and in the shelter when fighting enemies. You can, for example, prepare a special traveler by pumping all his characteristics to the maximum.

If you don’t want to take risks, you can build a caretaker’s office and start completing tasks. When the caretaker's office is built, you need to click on the map icon and select a task from the list of available ones. For each task there are certain requirements for level, clothing, weapon damage, etc. Choose wisely and before sending, be sure to equip the little man with stimulants and antiradin. On some tasks you may regret that you took a small number of them, so don’t skimp, if you have the opportunity to take the maximum, be sure to take it.

Results

Build rooms so that you don't have to collect resources and move the screen too often. Create and arm your residents to the teeth with powerful guns. Build first aid stations so that there are a lot of steam packs. Complete tasks and send explorers into the wasteland for caps and trash, but don’t forget to check occasionally to see if they’ve run out of stimpaks. Keep track of the happiness level of the shelter's inhabitants and train their characteristics to increase their efficiency. If you have carefully read all of the above, you now know how to play Fallout Shelter.

How to play Fallout Shelter updated: April 17, 2017 by: ItsNotMe

The main task of the game is to develop your shelter, so we have prepared this construction guideFallout Shelter, With review And description of the rooms And premises. The first thing you need to know is translation of buildings into Russian, since the game is in English and types, meaning of roomsFallout Shelter .

    Fortified Vault Door (Vault Door) or as it is also called the dressing room. The main function is to hold off attacking raiders and mutants for as long as possible. You can place no more than two sentries who will receive uninvited guests. Of course, these should be the most pumped and equipped people.

Elevator(Elevator) - connecting link between the floors of your bomb shelter. You need to build them two per floor, due to the width of the shelter, and it is also useful in the fight against death claws attacking you.

Living Quarters(Living rooms) V Fallout Shelter perform the function of Warcraft farms and ziggurats, that is, they increase the upper population limit of your shelter for survivors, build as many of them as possible how much do you need on this moment, so as not to overload the Generators, and also, if you place a woman and a man there, after some time they will make sweet love and bring you an addition to the friendly family of the shelter, provided that they are not relatives.

Power Generator (G Generator) is one of the production facilities that brings from 10 to 66 energy per cycle, depending on the level of improvement and magnitude. Electric generator workers need Strength(Force). Like all industrial buildings, it increases the maximum amount of stored resource.

Diner (Dining room) - another one manufacture building for food production. Brings from 8 to 40 food per cycle. Chefs need to pump up Agility.

Water Treatment ( Water treatment station) - Also production room for water purification. Brings from 8 to 40 clean water per cycle. Skilled workers needed Perception.

Storage Room ) - increases maximum capacity Weapons and Outfits (Weapons and Clothes). Capacity from 10 to 70 items. It's not necessarily here, but maybe someone is.

Medbay (Medical center), Science Lab (L laboratory) - produce Stimpaks and Radaways (Antiradine) respectively. They bring from 1 to 12 units of product per cycle. Requires Intelligence skill to work(Intelligence).

Radio Studio in Fallout Shelter This the most unusual building. The main goal is to attract new survivors from the wasteland to the shelter. But make no mistake, they will come extremely rarely and not every cycle, so the main force reproducing the population will be the current residents. To work on the Radio you need Charisma (Charisma).

Training rooms - such in Fallout Shelter there were quite a few, for exampleroom Armor(Armory room), which serves for training and pumping up residents' skills Perception (Perception), Weight Room (Room with exercise equipment) - Strong (Strength), Athletics Room (Gym) - Agility (Agility), Classroom (Classroom) - Intelligence, Fitness Room - Endurance, Lounge - Charisma, Game Room Game room) - Luck (Luck).

Nuclear Reactor - a similar to an electric generator, only brings more energy from 13 to 85 per cycle.

Garden (Garden) - similar to the dining room brings from 10 to 55 food per cycle

Water Purification ( Water filtration room) - similar to the station brings from 10 to 55 clean water per cycle.

Nuka-Cola Bottler Yader-Cola) - now we have reached the last room. This is the production facility where the game's most famous drink, Nuka Cola, is produced.it brings food and clean water. To work at the factory it is necessary to pump Endurance.

P Arkmaherskaya - added in update 1.4. Here you can change appearance residents of their shelter. Simply point the desired character into the room and choose a hairstyle, facial hair, and color. Depending on the choice, the price of the service will change, as well as the time of the procedure.

The room initially occupies two sections at once.

Costume workshop - here you can produce clothes and armor for your charges. Appeared with version 1.4. Any residents can work in it, the characteristics do not affect production. Initially it occupies three sections at once. Can be upgraded by two levels to produce rare and legendary equipment, respectively.

The Weapon Workshop also appeared in 1.4 and is used for crafting weapons in the game. The characteristics of the workers also do not matter, the size is also three sections and also has two levels of improvement, like the costume workshop.

We have reviewed all currently existingbuilding Fallout Shelter,list of rooms, As the population in the shelter grows, you will open completely, andWith the release of updates, the list will increase.

How to delete (move) rooms Fallout Shelter

You will learn how to build a building from the tutorial in the game, and this article will help you with its removal. Let me make a reservation right away: you cannot move rooms, you can only destroy them and rebuild them, but there are some nuances in this action. To demolish a building, just click on it and a green arrow will appear in the upper right corner of the screen, click on it, in the window that appears, click on Destroy, then confirm the action and you will even get back a small amount of the money spent on construction (about 10%). Now we know how to remove(destroy)roomFallout Shelter Let's move on to the nuances. The first thing you need to know is that you will never delete a room in which there are people, you must first move them to another room and only then destroy it. Secondly, you cannot delete a room if it is physically impossible to get to the next one. And thirdly, you cannot remove or even build premises during an incident, such as a fire or attack.

How to combine Fallout Shelter rooms

Aboutconnecting roomsFallout Shelter very useful action, after all maximum length (size) affects the quantity and quality of benefits brought to it, for example, the amount of purified water or the speed of pumping a skill. Frequently asked question Fallout Shelter how many rooms can be combined (connect) together and How to do it - just build triple rooms next to each other, more than three rooms combine it won't work, but if they don't connect, it means one of the premises is of a higher level or you are generally building different buildings. Upgrading roomsFallout Shelter happens in the same way as deletion - click on the room, click on the arrow in the top right of the screen and select Upgrade and voila, it’s already more effective, but you can only upgrade to the third level (the number 3 is apparently very significant for developers) and this, perhaps everything you need to know about connecting and improving rooms.

Just before Fallout release IV, Bethesda SoftWorks released a free toy for mobile devices- Fallout Shelter. I couldn't miss this toy and even reviewed it.

It seemed that after the release of the commercial project, Beth would abandon the free toy on Android. But no, the game has acquired such a heap of significant additions that we can talk about the presence of a walkthrough of the game :)

So, let's go through Fallout Shelter from v 1.9 and higher.

Growth strategy

The development strategy has not changed over the year. All you need for the bunker to function is labor. Where can I get new settlers?

You can build a radio point and invite people from the wasteland. This tactic creates additional risks and requires certain costs. And at the beginning of the game there are no extra caps, no people, and resources are obtained completely “back to back”.

Another possibility is to breed settlers inside the vault.

I choose the most charismatic bastard from among the settlers, dress him in a suit with the maximum charisma bonus and give him carte blanche to play tricks with all the girls in the bunker :). Very soon my bunker is filled with pot-bellied mothers, then children, and then workers ready for hard work.

During the “production” cycle, the population increases approximately 1.5 times (since there are approximately equal numbers of women and men in the bunker).

We must remember that close relatives will not enter into any relationship. That’s why the “charismatic bastard” sometimes needs to be replaced.

Construction requires enormous costs. You need to build wisely, planning how your bunker will be arranged. Where will the residential sectors be, how will you install elevators, storage facilities - everything needs to be planned in advance.

All unsuccessful decisions can be rebuilt, but when rooms are demolished, only a symbolic part of the invested resources is returned.

Here are some tips:

When moving a room, first remove it in the old location and then build it in the new one. Save some caps :).

The unit cost of upgrading a room decreases when sections are combined. Therefore, it is more profitable to first build a room in 2 or 3 sections, and then start improving it.

There is little point in building training rooms and connecting them in 3 sections. For them optimal size- These are 2-section blocks. Why?

Sooner or later you will build all types of training rooms - a total of 7 types for training each of the parameters. Then the rooms in 3 sections will occupy three whole floors and will be designed for a clearly excessive number of settlers: 6 * 7 = 42! Meanwhile, the two-section training halls will compactly occupy only two floors of the shelter.

Silent defense

Great guns don't lie on the road. How to use them rationally, to whom to issue them? The correct answer is to keep the coolest guns in the warehouse, in the factory lubricant :)

Indeed, keep 5-6 of the most powerful guns in your warehouse. They must be issued at the time of attack to those settlers who take the blow. After the battle, the weapon is returned to the warehouse. This tactic allows you to most effectively repel an attack at any point in the shelter, with only a few “barrels” in your arsenal.

If you decide to allocate a couple of soldiers to guard the entrance, accept the fact that the guards do not develop and do not gain experience while they wait on “watch” for the next visiting raiders. It is practical to place high-level characters here, because... They have a large supply of health, but with mediocre characteristics: i.e. those who are not suitable for other work in the shelter.

Crafting from trash

If earlier you could only find something ready-made, now you can create items according to drawings. Two new rooms - the weapons workshop and the costume workshop - provide access to crafting.

To create, you will need ingredients and some lids.

Where can I get trash?

  • it is picked up by your scouts during forays,
  • you can disassemble unnecessary items,
  • may drop as loot from raiders,
  • V large quantities you will bring from the missions of the Overseer's office,
  • found in lunch boxes.

Junk, along with equipment items, takes up space in the warehouse.

You will receive the first few recipes when building workshops. The rest can be found in the wasteland, obtained by completing missions. Sometimes blueprints “fall out” from raiders who attack the bunker!

Each item has its own base stat icon. Workers with a high value of this parameter will reduce production time.

Production speed

Since we mentioned production speed...

Resources are not produced immediately; it always takes some time. The following factors influence time:

  • how many employees have you hired?
  • the total level of the required skill (for example, at a power plant, residents with a high strength indicator will be more effective),

What does not affect:

  • character level,
  • his mood
  • injuries.

Opens up the ability to complete quests. Unlike wandering through the wasteland, here you have a plot, tasks and requirements for performers. And of course a reward awaits you :) How could we live without it?

Typically, you equip a squad of up to 3 people for a mission. Take care of their equipment, take plenty of steam packs and radiator. Far from the base, squad members can only rely on themselves.

Many missions are multi-pass, in which you will complete part of the plot at a time, moving towards the final goal. The journey to and from the location takes time, but it can be sped up by spending Nuka Cola.

Upgrading the caretaker's room will allow you to send several units at the same time to complete different quests.

Random locations in the wasteland

Your scouts may stumble upon random places in the wasteland. These are small locations where you can complete one of many missions associated with this place.

If you agree to explore the location, your character switches to mission mode.

After successful completion, you return to wandering the wasteland.

Catch the stranger!

This secret, elusive well-wisher can significantly replenish your treasury. I have repeatedly managed to squeeze about 5,000 caps out of it at a time! So don't miss the stranger - he's worth running after.

Here the "stranger" is hiding in the Overseer's office.

This NPC appears and disappears with a characteristic sound signal. You have just seconds to detect and “catch” him.